Search found 333 matches

by swaq
Tue Apr 28, 2020 8:01 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 5486

Re: Tenth game on the multiplayer slow game server

Magnate wrote:
Tue Apr 28, 2020 7:31 pm
Sign me up too. What happened to the 9th game?? No posts in that thread since Saturday?!
Team Bad RNG decided to resign with the fall of L29Ah's homeworld.
by swaq
Tue Apr 28, 2020 6:49 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 217
Views: 5486

Re: Tenth game on the multiplayer slow game server

Sign me up.

Is there anyone currently working on solving #2883?
by swaq
Tue Apr 28, 2020 4:24 pm
Forum: Other Game Design
Topic: Remove base hulls and shipyards from game
Replies: 61
Views: 1958

Re: Remove base hulls and shipyards from game

Although I voted for the last option here I think it is not possible to get rid of the colony base hull without either making a new colony base hull in disguise (cheap, low speed, low structure) or making early colonization significantly more expensive. If the colony base hull kludge is to be remove...
by swaq
Tue Apr 28, 2020 2:06 pm
Forum: Other Game Design
Topic: Remove base hulls and shipyards from game
Replies: 61
Views: 1958

Re: Remove base hulls and shipyards from game

I agree that base hulls should not be traveling the starlanes, but I think that returning their number of internal slots back to one single slot would resolve the current issue. In my testing I found that the colony base hull would move with just an engine part, so even with one internal slot the i...
by swaq
Tue Apr 28, 2020 1:20 pm
Forum: Other Game Design
Topic: Remove base hulls and shipyards from game
Replies: 61
Views: 1958

Re: Remove base hulls and shipyards from game

I agree that base hulls should not be traveling the starlanes, but I think that returning their number of internal slots back to one single slot would resolve the current issue. In my testing I found that the colony base hull would move with just an engine part, so even with one internal slot the i...
by swaq
Mon Apr 27, 2020 6:17 pm
Forum: Play-Testing Feedback
Topic: Interstellar Logistics not affecting new ships until next turn
Replies: 7
Views: 558

Re: Interstellar Logistics not affecting new ships until next turn

Magnate wrote:
Mon Apr 27, 2020 6:15 pm
You beat me to it.
I feel like Interstellar Logistics should increase your speed anywhere in supply, not just around planets. Would help differentiate it from the interstellar lighthouse speed bonus too.
by swaq
Mon Apr 27, 2020 6:12 pm
Forum: Play-Testing Feedback
Topic: Interstellar Logistics not affecting new ships until next turn
Replies: 7
Views: 558

Re: Interstellar Logistics not affecting new ships until next turn

Ok I just found another bug with this, 9th MP game, turn 72. Last turn my fleet of robotic hulls, all at speed 95, attacks a system with no star, defeats Oleg's fleet, and claims the system - it turns yellow with my supply. Yet this turn my fleet has speed 75 instead of 95. Really quite an importan...
by swaq
Sun Apr 26, 2020 3:13 pm
Forum: Play-Testing Feedback
Topic: Ship stealth is wrong
Replies: 25
Views: 919

Re: Ship stealth is wrong

There's a button in the Options menu "Write Persistent Config File". I don't think you have to mess with the config file directly...
by swaq
Sun Apr 26, 2020 1:29 pm
Forum: Play-Testing Feedback
Topic: Ship stealth is wrong
Replies: 25
Views: 919

Re: Ship stealth is wrong

Loading your save I also see those showing as 45 stealth. If I advance the turn once it goes back down to 5. Does it stay at 45 when advancing the turn for you?
by swaq
Sat Apr 25, 2020 6:58 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 4178

Re: Ninth game on the multiplayer slow game server

I was able to login as ThinkSome. I added a ship to the production queue, hit the turn button, logged out, and logged back in and the ship was still correct.
by swaq
Sat Apr 25, 2020 6:44 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 4178

Re: Ninth game on the multiplayer slow game server

ThinkSome says the server got his orders wrong again and he doesn't want to continue playing until it's fixed. o01eg, can you set me up as a delegate for ThinkSome's empire so I can do some testing to see if it's something wrong with his empire or his configuration of FreeOrion? Any other ideas on w...
by swaq
Sat Apr 25, 2020 3:58 pm
Forum: General Discussion
Topic: Ninth game on the multiplayer slow game server
Replies: 256
Views: 4178

Re: Ninth game on the multiplayer slow game server

o01eg, can you confirm whether logging out without hitting the turn button saves whatever changes you made to your orders on the server? I was under the impression that without hitting the turn button it wasn't guaranteed to save your orders.
by swaq
Sat Apr 25, 2020 12:40 pm
Forum: Play-Testing Feedback
Topic: Design screen updates transfer to production immidiatelly
Replies: 20
Views: 811

Re: Design screen updates transfer to production immidiatelly

I can not reproduce this. Changing an existing design or adding a new design with the same name does not change the contents of the build queue in any way for me.
by swaq
Sat Apr 25, 2020 12:30 pm
Forum: Play-Testing Feedback
Topic: Freeorion sometimes aborts when pressing close window
Replies: 2
Views: 499

Re: Freeorion sometimes aborts when pressing close window

Have you run a memory test on your machine lately? You seem to be running into quite a few bizarre bugs.
by swaq
Fri Apr 24, 2020 11:05 pm
Forum: Play-Testing Feedback
Topic: Freeorion is being ruined for me and there is a simple fix
Replies: 42
Views: 1251

Re: Freeorion is being ruined for me and there is a simple fix

More ideas: Make drydocks repair only one ship at a time; multi-shot upgrades for ARC disruptor ->4->5->6 shots That would mean drydocks are nearly worthless and especially so after you get Field Fleet Repair. Increasing the number of shots of the Arc Disruptor (and not the damage as much) would ma...