Search found 333 matches

by swaq
Sun Apr 19, 2020 1:46 pm
Forum: FreeOrion Project
Topic: 0.4.10 release
Replies: 80
Views: 4776

Re: 0.4.10 release

#2862 is already fixed by #2866. There would be a new issue stemming from this fix regarding happiness and xenophobics that should be easy to solve during the next two days if enough manpower is available. PR #2966 fixes issue #2862 without any lingering question on the xenophobic problem. It's done.
by swaq
Sun Apr 19, 2020 1:41 pm
Forum: Play-Testing Feedback
Topic: Return of the regenerating shields/defenses invasion bug
Replies: 31
Views: 2097

Re: Return of the regenerating shields/defenses invasion bug

Does that mean that non-neutral enemy populated planets also continue to receive fire even after they are suppressed? I remember that was something we were trying to avoid so that planets didn't cause your ships to waste too many shots. Ah right, I forgot about expendable munitions (i.e. missiles e...
by swaq
Sun Apr 19, 2020 1:34 pm
Forum: Play-Testing Feedback
Topic: Return of the regenerating shields/defenses invasion bug
Replies: 31
Views: 2097

Re: Return of the regenerating shields/defenses invasion bug

Does that mean that non-neutral enemy populated planets also continue to receive fire even after they are suppressed? I remember that was something we were trying to avoid so that planets didn't cause your ships to waste too many shots.
by swaq
Sat Apr 18, 2020 11:05 pm
Forum: General Discussion
Topic: FreeOrion GENERAL mechanics: questions
Replies: 5
Views: 1311

Re: FreeOrion GENERAL mechanics: questions

Interstellar Lighthouse does not stack. Starlane Bore may still need some work. It's supposed to simply connect to the closest available system almost all the time. Yes, Starlane Nexus is as many Starlane Bores as possible. I am not sure what uu means other than it's a measure of distance. A quick G...
by swaq
Sat Apr 18, 2020 5:09 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 6028

Re: Ninth game on the multiplayer slow game server

It isn't relevant to the happiness fix anyway because having no stockpile only breaks xenophobic malus which shouldn't apply to Exobots. My default folder sais otherwise - I think you are wrong about the happiness fix. Without STANDARD_STOCKPILE or FORCE_ENERGY_STRC there is no source of Stockpile ...
by swaq
Sat Apr 18, 2020 2:27 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 6028

Re: Ninth game on the multiplayer slow game server

The Pedia does not mention the No Stockpile trait for Exobots. That needs to be fixed as well.
by swaq
Sat Apr 18, 2020 2:06 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 6028

Re: Ninth game on the multiplayer slow game server

This is incorrect, it should work for Exobots. Hm not sure. Starting tech PRO_PREDICTIVE_STOCKPILING provides 1 MaxStockpile to every planet, which would be enough. But NO_STOCKPILE species also do not have the STANDARD_STOCKPILE macro, which does the stockpile increase. That maybe should be change...
by swaq
Fri Apr 17, 2020 3:49 pm
Forum: Play-Testing Feedback
Topic: Happiness required for production/research is super annoying
Replies: 57
Views: 2970

Re: Happiness required for production/research is super annoying

An issue: what counts as colonization? For colony ships, it calls an internal Colonize function. But colony buildings use the SetSpecies and SetPopulation effects. These can also be used on already-colonized planets, but should probably not always count as a new colonization event. I'll probably mo...
by swaq
Fri Apr 17, 2020 3:47 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 6028

Re: Ninth game on the multiplayer slow game server

Yes, the way it's written it's impossible for it to make your happiness worse than it should be, only better. Well, fluff-wise, Exobots are built to be acceptably happy... Wait, does that mean they will never reach happiness 5 and so they will never be able to produce any PP/RP? :shock: Edit: if th...
by swaq
Fri Apr 17, 2020 3:36 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 6028

Re: Ninth game on the multiplayer slow game server

Also, FYI, happiness fix is not expected to work on Exobots, so they will have that 5 turns delay before growing PP/RP meters. This is incorrect, it should work for Exobots. It's just the xenophobic malus which can't apply to NO_STOCKPILE species which I believe doesn't apply to Exobots anyway. Ah,...
by swaq
Fri Apr 17, 2020 2:31 pm
Forum: Play-Testing Feedback
Topic: Happiness required for production/research is super annoying
Replies: 57
Views: 2970

Re: Happiness required for production/research is super annoying

I'll probably add something. An issue: what counts as colonization? For colony ships, it calls an internal Colonize function. But colony buildings use the SetSpecies and SetPopulation effects. These can also be used on already-colonized planets, but should probably not always count as a new coloniz...
by swaq
Fri Apr 17, 2020 1:46 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 6028

Re: Ninth game on the multiplayer slow game server

Oberlus wrote: Fri Apr 17, 2020 10:29 am Also, FYI, happiness fix is not expected to work on Exobots, so they will have that 5 turns delay before growing PP/RP meters.
This is incorrect, it should work for Exobots. It's just the xenophobic malus which can't apply to NO_STOCKPILE species which I believe doesn't apply to Exobots anyway.
by swaq
Thu Apr 16, 2020 9:59 pm
Forum: Play-Testing Feedback
Topic: Happiness required for production/research is super annoying
Replies: 57
Views: 2970

Re: Happiness required for production/research is super annoying

Another benefit to my stockpile hack compared to the specials hack is that my version will be much easier to update with the preferred solution in the future. Just replace the stockpile line with a check against the last colonized turn.
by swaq
Thu Apr 16, 2020 9:21 pm
Forum: Play-Testing Feedback
Topic: Happiness required for production/research is super annoying
Replies: 57
Views: 2970

Re: Happiness required for production/research is super annoying

Okay, I think I got a working solution that also takes into account recolonization. Could you explain the reasoning for that Stockpile hack? Is it like Stockpile is only set to zero on invasion and colonisation and as every species will produce some stockpile it can be used to identify the colonisa...
by swaq
Thu Apr 16, 2020 6:46 pm
Forum: Play-Testing Feedback
Topic: Happiness required for production/research is super annoying
Replies: 57
Views: 2970

Re: Happiness required for production/research is super annoying

Okay, I think I got a working solution that also takes into account recolonization.