Search found 176 matches

by swaq
Fri Feb 07, 2020 3:59 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 100
Views: 1556

Re: Seventh game on the multiplayer slow game server (0.4.9)

Formicarium Log Cycle 65 The squnails are in complete disarray. They have virtually no leadership remaining. Transferring control of their capital planet was nearly seamless and was accomplished with [almost] no bloodshed. We did have to make an example out of the Emperor though. It's tradition, yo...
by swaq
Fri Feb 07, 2020 3:10 pm
Forum: Compile
Topic: error while loading shared libraries:
Replies: 2
Views: 77

Re: boost::timer deprecation and compile failure

I just updated my Arch Linux system and I'm getting the following message when I try to start freeorion (0.4.9 RC2): "freeorion: error while loading shared libraries: libboost_log.so.1.71.0: cannot open shared object file: No such file or directory" Is this related? No, I suppose Arch updated boost...
by swaq
Fri Feb 07, 2020 4:35 am
Forum: Compile
Topic: error while loading shared libraries:
Replies: 2
Views: 77

error while loading shared libraries:

I just updated my Arch Linux system and I'm getting the following message when I try to start freeorion (0.4.9 RC2):
"freeorion: error while loading shared libraries: libboost_log.so.1.71.0: cannot open shared object file: No such file or directory"

Is this related?
by swaq
Thu Feb 06, 2020 4:40 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 100
Views: 1556

Re: Seventh game on the multiplayer slow game server (0.4.9)

Oberlus wrote:
Thu Feb 06, 2020 3:44 pm
Why the Ion Storm that swaq sees has horizontal bars (as the planets when they are hidden to you due to their stealth)? It is as if it was the ghost sensor of an Ion Storm?
Ah, interesting, I hadn't noticed that before. I can't dismiss it like a ghost sensor. Very bizarre.
by swaq
Thu Feb 06, 2020 1:56 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 100
Views: 1556

Re: Seventh game on the multiplayer slow game server (0.4.9)

There may be a bug in displaying Ion Storms. I'm seeing two Ion Storms but Oberlus says he only sees one in the same location. And there is an "Unknown" -40 stealth for the planets affected by the one I can see and he can't (so as if that ion storm doesn't actually exist). Screenshot: ionstorm-weird...
by swaq
Wed Feb 05, 2020 4:05 am
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 100
Views: 1556

Re: Seventh game on the multiplayer slow game server (0.4.9)

Formicarium Log Cycle 60 There are still many unproductive planets in our arc of the galaxy but eviction of the trespassing squnails takes priority. Don't get between a hungry ant and his sand. What lies deeper around the galaxy? We must live through today first to find out. Attempts to gather inte...
by swaq
Sat Feb 01, 2020 11:21 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 100
Views: 1556

Re: Seventh game on the multiplayer slow game server (0.4.9)

Ophiuchus wrote:
Sat Feb 01, 2020 10:57 pm
In the next RC hopefully a (maybe too timid) AI fix went in which should prioritize fuel tech a bit more to counter fuel efficiency a bit. Are you playing against AI in this multiplayer game as well or only against players?
Players only in this game.
by swaq
Fri Jan 31, 2020 11:20 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 100
Views: 1556

Re: Seventh game on the multiplayer slow game server (0.4.9)

Formicarium Log Cycle 50 It had been forever since we last saw our counterclockwise neighbors, but they have reappeared! A fleet of laser-loving squnails blew threw the immigration checkpoint without so much as declaring if they were transporting fruit. Though apparently their only goal was to loit...
by swaq
Fri Jan 24, 2020 7:40 pm
Forum: Other Game Design
Topic: Reinforced Hull redesign
Replies: 17
Views: 475

Re: Reinforced Hull redesign

A weapon part of cost 20 PPs, 3 shots per 20 damage per shot, that can target fighters and ships, unlocked at start. Hmmm, interesting. :lol: I think a more interesting and less broken mechanic might be a weapon that insta-kills some number of ships with 9 or less hitpoints remaining but does zero ...
by swaq
Thu Jan 23, 2020 5:10 pm
Forum: Other Game Design
Topic: Missile/Projectile Weapons
Replies: 55
Views: 910

Re: Missile/Projectile Weapons

Oberlus wrote:
Thu Jan 23, 2020 5:06 pm
When I design a ship with 10 parts I have to double click or drag&drop 10 parts, whether they are all the same or not.
Ctrl+Click&Drag duplicates a part in all available slots.
by swaq
Wed Jan 22, 2020 4:52 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 100
Views: 1556

Re: Seventh game on the multiplayer slow game server (0.4.9)

Formicarium Log Cycle 30

The aquatic neighbors seem content to leave us in peace for now. Still a little disconcerted by those lasers though...

Our allies have engaged in hostilities over a remote contested system. The turf wars have begun.
by swaq
Tue Jan 21, 2020 6:14 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 100
Views: 1556

Re: Seventh game on the multiplayer slow game server (0.4.9)

This game is being slower than any previous one, or I am too anxious? JonCST, I wish you could connect more often :cry: You are correct that this game has been slower. In the previous game we got 3.86 turns per day in the first 27 turns (and I think the average for the whole game was around 3.33 tu...
by swaq
Wed Jan 15, 2020 12:35 am
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 100
Views: 1556

Re: Seventh game on the multiplayer slow game server (0.4.9)

Formicarium Log Cycle 15 Turns out our counterclockwise neighbor is just as trigger happy. We've lost two more scouts to their border patrol. I guess immigration is not an option... The score is now 2-2 on scouts. Certainly we'll call it even here. Definitely won't escalate to interstellar war. Now...
by swaq
Mon Jan 13, 2020 4:29 am
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 100
Views: 1556

Re: Seventh game on the multiplayer slow game server (0.4.9)

Formicarium Log Cycle 10 While exploring the galaxy we encountered a scout from a different empire which was promptly vaporized by our trigger happy pilots. Ugh, how can we interrogate them if we blow them up first? There aren't even any remains left for the forensic team to analyze. Oh well, accid...
by swaq
Sun Jan 12, 2020 8:42 pm
Forum: General Discussion
Topic: Seventh game on the multiplayer slow game server (0.4.9)
Replies: 100
Views: 1556

Re: Seventh game on the multiplayer slow game server (0.4.9)

Sorry folks, I'm just not feeling it. Sorry to hear about another bad start. :( Hopefully you'll join another game in the future. I'm pissed about the game forgetting my readiness state when i join the server, but O01eg tells it's better this way and wants confirmations from other players; does any...