Search found 165 matches

by strooka
Thu Mar 04, 2010 1:22 pm
Forum: Programming
Topic: Recent crashes with OpenGL 1.4
Replies: 17
Views: 1452

Re: Recent crashes with OpenGL 1.4

Geoff the Medio wrote: I've got a bunch of other things to work on, and don't have time to do this myself.
me too.
by strooka
Thu Mar 04, 2010 6:27 am
Forum: Programming
Topic: Recent crashes with OpenGL 1.4
Replies: 17
Views: 1452

Re: Recent crashes with OpenGL 1.4

As Long As you don't Call the GiGi wnd::Run() function implicitly or explicitly fo will Run on OpenGL 1.4 . PLZ Write some codelines and post them here what you mean and i'm able to Test it. I think we Need only the execution of the xmessage Box. I have ubuntu and Suse installed, ubuntu is à debian ...
by strooka
Wed Mar 03, 2010 8:20 pm
Forum: Programming
Topic: Recent crashes with OpenGL 1.4
Replies: 17
Views: 1452

Re: Recent crashes with OpenGL 1.4

The Solution would Be Java on Linux, As it is being installed by Default. On mac os i don't Know but the mac Hardware has no Driver problems. So my opinion woul Be to Pop up à console on Windows As you already can, because Windows hasnt Java preinstalled, and on Linux that Java Dialog Box i uploaded...
by strooka
Wed Mar 03, 2010 10:34 am
Forum: Programming
Topic: Recent crashes with OpenGL 1.4
Replies: 17
Views: 1452

Re: Recent crashes with OpenGL 1.4

Then spawn à console on Linux and macos, Too, pls.
The problem Happens normally when Running fo in Linux and Not installed the propper graphics Driver.
by strooka
Wed Mar 03, 2010 10:24 am
Forum: Graphics
Topic: what about Mechcommander 2 models?
Replies: 11
Views: 2559

Re: what about Mechcommander 2 models?

I think i could live with modding it if you agree that the Command Interface will Be Not directly but to give Orders As i mentioned it in another thread. http://www.freeorion.org/forum/viewtopic.php?f=6&t=695 We could make the Ground Combat directly like it is in similar other strategy Games. The re...
by strooka
Tue Mar 02, 2010 9:54 pm
Forum: Graphics
Topic: what about Mechcommander 2 models?
Replies: 11
Views: 2559

Re: what about Mechcommander 2 models?

What is à fork? Do you mean i want to Call mc2 As subprocess? no i want to use only the mc2 artwork and create the Code myself. I'm pretty Not shure wether i may Set my Mod on souceforge, cause the License is slightly different to that to those who ( may?) Be Set on souceforge. On sourgeforge you Mu...
by strooka
Tue Mar 02, 2010 9:05 pm
Forum: Programming
Topic: Recent crashes with OpenGL 1.4
Replies: 17
Views: 1452

Re: Recent crashes with OpenGL 1.4

That wont work for the ones who have Never Seen à console. The aim should Be to prevent the Users say "freeorion crashes on Start!" which make the Game bad Look like . What about writing à Simple .html page that Shows the Error Message and Start the Internet Explorer showing the page? On other platf...
by strooka
Tue Mar 02, 2010 7:27 pm
Forum: Programming
Topic: Cleaning up with " all you say isn't important"
Replies: 12
Views: 1010

Re: Cleaning up with " all you say isn't important"

it's up to you when you test it and set the varialbe for every model in the .ini file ;)
by strooka
Tue Mar 02, 2010 1:56 pm
Forum: Programming
Topic: Cleaning up with " all you say isn't important"
Replies: 12
Views: 1010

Re: Cleaning up with " all you say isn't important"

plz mention that i talk about implementation details that are directly may come soon and you discussed theroretic stuff. as you see, much stuff has to be reconsidered as the code grows, cause some theoretic things aren't finally practical. lets see what you say when the whole thing is being tested a...
by strooka
Tue Mar 02, 2010 12:22 pm
Forum: Programming
Topic: Recent crashes with OpenGL 1.4
Replies: 17
Views: 1452

Re: Recent crashes with OpenGL 1.4

i think almost everyone has java installed.
by strooka
Tue Mar 02, 2010 2:04 am
Forum: Programming
Topic: Cleaning up with " all you say isn't important"
Replies: 12
Views: 1010

Re: Cleaning up with " all you say isn't important"

Many like the idea to Rush everything with à Large Fleet. I Don't. There is no Fun in it.
by strooka
Tue Mar 02, 2010 1:20 am
Forum: Graphics
Topic: what about Mechcommander 2 models?
Replies: 11
Views: 2559

Re: what about Mechcommander 2 models?

When it is the Case that i whish to make à Mod, will you give me webspace for the Mod, maybe à Part of the Forum and Support for the Parts of the project that don't differ?
by strooka
Tue Mar 02, 2010 12:55 am
Forum: Programming
Topic: Cleaning up with " all you say isn't important"
Replies: 12
Views: 1010

Cleaning up with " all you say isn't important"

I've posted many suggestions lately and Read many and all i heared was " nö that wont Be implemented cause we Need to Display thousands of ships!" this is the Dead end for every discussion here. We neeed à " Ship Rush" actually i'm going to Set the Limit to 15 assault ships per Player in Combat. The...
by strooka
Mon Mar 01, 2010 11:57 pm
Forum: Graphics
Topic: what about Mechcommander 2 models?
Replies: 11
Views: 2559

Re: what about Mechcommander 2 models?

Pd, i don't agree with you. Can you imangine how much stuff we Need? Till now we have only 2-3 meshes and we cant compare us to those firms that have hundreds of People Working on One project. The Net is Full of stuff we Need only to Download and modify. There are Brunches of libs the only Thing you...
by strooka
Mon Mar 01, 2010 11:30 pm
Forum: Other Game Design
Topic: Ground Combat!
Replies: 26
Views: 6975

Re: Ground Combat!

I think there should Be à Basic implementation of SIM City and à Strategic Combat. The Player builds His Citys and defenses on à zoomable 3D Map, which is derived from the planets texture and bump Map. There should Be à Icon representation of the different armies that reside on à Planet and Fight ac...