Search found 6002 matches
- Tue May 07, 2013 12:31 pm
- Forum: Play-Testing Feedback
- Topic: 5997 Feedback: Ship Designs, Tech Tree Display and Hotkeys
- Replies: 15
- Views: 1563
Re: 5997 Feedback: Ship Designs, Tech Tree Display and Hotke
Sigh, I've been working on a quite elaborate reply when Firefox crashed. I don't think I'll have the time and nerves to recreate everything, so I'll try for something less comprehensive... :( With the old shield mechanic, and particularly before fleet maint got added to hull cost, I would see that c...
- Mon May 06, 2013 10:14 pm
- Forum: Play-Testing Feedback
- Topic: 5997 Feedback: Ship Designs, Tech Tree Display and Hotkeys
- Replies: 15
- Views: 1563
Re: 5997 Feedback: Ship Designs, Tech Tree Display and Hotke
Although changing hull structure can have some effect on the significance of shields, like I discuss above, I disagree that more structure necessarily means more reason to have shields. I see the basic issue (with current costs) as 'do I want 1 ship with a Grid, or 2 ships without (all having the s...
- Mon May 06, 2013 9:19 pm
- Forum: Play-Testing Feedback
- Topic: 5997 Feedback: Ship Designs, Tech Tree Display and Hotkeys
- Replies: 15
- Views: 1563
Re: 5997 Feedback: Ship Designs, Tech Tree Display and Hotke
Large Hulls seem very, very expensive for what they are - couldn't the cost be reduced to 35 or so? On the other hand, Organic Hulls are cheap, powerful hulls available in the early game that render all the starting ships obsolete (apart from maybe dedicated scouts). That's a known issue. Hulls are...
- Mon May 06, 2013 6:05 pm
- Forum: General Discussion
- Topic: Recent Windows Builds
- Replies: 767
- Views: 264303
Re: Recent Windows Builds
New test build (SVN 6012) available for Windows on sourceforge.
Download link for full installer.
Download link for zip archive with executables only.
Download link for full installer.
Download link for zip archive with executables only.
- Mon May 06, 2013 6:04 pm
- Forum: General Discussion
- Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
- Replies: 810
- Views: 257927
- Mon May 06, 2013 6:01 pm
- Forum: Play-Testing Feedback
- Topic: 5997 Feedback: Ship Designs, Tech Tree Display and Hotkeys
- Replies: 15
- Views: 1563
Re: 5997 Feedback: Ship Designs, Tech Tree Display and Hotke
I see things a bit differently, with shield value very highly dependent on what attacks it is expected to be subject to. Yeah, you're absolutely right of course, the average power of the hits a shield sustains in battle is the primary factor that determines it's value. I didn't mention that because...
- Mon May 06, 2013 3:21 pm
- Forum: Scripting & Balancing
- Topic: Detection range of organic hull
- Replies: 4
- Views: 656
Re: Detection range of organic hull
Thanks for the pointers, obviously I've been blind.eleazar wrote:In ship_hulls.txt
It's usually in an effects group towards the bottom.
- Mon May 06, 2013 11:03 am
- Forum: Scripting & Balancing
- Topic: Detection range of organic hull
- Replies: 4
- Views: 656
Re: Detection range of organic hull
Can anyone tell me where the basic detection range for a hull is defined? I just wanted to check the organic hull line, and couldn't find anything that sets this value...
- Mon May 06, 2013 9:59 am
- Forum: Play-Testing Feedback
- Topic: 5997 Feedback: Ship Designs, Tech Tree Display and Hotkeys
- Replies: 15
- Views: 1563
Re: 5997 Feedback: Ship Designs, Tech Tree Display and Hotke
I also agree that the Defense Grids are not seeming worth the cost. I think the adjustment that actually should be made is reducing the cost on Defense Grids I admit I've opted for very high costs for the shields for the initial testing phase. However, these costs were also chosen with the prospect...
- Sun May 05, 2013 12:07 pm
- Forum: Programming
- Topic: Blockade Revision Patch
- Replies: 71
- Views: 5360
Re: Blockade Revision Patch
A alternate decision could be made to instead allow the newly arrived and surviving empire B fleets continue the blockade established by the previously arrived, but now just destroyed, blockading empire B fleets. An alternate decision could be that if an empire has any pre-existing fleets in a syst...
- Sun May 05, 2013 10:04 am
- Forum: Scripting & Balancing
- Topic: Detection range of organic hull
- Replies: 4
- Views: 656
Detection range of organic hull
Something I came across my during playtesting: the organic hull has a basic detection range of 10, instead of 25 as all the other hulls seem to have (as far as I noticed). Is there a specific reason for that, or should that be corrected?
- Sun May 05, 2013 9:59 am
- Forum: Scripting & Balancing
- Topic: Moved Basic and Advanced Damage Control techs
- Replies: 2
- Views: 650
Moved Basic and Advanced Damage Control techs
A change that became necessary with the weapons/armor/shields revision I forgot to mention is that I had to move the basic and advanced damage control techs in the tech tree. They had been dependend on lead armor plating, which wasn't a preunlocked tech. Lead armor plating got replaced by the basic ...
- Sun May 05, 2013 9:49 am
- Forum: Other Game Design
- Topic: Reworking weapon/armor/shield stats
- Replies: 28
- Views: 4508
Re: Reworking weapon/armor/shield stats
I've done a couple AI-only multiplayer games, and the AI's seem to perform about as well as before, but this is just a first pass at new ship designs, I'm not at all sure how they'll hold up. Looks like I'm going to to some playtesting today :D I still haven't tried pursuing the Asteroid line of hu...
- Sun May 05, 2013 9:40 am
- Forum: Scripting & Balancing
- Topic: AR_LEAD_PLATE does not exist.
- Replies: 5
- Views: 829
Re: AR_LEAD_PLATE does not exist.
Due to the recent revision of weapons/armor/shields AR_LEAD_PLATE got renamed to AR_STD_PLATE. That was SVN rev 5996. Dilvish's adjustments to the AI code went in as rev 5997, so I guess you just saw rev 5996, when the weapons/armor/shield revision has already been committed, but not the adjustments...
- Sun May 05, 2013 9:19 am
- Forum: Play-Testing Feedback
- Topic: ships in eng_stringtable svn5997
- Replies: 1
- Views: 368
Re: ships in eng_stringtable svn5997
Nope, that's no bug, but a result of the latest revision to weapons/armor/shields . These changes de facto invalidated the almost all premade ship designs, so I've commented them out and just made some new basic Mark I - IV for the starting fleet. I've made new stringtable entries for them, but also...