Search found 245 matches

by ThinkSome
Tue Nov 10, 2020 10:39 pm
Forum: Other Game Design
Topic: Make terraforming (and perhaps GAIA transform) cheaper
Replies: 8
Views: 700

Make terraforming (and perhaps GAIA transform) cheaper

Right now it is 100 * habitable size weighted with some factors, meaning that you are looking at ~300 PP to terraform a medium planet one step, which increases population by 6 or so. After the recent nerf to bonus, that means that it takes 72 turns to pay off at late game 0.7PP per population! This ...
by ThinkSome
Tue Nov 10, 2020 9:40 pm
Forum: Play-Testing Feedback
Topic: Heavy asteroid hull 'Pedia typo
Replies: 13
Views: 760

Re: Heavy asteroid hull 'Pedia typo

I think that heavy should have at least 1 more external and 2 more internal slots. Also to be renamed "Large asteroid hull"? It should naturally have [much] more HP and perhaps be 45-60PP? Maybe 6:4 for large ? And 4:3 for normal? Then 10:6 or 12:7 for scattered? Why would it being "a boring bomber ...
by ThinkSome
Tue Nov 10, 2020 8:14 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 3088

Re: Thirteenth game on the multiplayer slow game server

Today must be the 4th time that we destroyed swaq/ophi fleet without large losses. And I see another fleet gathering near celtsi. This time including wobbly's ships ;) Should go easier now with swaq's economy scattered and in shambles. Also relieves poor Oberlus from having to deal with ophi-reinfor...
by ThinkSome
Tue Nov 10, 2020 6:15 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 3088

Re: Thirteenth game on the multiplayer slow game server

Oberlus wrote: Tue Nov 10, 2020 4:18 pm no teams
Three times as fast when I'm not playing!

On the other hand, you might get Hyperant and Magnate ;)
by ThinkSome
Tue Nov 10, 2020 2:17 pm
Forum: Other Game Design
Topic: Fleet upkeep
Replies: 2
Views: 636

Fleet upkeep

I propose to reduce fleet upkeep by some factor times the infrastructure of all planets. We should get e.g. "one free ship for every planet" and maybe either the factor could increase with research or infrastructure would. This could make the infrastructure research items more attractive in early ga...
by ThinkSome
Tue Nov 10, 2020 12:28 pm
Forum: Play-Testing Feedback
Topic: Heavy asteroid hull 'Pedia typo
Replies: 13
Views: 760

Re: Heavy asteroid hull 'Pedia typo

Anyways, I'm not interested in another argument about realism (or, better said, personal expectations). Adding hulls with more than 25 slots is not going to happen, it's unnecessary and brings in nothing new to the game. I agree, it'd become tedius. But having 10 internal slots is not a lot to dema...
by ThinkSome
Tue Nov 10, 2020 12:12 pm
Forum: Play-Testing Feedback
Topic: Heavy asteroid hull 'Pedia typo
Replies: 13
Views: 760

Re: Heavy asteroid hull 'Pedia typo

My own fluff/excuse for keeping asteroid hulls relatively low in internal/external ratio is that they need that much mass in their structure to not collapse due to own gravity. You get a sturdy and cheap vessel, but with relatively huge external and partition walls that occupy most of the internal ...
by ThinkSome
Tue Nov 10, 2020 12:20 am
Forum: Play-Testing Feedback
Topic: Heavy asteroid hull 'Pedia typo
Replies: 13
Views: 760

Heavy asteroid hull 'Pedia typo

The Pedia says they have 3 internal slots, but designer only shows 2.

Shouldn't heavy asteroid hulls have many more internal slots, being constructed from a gigantic asteroid?
by ThinkSome
Sun Nov 08, 2020 10:54 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 3088

Re: Thirteenth game on the multiplayer slow game server

You only jumped with half the fleet? Too bad i am not there to see it - i delegate from this turn to swaq so i am able to address other stuff. So wish you an interesting game for the time being, I hope I will be back soon. the second batch of orders (when I realised that you had warships parked abo...
by ThinkSome
Sun Nov 08, 2020 8:24 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 3088

Re: Thirteenth game on the multiplayer slow game server

As an addition to this, I think if allied vision is going to continue working the way it does, "you see what your ally sees", then you really need to be able to see your allies combat reports in the sit rep. It gets really confusing when allies fight an enemy and you're unsure whether the enemy shi...
by ThinkSome
Sun Nov 08, 2020 7:11 pm
Forum: Other Game Design
Topic: Ship Refits - fairly simple balanced idea
Replies: 32
Views: 4739

Re: Ship Refits - fairly simple balanced idea

Such is life, micromanagy and all. Sadly, in this 13th game, the RNG gods refused to blow up my rust buckets that I sent with my main fleet as armed chaff. What's up with you, Lienrag? You offer opinion on every thread, but I don't see you playing multiplayer? SIGN UP NOW at your nearest imperial re...
by ThinkSome
Fri Nov 06, 2020 9:55 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 3088

Re: Thirteenth game on the multiplayer slow game server

In this game I also got a prediction of +2 population growth on a 1.00 planet... (it was really +0.14 as it should be)
by ThinkSome
Fri Nov 06, 2020 1:36 pm
Forum: Other Game Design
Topic: Ship Refits - fairly simple balanced idea
Replies: 32
Views: 4739

Ship recycling and refitting

It'd be nice to turn the old clunkers into something more useful (like upgrading MD to laser) or getting some PP back instead of scuttling the basic hull ships. Recycling: You move the ship to a system with a basic shipyard and orbital drydock and another option "recycle ship" appears where the flee...
by ThinkSome
Fri Nov 06, 2020 11:58 am
Forum: Programming
Topic: Potential replacement of FOCS with Python
Replies: 70
Views: 15484

Re: Potential replacement of FOCS with Python

<rant>

dev1: "Hey, I hear that people can read our FOCS! We need to make it more unreadable!"
dev2: "Yeah, let's call FLAK SR_WEAPON_0_1 instead of FLAK, that'll show them!"

</rant>
by ThinkSome
Thu Nov 05, 2020 10:35 am
Forum: Other Game Design
Topic: bombardment revision suggestions
Replies: 13
Views: 1537

Re: Disable Bombardment until fixed?

It's not just that it's broken, it's also priced out of use. The early techs should be available for like 20RP max. You go through all the trouble to research cloaking, stealthier ships and then use bombardment? Hell no, you put in some troops and go capture the planets. Besides, isn't the -1 bombar...