Search found 165 matches

by strooka
Mon Mar 01, 2010 10:39 pm
Forum: Other Game Design
Topic: Ground Combat - Mix it with space combat?
Replies: 10
Views: 2228

Re: Ground Combat - Mix it with space combat?

Here's how i could implement it: once à Ground Combat is started, à New FO Client window will Pop up. Since you can resize FO in windowed Mode to any scale, you could arrange them in any Way on your Desktop. If you have à multihead configuration( 2 Monitors) you could use it effectively. I think sin...
by strooka
Mon Mar 01, 2010 8:14 pm
Forum: Programming
Topic: Selecting doesn't work
Replies: 9
Views: 965

Re: Selecting doesn't work

i added GG::DRAGABLE to the window modifiers and no change. i mean in the combat, you can't use the pre built in select function that is activated through one click (on planets for example) and other functions defunct as well like dragging with the left button. i debugged the code and lclick and ldr...
by strooka
Mon Mar 01, 2010 6:22 pm
Forum: Programming
Topic: Version 0.320 - ship rendering, lighting and shaders
Replies: 31
Views: 6040

Re: Version 0.320 - ship rendering, lighting and shaders

here are the results of the heavy load FPS test: i ran it on a acer laptop with a radeon HD 2600, a intel Core 2 Duo Processor with approxemately 2.2 GHZ frequency and 2Gig RAM. Operating System - Suse Linux 11.2. the test was made in windowed mode. at a resolution of 800x600. the code was compiled ...
by strooka
Mon Mar 01, 2010 1:02 pm
Forum: Programming
Topic: Recent crashes with OpenGL 1.4
Replies: 17
Views: 2116

Re: Recent crashes with OpenGL 1.4

here is a small java app thaat just displays the message box it works with windows and linux with macos sould it work as well.

you can execute it with the command:

Code: Select all

java -jar FOJavaOpenGLMsgBox.jar
by strooka
Mon Mar 01, 2010 11:30 am
Forum: Programming
Topic: Recent crashes with OpenGL 1.4
Replies: 17
Views: 2116

Re: Recent crashes with OpenGL 1.4

i could maybe start a simple java program that shows the msg box. this would be sufficient for all systems, but i actually don't know how to create a subprocess.
by strooka
Mon Mar 01, 2010 11:26 am
Forum: Programming
Topic: Selecting doesn't work
Replies: 9
Views: 965

Re: Selecting doesn't work

i'm talking about the combat.
i'm compiling it right now, i think the error is/was that i've accidently deleted the window flag GG::DRAGABLE in combat window.
by strooka
Sun Feb 28, 2010 7:11 pm
Forum: Programming
Topic: Recent crashes with OpenGL 1.4
Replies: 17
Views: 2116

Recent crashes with OpenGL 1.4

We should Display à MSG Box that says that the user has to update His drivers when using OpenGL Version 1.4. I encountered it myself and heared it From other Users that it definitely wont Run with OpenGL Version Not greater than 1.4
i could do that for the Next release.
by strooka
Sun Feb 28, 2010 6:34 pm
Forum: Programming
Topic: Version 0.322 - selection highlighting, grid, ship movement
Replies: 50
Views: 5259

Re: Version 0.322 - selection highlighting, grid, ship movement

For these two points, the turning rate and acceleration should not be distinct from the ship's speed. In other words, since all ships can get to max speed in the same amount of time, acceleration is directly proportional to max speed. lets discuss an exaple: ship 1 flys 5 meters/sec ->accleration 1...
by strooka
Sun Feb 28, 2010 6:11 pm
Forum: Programming
Topic: Version 0.322 - selection highlighting, grid, ship movement
Replies: 50
Views: 5259

Re: Version 0.322 - selection highlighting, grid, ship movement

:mrgreen: nice to hear :mrgreen: i'm on it, i'm on it... i've just put in 2 point lightning yes, pd you've heared right 2 point lightning :wink: i'll give you the pics tomorrow, if it works. a heavy duty fps test is also in work - the whole program becomes very slow if every player starts with about...
by strooka
Sun Feb 28, 2010 2:59 pm
Forum: Graphics
Topic: what about Mechcommander 2 models?
Replies: 11
Views: 3454

Re: what about Mechcommander 2 models?

oh, what a pitty, does anyone by the way have information how to load those meshes in?
i didn't take a look at 3dsmax yet.
by strooka
Sun Feb 28, 2010 2:54 pm
Forum: Programming
Topic: Version 0.322 - selection highlighting, grid, ship movement
Replies: 50
Views: 5259

Re: Version 0.322 - selection highlighting, grid, ship movement

:roll: i know i make you a headache, but could we come to the position that we have an option to enable mount points and bullet? it might be interesting for experienced players, that want a game mod to make the combat more based on their fighting abilities. the only thing i want is to make a differe...
by strooka
Sun Feb 28, 2010 1:22 pm
Forum: Graphics
Topic: what about Mechcommander 2 models?
Replies: 11
Views: 3454

what about Mechcommander 2 models?

Ok, Ok this shouldn't be mentioned yet.... But Yes there is already much work done, the meshes are in an obvious .fit and .csv format. i've heared, they were done with 3dsmax. Does anyone know theese formats? what do you think about using mechs or buildings or tanks from mc2? the license is like tha...
by strooka
Sun Feb 28, 2010 5:20 am
Forum: Programming
Topic: Version 0.322 - selection highlighting, grid, ship movement
Replies: 50
Views: 5259

Re: Version 0.322 - selection highlighting, grid, ship movement

Ok, Let's put it together and Look if you agree: - ships accelerate /deacclerate in One Round if you assign it( this means they Must turn in the approitate direction, also enough turning thrust Left in Case of deaccleration) - there will Be Mount points( forward/backward/ all directions) - Ship Move...
by strooka
Sun Feb 28, 2010 4:34 am
Forum: Programming
Topic: Version 0.322 - selection highlighting, grid, ship movement
Replies: 50
Views: 5259

Re: Version 0.322 - selection highlighting, grid, ship movement

I am Talking about tactics , Not strategies. Both can live together very well. I'm Not redesigning. Ok i'll use the Standard Grid and the other Things. But the Details of moving are very important for playing the Game. Resulting the Combat is somewhat Special anew, or Not.
by strooka
Sun Feb 28, 2010 4:16 am
Forum: Programming
Topic: Version 0.322 - selection highlighting, grid, ship movement
Replies: 50
Views: 5259

Re: Version 0.322 - selection highlighting, grid, ship movement

Then we Need no opensteer Lib, no bullet Lib. And Could create à 2D Combat. Let's Play moo2 :) tzlane Said that in a Phase of the project He didn't Know how to figure it out.