Search found 355 matches

by LienRag
Sun Feb 21, 2021 1:49 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 170
Views: 1837

Re: Fiftteent game on the multiplayer slow game server

o01eg wrote: Fri Feb 19, 2021 7:18 pm I'm going to start the game soon but now miss drkosy and LienRag.
I thought you agreed to wait until Tuesday when I'll have reliable Internet access ?
by LienRag
Fri Feb 19, 2021 4:27 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 170
Views: 1837

Re: Fiftteent game on the multiplayer slow game server

Switch to current stable (which is currently the same as the 0.4.10 track): snap refresh freeorion --channel=latest/stable I typed this exact command (+ sudo before it) and it doesn't change the current FreeOrion I have on my computer. Also, I tried to join the server to test how it's done, and the...
by LienRag
Thu Feb 18, 2021 5:52 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 170
Views: 1837

Re: Fiftteent game on the multiplayer slow game server

Oh, I hadn't understood that they were server-generated messages. I sent you a PM with a mail then. But I still don't know how to launch a stable freeOrion version while my computer has the latest snap version ? As I understand there different channels for freeorion distribution: https://freeorion....
by LienRag
Thu Feb 18, 2021 4:30 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 170
Views: 1837

Re: Fiftteent game on the multiplayer slow game server

Oh, I hadn't understood that they were server-generated messages.
I sent you a PM with a mail then.

But I still don't know how to launch a stable freeOrion version while my computer has the latest snap version ?
by LienRag
Thu Feb 18, 2021 3:19 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 170
Views: 1837

Re: Fiftteent game on the multiplayer slow game server

Also, will we use the pseudonymes we have on the forum or new ones ? Since everybody knows I'm a noob in multiplayer, I'd certainly prefer the later... I'm not asking for any pity, but being painted as an easy target not by the state of my empire but mainly just by my name is not that enriching an e...
by LienRag
Thu Feb 18, 2021 3:16 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 170
Views: 1837

Re: Fiftteent game on the multiplayer slow game server

Technically I would be able to play once a day earlier, but I think that you prefer when players are able to play more than once a day ? Even if you connect once per days you could make two turn for current and next turn if you are the latest. It's a possibility, if other players are fine with that...
by LienRag
Thu Feb 18, 2021 3:10 pm
Forum: FreeOrion Project
Topic: Getting to Experimentors
Replies: 7
Views: 240

Re: Getting to Experimentors

IIRC Black Krakens destroy all metabolisms ?
by LienRag
Thu Feb 18, 2021 1:40 pm
Forum: General Discussion
Topic: Fiftteent game on the multiplayer slow game server
Replies: 170
Views: 1837

Re: Fiftteent game on the multiplayer slow game server

If you waited that long maybe you could wait a few more days ? I'd like to play and I'll be able to from next tuesday onward. Technically I would be able to play once a day earlier, but I think that you prefer when players are able to play more than once a day ? Although, I have to say that I don't ...
by LienRag
Wed Feb 03, 2021 6:40 pm
Forum: Top Priority Game Design
Topic: Stealth Fundamentals
Replies: 36
Views: 12093

Re: Stealth Fundamentals

After a lot of playing an some thinking, here are my thoughts on stealth and visibility in general: In my opinion, stealth in Battle is fine as it is (in 4.10 at least), but overall it should be a little less back and white. Such a system would make stealth a more gradual thing. When opponent devel...
by LienRag
Sat Dec 26, 2020 2:48 am
Forum: General Discussion
Topic: Fourteenth game on the multiplayer slow game server
Replies: 187
Views: 5215

Re: Fourteenth game on the multiplayer slow game server

wobbly wrote: Fri Dec 25, 2020 1:43 pm Move predictions are slightly out if you have interstellar logistics. It showed the prediction as if I had the extra 20 speed all the way. I imagine there's a similar problem with lighthouses.
It does.
And also if the ship is in a slowing field (like Void Rift).
by LienRag
Mon Nov 23, 2020 1:03 pm
Forum: Other Game Design
Topic: Hull lines design/balancing
Replies: 14
Views: 1252

Re: Hull lines design/balancing

There is another thing with shields: Early game they are simply too expensive given the cost of finished ships and fighter-heavy organics. The latter are also the smart choice, as fighters are automatically updated when newer tech is researched, while direct weapons stay at just refinements. In the...
by LienRag
Sun Nov 15, 2020 5:17 am
Forum: Other Game Design
Topic: Policy Cards Jumble
Replies: 72
Views: 22671

Re: Policy Suggestions

No micromanagement there. No more than setting other planetary focus. You would set to defense one planet on each entrance to your space that doesn't have defending fleet, which in most galaxy shapes will be two or three spots, an won't change position very often. IMO using planetary defense focus ...
by LienRag
Sun Nov 15, 2020 5:14 am
Forum: Scripting & Balancing
Topic: Balancing the Playable species
Replies: 35
Views: 9215

Re: Balancing the Playable species

I find mentally difficult to further boost humans, so I'm exploring to nerf anything more powerful. We need a reference specie, having it be the humans makes sense imho. It doesn't have to be them, but we need one. Also, having a goal of achieving perfect balance will probably be at the expanse of ...
by LienRag
Sun Nov 15, 2020 5:11 am
Forum: Scripting & Balancing
Topic: Excruciating FOCS doubts
Replies: 56
Views: 2648

Re: Excruciating FOCS doubts

OK, with your explanations and a lot of testing, I was finally able to figure it out, so thanks for your answers and your patience. If I get it correctly (and since I was able to change the code and make it work, I think that I do), the code (there is a commented version of the original code below) ...
by LienRag
Sat Nov 14, 2020 2:41 am
Forum: Other Game Design
Topic: Influence Upkeep alternatives
Replies: 28
Views: 1621

Re: Influence Upkeep alternatives

LienRag, keeping different influence upkeep per colony depending on the order on which you colonized them is a bad idea, for many reasons. Imagine your first colony costs 1, the second one 2 (so total 3, average 1.5), the third one 3 (total 6, average 2)... What happens if you lose second colony? D...