Search found 245 matches

by ThinkSome
Sat Dec 05, 2020 6:52 pm
Forum: General Discussion
Topic: OpenGL/vulkan/whatever
Replies: 9
Views: 543

Re: OpenGL/vulkan/whatever

It would address: Various infoleaks - like research items Missing sitreps like ally combat - sitreps would be compiled in client-side lua widgets, based on event updates sent from gadgets to all players with vision there. Various things that "would require backend changes" to implement such as (prob...
by ThinkSome
Sat Dec 05, 2020 1:09 am
Forum: General Discussion
Topic: OpenGL/vulkan/whatever
Replies: 9
Views: 543

Re: OpenGL/vulkan/whatever

I am serious, it would solve many, if not all, of the problems I see. And the automatic content delivery would speed-up development.
by ThinkSome
Fri Dec 04, 2020 2:26 pm
Forum: General Discussion
Topic: OpenGL/vulkan/whatever
Replies: 9
Views: 543

Re: OpenGL/vulkan/whatever

All the problems.
by ThinkSome
Thu Dec 03, 2020 8:34 pm
Forum: General Discussion
Topic: OpenGL/vulkan/whatever
Replies: 9
Views: 543

OpenGL/vulkan/whatever

I recommend making FO be an OpenGL/vulkan/whatever wrapper around some scientific graph-based software. Export the graph and graphics API to game code, which would be downloaded on connect to server (similar to how springrts does it). The game code would consist of two parts: lua/python "gadgets" ru...
by ThinkSome
Thu Dec 03, 2020 2:35 am
Forum: Play-Testing Feedback
Topic: Solar concentrator does not take into account damage scaling
Replies: 1
Views: 437

Solar concentrator does not take into account damage scaling

SP game -> laser symbiotic without solar concentrator has base damage of 66 something, with solar concentrator in white star system it has 69.5. It should have 200+, no?
by ThinkSome
Thu Dec 03, 2020 2:32 am
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 167
Views: 3669

Re: Fourteenth game on the multiplayer slow game server

Get swaq off my back and maybe I will
by ThinkSome
Fri Nov 20, 2020 1:10 am
Forum: Other Game Design
Topic: Hull lines design/balancing
Replies: 14
Views: 847

Re: Hull lines design/balancing

There is another thing with shields: Early game they are simply too expensive given the cost of finished ships and fighter-heavy organics. The latter are also the smart choice, as fighters are automatically updated when newer tech is researched, while direct weapons stay at just refinements. In the ...
by ThinkSome
Thu Nov 19, 2020 2:13 pm
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 167
Views: 3669

Re: Fourteenth game on the multiplayer slow game server

Abaddoni are fine if you find Kobuntura natives nearby... those feel even more OP than Trith: self-sustaining and great industry.
by ThinkSome
Thu Nov 19, 2020 12:35 am
Forum: Play-Testing Feedback
Topic: Turn end countdown is lagging behind actual turn time
Replies: 0
Views: 669

Turn end countdown is lagging behind actual turn time

GUI displays 40 seconds until end of turn when "unpacking yaddi yadda" appears in messages window
by ThinkSome
Wed Nov 18, 2020 4:31 pm
Forum: Play-Testing Feedback
Topic: Planet damaged for 16, but it did not fire back?
Replies: 1
Views: 586

Planet damaged for 16, but it did not fire back?

2 frigates vs 80 shield 60 damage planet

Why is the last shot 16 damage and why did the planet not fire back on that bout?
by ThinkSome
Wed Nov 18, 2020 4:12 pm
Forum: Play-Testing Feedback
Topic: Sitrep colony production has black hole collapser icon
Replies: 0
Views: 656

Sitrep colony production has black hole collapser icon

"An Abaddoni colony has been produced" has black hole collapser / spatial distortion generator / planetary cloaking device icon
by ThinkSome
Sun Nov 15, 2020 10:07 pm
Forum: General Discussion
Topic: Lifecycle manipulation and Exobots
Replies: 1
Views: 617

Lifecycle manipulation and Exobots

Why does LM cause exobots to go from initial population 1 to 3? Exobots aren't alive.

With the exobots nerfed across the board (very bad everything, bad population AND being more expensive to produce), why not make them start with 3.0 population regardless if LM is researched or not?
by ThinkSome
Sat Nov 14, 2020 12:32 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 3089

Re: Thirteenth game on the multiplayer slow game server

Just fyi- if there ever was a scout there, it would be seen by my trith one, and it would be destroyed.