Search found 165 matches
- Mon Mar 01, 2010 10:39 pm
- Forum: Other Game Design
- Topic: Ground Combat - Mix it with space combat?
- Replies: 10
- Views: 2228
Re: Ground Combat - Mix it with space combat?
Here's how i could implement it: once à Ground Combat is started, à New FO Client window will Pop up. Since you can resize FO in windowed Mode to any scale, you could arrange them in any Way on your Desktop. If you have à multihead configuration( 2 Monitors) you could use it effectively. I think sin...
- Mon Mar 01, 2010 8:14 pm
- Forum: Programming
- Topic: Selecting doesn't work
- Replies: 9
- Views: 965
Re: Selecting doesn't work
i added GG::DRAGABLE to the window modifiers and no change. i mean in the combat, you can't use the pre built in select function that is activated through one click (on planets for example) and other functions defunct as well like dragging with the left button. i debugged the code and lclick and ldr...
- Mon Mar 01, 2010 6:22 pm
- Forum: Programming
- Topic: Version 0.320 - ship rendering, lighting and shaders
- Replies: 31
- Views: 6040
Re: Version 0.320 - ship rendering, lighting and shaders
here are the results of the heavy load FPS test: i ran it on a acer laptop with a radeon HD 2600, a intel Core 2 Duo Processor with approxemately 2.2 GHZ frequency and 2Gig RAM. Operating System - Suse Linux 11.2. the test was made in windowed mode. at a resolution of 800x600. the code was compiled ...
- Mon Mar 01, 2010 1:02 pm
- Forum: Programming
- Topic: Recent crashes with OpenGL 1.4
- Replies: 17
- Views: 2116
Re: Recent crashes with OpenGL 1.4
here is a small java app thaat just displays the message box it works with windows and linux with macos sould it work as well.
you can execute it with the command:
you can execute it with the command:
Code: Select all
java -jar FOJavaOpenGLMsgBox.jar
- Mon Mar 01, 2010 11:30 am
- Forum: Programming
- Topic: Recent crashes with OpenGL 1.4
- Replies: 17
- Views: 2116
Re: Recent crashes with OpenGL 1.4
i could maybe start a simple java program that shows the msg box. this would be sufficient for all systems, but i actually don't know how to create a subprocess.
- Mon Mar 01, 2010 11:26 am
- Forum: Programming
- Topic: Selecting doesn't work
- Replies: 9
- Views: 965
Re: Selecting doesn't work
i'm talking about the combat.
i'm compiling it right now, i think the error is/was that i've accidently deleted the window flag GG::DRAGABLE in combat window.
i'm compiling it right now, i think the error is/was that i've accidently deleted the window flag GG::DRAGABLE in combat window.
- Sun Feb 28, 2010 7:11 pm
- Forum: Programming
- Topic: Recent crashes with OpenGL 1.4
- Replies: 17
- Views: 2116
Recent crashes with OpenGL 1.4
We should Display à MSG Box that says that the user has to update His drivers when using OpenGL Version 1.4. I encountered it myself and heared it From other Users that it definitely wont Run with OpenGL Version Not greater than 1.4
i could do that for the Next release.
i could do that for the Next release.
- Sun Feb 28, 2010 6:34 pm
- Forum: Programming
- Topic: Version 0.322 - selection highlighting, grid, ship movement
- Replies: 50
- Views: 5259
Re: Version 0.322 - selection highlighting, grid, ship movement
For these two points, the turning rate and acceleration should not be distinct from the ship's speed. In other words, since all ships can get to max speed in the same amount of time, acceleration is directly proportional to max speed. lets discuss an exaple: ship 1 flys 5 meters/sec ->accleration 1...
- Sun Feb 28, 2010 6:11 pm
- Forum: Programming
- Topic: Version 0.322 - selection highlighting, grid, ship movement
- Replies: 50
- Views: 5259
Re: Version 0.322 - selection highlighting, grid, ship movement
:mrgreen: nice to hear :mrgreen: i'm on it, i'm on it... i've just put in 2 point lightning yes, pd you've heared right 2 point lightning :wink: i'll give you the pics tomorrow, if it works. a heavy duty fps test is also in work - the whole program becomes very slow if every player starts with about...
- Sun Feb 28, 2010 2:59 pm
- Forum: Graphics
- Topic: what about Mechcommander 2 models?
- Replies: 11
- Views: 3454
Re: what about Mechcommander 2 models?
oh, what a pitty, does anyone by the way have information how to load those meshes in?
i didn't take a look at 3dsmax yet.
i didn't take a look at 3dsmax yet.
- Sun Feb 28, 2010 2:54 pm
- Forum: Programming
- Topic: Version 0.322 - selection highlighting, grid, ship movement
- Replies: 50
- Views: 5259
Re: Version 0.322 - selection highlighting, grid, ship movement
:roll: i know i make you a headache, but could we come to the position that we have an option to enable mount points and bullet? it might be interesting for experienced players, that want a game mod to make the combat more based on their fighting abilities. the only thing i want is to make a differe...
- Sun Feb 28, 2010 1:22 pm
- Forum: Graphics
- Topic: what about Mechcommander 2 models?
- Replies: 11
- Views: 3454
what about Mechcommander 2 models?
Ok, Ok this shouldn't be mentioned yet.... But Yes there is already much work done, the meshes are in an obvious .fit and .csv format. i've heared, they were done with 3dsmax. Does anyone know theese formats? what do you think about using mechs or buildings or tanks from mc2? the license is like tha...
- Sun Feb 28, 2010 5:20 am
- Forum: Programming
- Topic: Version 0.322 - selection highlighting, grid, ship movement
- Replies: 50
- Views: 5259
Re: Version 0.322 - selection highlighting, grid, ship movement
Ok, Let's put it together and Look if you agree: - ships accelerate /deacclerate in One Round if you assign it( this means they Must turn in the approitate direction, also enough turning thrust Left in Case of deaccleration) - there will Be Mount points( forward/backward/ all directions) - Ship Move...
- Sun Feb 28, 2010 4:34 am
- Forum: Programming
- Topic: Version 0.322 - selection highlighting, grid, ship movement
- Replies: 50
- Views: 5259
Re: Version 0.322 - selection highlighting, grid, ship movement
I am Talking about tactics , Not strategies. Both can live together very well. I'm Not redesigning. Ok i'll use the Standard Grid and the other Things. But the Details of moving are very important for playing the Game. Resulting the Combat is somewhat Special anew, or Not.
- Sun Feb 28, 2010 4:16 am
- Forum: Programming
- Topic: Version 0.322 - selection highlighting, grid, ship movement
- Replies: 50
- Views: 5259
Re: Version 0.322 - selection highlighting, grid, ship movement
Then we Need no opensteer Lib, no bullet Lib. And Could create à 2D Combat. Let's Play moo2 tzlane Said that in a Phase of the project He didn't Know how to figure it out.