Search found 40 matches
- Fri Jun 03, 2016 8:00 pm
- Forum: Other Game Design
- Topic: Cool New features
- Replies: 2
- Views: 1002
Re: Cool New features
the empire name stays the same regardless of what race you select. This may be because the species who is actually playing the non-AI player is usually Human, or at least Terran. But you can change this when setting up a game. *also changing the default name of the empire upon selecting a new race....
- Fri Jun 03, 2016 7:48 pm
- Forum: Play-Testing Feedback
- Topic: new game on FreeOrion_2016-05-19.4781a80_Test_Win32
- Replies: 9
- Views: 1152
Re: new game on FreeOrion_2016-05-19.4781a80_Test_Win32
I play super-aggressive colonization, minimal military until necessary, research focus on growth and bonuses first. Typically chato, cray or gysache and with 30-50 systems per AI; I rarely have any trouble beating the computer. Just like me:) So I more or less agree with all of your observations. S...
- Mon May 23, 2016 4:02 am
- Forum: General Discussion
- Topic: No New Star
- Replies: 3
- Views: 1639
Re: No New Star
True. Thanks to both for the reply:)MatGB wrote:Get a scout there and you'll see a shiny new star and possibly a planet worth grabbing.
- Sun May 22, 2016 6:23 am
- Forum: General Discussion
- Topic: No New Star
- Replies: 3
- Views: 1639
No New Star
Playing newest test build (16-05-2016).
SitRep states that a new star has been formed in Deep Space, but when I click on the location there is no star: A few turns later, still no star:(
SitRep states that a new star has been formed in Deep Space, but when I click on the location there is no star: A few turns later, still no star:(
- Sat May 21, 2016 3:48 am
- Forum: Play-Testing Feedback
- Topic: Feedback needed: Production & Research Priorities
- Replies: 20
- Views: 3745
Re: Feedback needed: Production Priorities
OK, how's this? I loaded my game at turn 150, set GGG to industry and waited ~40 turns for it to stabilize. So here is a breakdown of the output: 1) Gis Guf Gthrim, large toxic planet with red star, population 40.0: - Target Industry 63.0 - GGG Industry Focus +8.00 - Tech Fusion Generation +8.00 - T...
- Fri May 20, 2016 8:34 pm
- Forum: Play-Testing Feedback
- Topic: Feedback needed: Production & Research Priorities
- Replies: 20
- Views: 3745
Re: Feedback needed: Production Priorities
I am 170 turns into my first game with this week's build (2016-05-16.b0c0de8). I almost always play Gysache, so have I noticed any difference in this game, compared to previous builds? Not really. (Maybe I don't know where to look?) I was lucky to be close to a planet with Gis Guf Gthrim, so I could...
- Sun May 15, 2016 5:34 am
- Forum: Scripting & Balancing
- Topic: Orbital Drydock revision
- Replies: 50
- Views: 7591
Re: Orbital Drydock revision
Question: If a system has more than 1 planet with Drydock, then will the fleet be repaired faster? If so, do all drydocks work on all the ships, or is the fleet divided between docks?
- Sun May 15, 2016 3:53 am
- Forum: General Discussion
- Topic: Suggestion: improve mixed ship handling (colonies/troops)
- Replies: 12
- Views: 2319
Re: Suggestion: improve mixed ship handling (colonies/troops
Good point.MatGB wrote:We're trying to slow down the steamroller effect, ...
Would this give an unfair advantage to the empire with higher research tech?LGM-Doyle wrote:Have we considered multi-turn combat.
Default to 3 turns. Research blitzkrieg to improve it by 1 turn to 2 turns.
- Sat May 14, 2016 7:34 pm
- Forum: Other Game Design
- Topic: Graph stats
- Replies: 3
- Views: 1120
Graph stats
In the graphs that show the on-going game statistics (eg Planets colonized, Number of ships, Roaming armed monsters, etc.) for each empire, could we also add 'Empire Population'? Not that I can imagine why this would be needed, but I assume this info is readily available?
- Sat May 14, 2016 7:05 pm
- Forum: General Discussion
- Topic: Suggestion: improve mixed ship handling (colonies/troops)
- Replies: 12
- Views: 2319
Re: Suggestion: improve mixed ship handling (colonies/troops
Why do we want to cease using troop drop? Reverting to troop ships only would mean that shipyards become necessary. Since flinging a bunch of soldiers to a neighboring planet is so much easier to do than sending them into deep space, then some kind of electromagnetic slingshot would be enough, and m...
- Thu May 12, 2016 7:49 pm
- Forum: Play-Testing Feedback
- Topic: New Troops System
- Replies: 24
- Views: 3530
Re: New Troops System
I thought of troops as "clones" which can be produced. The defense troops are produced locally whenever not under siege and not at max. The offensive troops are a part of their troop ship and are produced with it. Defensive and offensive troops are genetically different, so cannot switch r...
- Tue Apr 19, 2016 6:51 am
- Forum: Play-Testing Feedback
- Topic: Common micromanagement problems
- Replies: 24
- Views: 3846
Re: Common micromanagement problems
Did not want to create new threads, so found this oldie with what I was going to write about anyway... For me, the only micromanagement problem that annoys me every game is the late game "find all the research focusesed worlds and make most of them industry" thing that you need to do once ...
- Sat Apr 02, 2016 8:00 pm
- Forum: Play-Testing Feedback
- Topic: Phinnert cannot colonize
- Replies: 6
- Views: 943
Re: Phinnert cannot colonize
While some may cannot even get off their homeworld, I can imagine a species that may be able to colonize only within their system, but not able to leave it.
- Fri Apr 01, 2016 8:01 pm
- Forum: Play-Testing Feedback
- Topic: Issues
- Replies: 5
- Views: 730
Re: Issues
I also cannot save games with build 2016-03-29.fb14c08 for Windows.
I've also had this problem once maybe twice at random times many months ago.
I've also had this problem once maybe twice at random times many months ago.
- Fri Mar 25, 2016 6:03 pm
- Forum: Play-Testing Feedback
- Topic: New Troops System
- Replies: 24
- Views: 3530
Re: New Troops System
So if you have invested in a higher level of defensive troops than your opponent, then not only will he have a hard time producing enough troops to invade you, but you can easily invade him. Also, this favors an empire with more planets, as opposed to less, but more powerful, planets. It is an inter...