Search found 40 matches

by Piwoslaw
Fri Jun 03, 2016 8:00 pm
Forum: Other Game Design
Topic: Cool New features
Replies: 2
Views: 1002

Re: Cool New features

the empire name stays the same regardless of what race you select. This may be because the species who is actually playing the non-AI player is usually Human, or at least Terran. But you can change this when setting up a game. *also changing the default name of the empire upon selecting a new race....
by Piwoslaw
Fri Jun 03, 2016 7:48 pm
Forum: Play-Testing Feedback
Topic: new game on FreeOrion_2016-05-19.4781a80_Test_Win32
Replies: 9
Views: 1152

Re: new game on FreeOrion_2016-05-19.4781a80_Test_Win32

I play super-aggressive colonization, minimal military until necessary, research focus on growth and bonuses first. Typically chato, cray or gysache and with 30-50 systems per AI; I rarely have any trouble beating the computer. Just like me:) So I more or less agree with all of your observations. S...
by Piwoslaw
Mon May 23, 2016 4:02 am
Forum: General Discussion
Topic: No New Star
Replies: 3
Views: 1639

Re: No New Star

MatGB wrote:Get a scout there and you'll see a shiny new star and possibly a planet worth grabbing.
True. Thanks to both for the reply:)
by Piwoslaw
Sun May 22, 2016 6:23 am
Forum: General Discussion
Topic: No New Star
Replies: 3
Views: 1639

No New Star

Playing newest test build (16-05-2016).

SitRep states that a new star has been formed in Deep Space, but when I click on the location there is no star:
NewStar.jpg
NewStar.jpg (153.74 KiB) Viewed 1639 times
A few turns later, still no star:(
by Piwoslaw
Sat May 21, 2016 3:48 am
Forum: Play-Testing Feedback
Topic: Feedback needed: Production & Research Priorities
Replies: 20
Views: 3745

Re: Feedback needed: Production Priorities

OK, how's this? I loaded my game at turn 150, set GGG to industry and waited ~40 turns for it to stabilize. So here is a breakdown of the output: 1) Gis Guf Gthrim, large toxic planet with red star, population 40.0: - Target Industry 63.0 - GGG Industry Focus +8.00 - Tech Fusion Generation +8.00 - T...
by Piwoslaw
Fri May 20, 2016 8:34 pm
Forum: Play-Testing Feedback
Topic: Feedback needed: Production & Research Priorities
Replies: 20
Views: 3745

Re: Feedback needed: Production Priorities

I am 170 turns into my first game with this week's build (2016-05-16.b0c0de8). I almost always play Gysache, so have I noticed any difference in this game, compared to previous builds? Not really. (Maybe I don't know where to look?) I was lucky to be close to a planet with Gis Guf Gthrim, so I could...
by Piwoslaw
Sun May 15, 2016 5:34 am
Forum: Scripting & Balancing
Topic: Orbital Drydock revision
Replies: 50
Views: 7591

Re: Orbital Drydock revision

Question: If a system has more than 1 planet with Drydock, then will the fleet be repaired faster? If so, do all drydocks work on all the ships, or is the fleet divided between docks?
by Piwoslaw
Sun May 15, 2016 3:53 am
Forum: General Discussion
Topic: Suggestion: improve mixed ship handling (colonies/troops)
Replies: 12
Views: 2319

Re: Suggestion: improve mixed ship handling (colonies/troops

MatGB wrote:We're trying to slow down the steamroller effect, ...
Good point.
LGM-Doyle wrote:Have we considered multi-turn combat.

Default to 3 turns. Research blitzkrieg to improve it by 1 turn to 2 turns.
Would this give an unfair advantage to the empire with higher research tech?
by Piwoslaw
Sat May 14, 2016 7:34 pm
Forum: Other Game Design
Topic: Graph stats
Replies: 3
Views: 1120

Graph stats

In the graphs that show the on-going game statistics (eg Planets colonized, Number of ships, Roaming armed monsters, etc.) for each empire, could we also add 'Empire Population'? Not that I can imagine why this would be needed, but I assume this info is readily available?
by Piwoslaw
Sat May 14, 2016 7:05 pm
Forum: General Discussion
Topic: Suggestion: improve mixed ship handling (colonies/troops)
Replies: 12
Views: 2319

Re: Suggestion: improve mixed ship handling (colonies/troops

Why do we want to cease using troop drop? Reverting to troop ships only would mean that shipyards become necessary. Since flinging a bunch of soldiers to a neighboring planet is so much easier to do than sending them into deep space, then some kind of electromagnetic slingshot would be enough, and m...
by Piwoslaw
Thu May 12, 2016 7:49 pm
Forum: Play-Testing Feedback
Topic: New Troops System
Replies: 24
Views: 3530

Re: New Troops System

I thought of troops as "clones" which can be produced. The defense troops are produced locally whenever not under siege and not at max. The offensive troops are a part of their troop ship and are produced with it. Defensive and offensive troops are genetically different, so cannot switch r...
by Piwoslaw
Tue Apr 19, 2016 6:51 am
Forum: Play-Testing Feedback
Topic: Common micromanagement problems
Replies: 24
Views: 3846

Re: Common micromanagement problems

Did not want to create new threads, so found this oldie with what I was going to write about anyway... For me, the only micromanagement problem that annoys me every game is the late game "find all the research focusesed worlds and make most of them industry" thing that you need to do once ...
by Piwoslaw
Sat Apr 02, 2016 8:00 pm
Forum: Play-Testing Feedback
Topic: Phinnert cannot colonize
Replies: 6
Views: 943

Re: Phinnert cannot colonize

While some may cannot even get off their homeworld, I can imagine a species that may be able to colonize only within their system, but not able to leave it.
by Piwoslaw
Fri Apr 01, 2016 8:01 pm
Forum: Play-Testing Feedback
Topic: Issues
Replies: 5
Views: 730

Re: Issues

I also cannot save games with build 2016-03-29.fb14c08 for Windows.

I've also had this problem once maybe twice at random times many months ago.
by Piwoslaw
Fri Mar 25, 2016 6:03 pm
Forum: Play-Testing Feedback
Topic: New Troops System
Replies: 24
Views: 3530

Re: New Troops System

So if you have invested in a higher level of defensive troops than your opponent, then not only will he have a hard time producing enough troops to invade you, but you can easily invade him. Also, this favors an empire with more planets, as opposed to less, but more powerful, planets. It is an inter...