Search found 333 matches

by swaq
Tue Feb 18, 2020 5:12 pm
Forum: General Discussion
Topic: Maximum RP on a single planet
Replies: 6
Views: 1436

Re: Maximum RP on a single planet

Is it possible to edit the savefile to create redstar with philosopher and fifty-sevens with anomalies? If you're going to cheat then anything is possible. natives can't spawn with the temporal anomaly special How you derived this conclusion? https://github.com/freeorion/freeorion/blob/a01f389f76d1...
by swaq
Tue Feb 18, 2020 4:49 pm
Forum: General Discussion
Topic: Maximum RP on a single planet
Replies: 6
Views: 1436

Maximum RP on a single planet

I managed 860 RP. Theory-crafting I could get an additional +8 RP if a temporal anomaly and eccentric orbit spawned on a the same huge planet and there was a philosopher planet in a black hole (or red star) system. The Fifty-Seven species would be over 1,000 RP, but natives can't spawn with the temp...
by swaq
Tue Feb 18, 2020 2:42 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 207
Views: 5325

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

no way to move it. But you can move your researchers towards the philosopher. And they should be Fifty-seven instead of Skylior I already stated I couldn't have a black hole in the philosopher planet system. The bonus from Stellar Tomography at a black hole over the next best star type is more than...
by swaq
Tue Feb 18, 2020 2:17 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 207
Views: 5325

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

Philosopher planet bonus effect is not achieved. Yeah... There was a Philosopher Planet in the galaxy but it wasn't at a red star so I couldn't make it a black hole. You lazy. Move the planet to the BH. If the Philosopher Planet is even outposted it doesn't give the bonus. So no way to move it.
by swaq
Tue Feb 18, 2020 1:45 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 207
Views: 5325

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

Oberlus wrote: Tue Feb 18, 2020 12:54 pm The Great Matriarchy Council broadcasts:

The outskirts of another galactic empire has been spotted. All of this must go!!
Well don't have to guess what species you are!
by swaq
Tue Feb 18, 2020 1:44 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 207
Views: 5325

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

Uriuk wrote: Tue Feb 18, 2020 1:07 pm
swaq wrote: Mon Feb 17, 2020 2:36 pm I am ready. 8)
Philosopher planet bonus effect is not achieved.
Yeah... There was a Philosopher Planet in the galaxy but it wasn't at a red star so I couldn't make it a black hole.
by swaq
Mon Feb 17, 2020 2:36 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 207
Views: 5325

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

I am ready. 8)
target_research.png
target_research.png (30.58 KiB) Viewed 168 times
by swaq
Sun Feb 16, 2020 5:11 am
Forum: Other Game Design
Topic: Select all system fleets
Replies: 2
Views: 1234

Re: Select all system fleets

Select first ship/fleet. Scroll to bottom of fleets window. Hold shift and click last ship.
by swaq
Sat Feb 15, 2020 3:32 am
Forum: General Discussion
Topic: Thoughtful development, Turns 2..13
Replies: 98
Views: 4803

Re: Thoughtful development, Turns 2..7

At Turn 4 Population is already 20.4 (and with delta +0.33 up to 20.73), but Target Industry is not yet increased. Very strange logic. But, probably it compensates the necessity to calculate production delta in more complex way in turn 3 I think this is a bug. It's Industry meter, what should lags....
by swaq
Fri Feb 14, 2020 5:12 pm
Forum: Other Game Design
Topic: Should fighters really act as cannonfodder?
Replies: 79
Views: 6008

Re: Should fighters really act as cannonfodder?

Here is the PR-2665 implementing Krikkitone's KISS hard targeting (the changes are only in folder default/ ) Possible bug (maybe just an UI glitch): the increase of launch bay capacity seems to be added several times when multiple launch bays are present. Tested with DR-fighters (actually whole res...
by swaq
Wed Feb 12, 2020 7:12 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 207
Views: 5325

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

Gonna try renaming actual default and putting this one in its place. This worked out fine. I see map properly, my interceptor hangar has three interceptors. Okay, I did this as well and now the map is displaying normally. Still get the AI error but that shouldn't matter for our multiplayer game. o0...
by swaq
Wed Feb 12, 2020 6:31 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 207
Views: 5325

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

Also got an AI error in the chat after building an interceptor carrier.
by swaq
Wed Feb 12, 2020 6:23 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 207
Views: 5325

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

Uhh, that's weird... Is the game displaying normally for you, Oberlus?
by swaq
Wed Feb 12, 2020 2:25 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 101
Views: 4657

Re: Seventh game on the multiplayer slow game server (0.4.9)

JonCST missed a bunch of turns this game which was both frustrating for pace of game and also for his ally who was counting on him. Can we exclude him from future games?
by swaq
Wed Feb 12, 2020 2:22 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 101
Views: 4657

Re: Seventh game on the multiplayer slow game server (0.4.9)

So, if what we want is to promote the solo-playing at it's full potential and not give unnecessary advantages to diplomatic players, the first option (disable "propose alliance") is the best one IMO.. If you are going minimal diplomacy i might be in for the next game (no time for talking :lol: ). N...