Search found 245 matches
- Sat Dec 05, 2020 6:52 pm
- Forum: General Discussion
- Topic: OpenGL/vulkan/whatever
- Replies: 9
- Views: 543
Re: OpenGL/vulkan/whatever
It would address: Various infoleaks - like research items Missing sitreps like ally combat - sitreps would be compiled in client-side lua widgets, based on event updates sent from gadgets to all players with vision there. Various things that "would require backend changes" to implement such as (prob...
- Sat Dec 05, 2020 1:09 am
- Forum: General Discussion
- Topic: OpenGL/vulkan/whatever
- Replies: 9
- Views: 543
Re: OpenGL/vulkan/whatever
I am serious, it would solve many, if not all, of the problems I see. And the automatic content delivery would speed-up development.
- Sat Dec 05, 2020 1:05 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 167
- Views: 3669
Re: Fourteenth game on the multiplayer slow game server
What happened there?
- Fri Dec 04, 2020 2:26 pm
- Forum: General Discussion
- Topic: OpenGL/vulkan/whatever
- Replies: 9
- Views: 543
Re: OpenGL/vulkan/whatever
All the problems.
- Thu Dec 03, 2020 8:34 pm
- Forum: General Discussion
- Topic: OpenGL/vulkan/whatever
- Replies: 9
- Views: 543
OpenGL/vulkan/whatever
I recommend making FO be an OpenGL/vulkan/whatever wrapper around some scientific graph-based software. Export the graph and graphics API to game code, which would be downloaded on connect to server (similar to how springrts does it). The game code would consist of two parts: lua/python "gadgets" ru...
- Thu Dec 03, 2020 2:35 am
- Forum: Play-Testing Feedback
- Topic: Solar concentrator does not take into account damage scaling
- Replies: 1
- Views: 437
Solar concentrator does not take into account damage scaling
SP game -> laser symbiotic without solar concentrator has base damage of 66 something, with solar concentrator in white star system it has 69.5. It should have 200+, no?
- Thu Dec 03, 2020 2:32 am
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 167
- Views: 3669
Re: Fourteenth game on the multiplayer slow game server
Get swaq off my back and maybe I will
- Fri Nov 20, 2020 1:10 am
- Forum: Other Game Design
- Topic: Hull lines design/balancing
- Replies: 14
- Views: 847
Re: Hull lines design/balancing
There is another thing with shields: Early game they are simply too expensive given the cost of finished ships and fighter-heavy organics. The latter are also the smart choice, as fighters are automatically updated when newer tech is researched, while direct weapons stay at just refinements. In the ...
- Thu Nov 19, 2020 2:13 pm
- Forum: General Discussion
- Topic: Fourteenth game on the multiplayer slow game server
- Replies: 167
- Views: 3669
Re: Fourteenth game on the multiplayer slow game server
Abaddoni are fine if you find Kobuntura natives nearby... those feel even more OP than Trith: self-sustaining and great industry.
- Thu Nov 19, 2020 12:35 am
- Forum: Play-Testing Feedback
- Topic: Turn end countdown is lagging behind actual turn time
- Replies: 0
- Views: 669
Turn end countdown is lagging behind actual turn time
GUI displays 40 seconds until end of turn when "unpacking yaddi yadda" appears in messages window
- Wed Nov 18, 2020 5:01 pm
- Forum: Play-Testing Feedback
- Topic: Silexian: bad pilots and cannot produce ships?
- Replies: 3
- Views: 629
- Wed Nov 18, 2020 4:31 pm
- Forum: Play-Testing Feedback
- Topic: Planet damaged for 16, but it did not fire back?
- Replies: 1
- Views: 586
Planet damaged for 16, but it did not fire back?
2 frigates vs 80 shield 60 damage planet
Why is the last shot 16 damage and why did the planet not fire back on that bout?
Why is the last shot 16 damage and why did the planet not fire back on that bout?
- Wed Nov 18, 2020 4:12 pm
- Forum: Play-Testing Feedback
- Topic: Sitrep colony production has black hole collapser icon
- Replies: 0
- Views: 656
Sitrep colony production has black hole collapser icon
"An Abaddoni colony has been produced" has black hole collapser / spatial distortion generator / planetary cloaking device icon
- Sun Nov 15, 2020 10:07 pm
- Forum: General Discussion
- Topic: Lifecycle manipulation and Exobots
- Replies: 1
- Views: 617
Lifecycle manipulation and Exobots
Why does LM cause exobots to go from initial population 1 to 3? Exobots aren't alive.
With the exobots nerfed across the board (very bad everything, bad population AND being more expensive to produce), why not make them start with 3.0 population regardless if LM is researched or not?
With the exobots nerfed across the board (very bad everything, bad population AND being more expensive to produce), why not make them start with 3.0 population regardless if LM is researched or not?
- Sat Nov 14, 2020 12:32 pm
- Forum: General Discussion
- Topic: Thirteenth game on the multiplayer slow game server
- Replies: 118
- Views: 3089
Re: Thirteenth game on the multiplayer slow game server
Just fyi- if there ever was a scout there, it would be seen by my trith one, and it would be destroyed.