Search found 355 matches

by LienRag
Wed May 13, 2020 8:53 am
Forum: Support
Topic: FreeOrion crashes on selecting Load Game
Replies: 18
Views: 8042

Re: FreeOrion crashes on selecting Load Game

Oh, I didn't know that !
Maybe I'll try binary saves then, thanks.
by LienRag
Wed May 13, 2020 7:18 am
Forum: Play-Testing Feedback
Topic: 0.4.9 thoughts after an evening
Replies: 33
Views: 4722

Re: 0.4.9 thoughts after an evening

Sly are my favorite specie to play right now, but just because I enjoy discovering how to play them efficiently (and that means very differently than other species), not because they're that powerful. Allowing them to get Gaïa Transformation would be nice, though. Obviously better fuel would be inte...
by LienRag
Wed May 13, 2020 6:13 am
Forum: Support
Topic: freeoriond installed with snap
Replies: 15
Views: 3089

Re: freeoriond installed with snap

I too installed freeorion from snap (my installation is already a mess, it probably won't degrade it more) and I had no problem playing freeorion after that (well, except for RAM usage as explained here but that's probably not related to snap) so I tried to type freeoriond in a terminal to test both...
by LienRag
Wed May 13, 2020 5:50 am
Forum: Support
Topic: FreeOrion crashes on selecting Load Game
Replies: 18
Views: 8042

Re: FreeOrion crashes on selecting Load Game

I had similar error messages (and similar to this one too) to the extent that I stopped playing. After upgrading my RAM from 6 to 12 Gb I gave it a try with the new stable release, and it worked for a while. Then I got again similar messages (on a 40 AI opponents and 2000 systems I think) and when I...
by LienRag
Fri Jul 05, 2019 2:11 am
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 59
Views: 22303

Re: Themed Tech Tree Fundamentals

Copypasta :evil: I am having serious trouble to not feel insulted. I acknowledge that is my own problem. But anyway, you could try to have more tact. Putting an H within the IMO does not fix that. It seems that I indeed did insult you, and for that I offer my fullest apologies, as it was in no way ...
by LienRag
Fri Jun 14, 2019 11:39 pm
Forum: Other Game Design
Topic: Influence, Control, Loyalty, Sectors (WIP)
Replies: 59
Views: 21549

Re: Influence, Control, Loyalty, Sectors (WIP)

I don't want to have to set the autonomy of each sector I create and keep tack of that. There is already the planetary foci to keep track of. If there is a sector-level autonomy mechanic I'd prefer it to be more automatic. Plus you would need a whole UI just to set sector autonomy if it's going to ...
by LienRag
Fri Jun 14, 2019 11:07 pm
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 59
Views: 22303

Re: Themed Tech Tree Fundamentals

With the current tech tree that would not make too much difference I guess. While this would probably ease the visualisation of tech queue, I do not get how that is supposed to work. Waste the overflown resources invested in secondary tech after finishing your primary tech because you want to switc...
by LienRag
Fri Jun 14, 2019 10:48 pm
Forum: Other Game Design
Topic: Stealth mechanics proposal
Replies: 31
Views: 21361

Re: Stealth mechanics proposal

Stealth mechanics proposal to couple with the weapons rework proposal (...) Core mechanics: Detection equal(***) or greater than stealth: normal combat, all ships are targettable from start (combat round 1), and are visible in the galaxy map. Stealth greater than detection (stealth-detection=H>0): ...
by LienRag
Fri Jun 14, 2019 10:42 pm
Forum: Other Game Design
Topic: Shipyards and Hull-Lines Rework
Replies: 13
Views: 10230

Re: Shipyards and Hull-Lines Rework

Maybe before "more often" the techs should make the monster spawning more regular? That's really the beef I have with the current system, at early game one Outpost is a serious investment, and depending on sheer luck it can pay enormously (get a few monsters early and have them mature enough that y...
by LienRag
Fri Jun 14, 2019 10:32 pm
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 82
Views: 27890

Re: Ship weapons rework

For nitpicking: having point-blank weapons doing (depending of the relative combat orders) from zero to 4 times the same damage as they do in the current proposal (the one Ophiuchus mentioned) looks to me like a difference. Sorry, a difference to what? It's just nitpicking, but between the current ...
by LienRag
Fri Jun 14, 2019 10:18 pm
Forum: Other Game Design
Topic: About Tech Tree GUI
Replies: 49
Views: 18098

Re: About Tech Tree GUI

each Theme will make for a different Research Strategy How? That's the easy part to answer: - with Mechanical tiered system one would pick the minimal number of Techs from a Tier to be able to research higher Tiers. - with Cybernetics permanent rearrangement system one would care to pick the most i...
by LienRag
Fri Jun 14, 2019 10:14 pm
Forum: Other Game Design
Topic: Planet Specials
Replies: 1
Views: 14907

Planet Specials

There's 148 pages of results for the keyword "Specials" so I may be creating a redundant thread as I haven't read more than four of them, please point it to me if that's the case. Anyway, after Ovarwa's very interesting ideas, here are a few more (not all of them necessarily original): - Asteroid Fu...
by LienRag
Fri Jun 14, 2019 10:03 pm
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 59
Views: 22303

Re: Themed Tech Tree Fundamentals

With the current tech tree that would not make too much difference I guess. While this would probably ease the visualisation of tech queue, I do not get how that is supposed to work. Waste the overflown resources invested in secondary tech after finishing your primary tech because you want to switc...
by LienRag
Thu Jun 13, 2019 1:38 pm
Forum: General Discussion
Topic: Stargates
Replies: 8
Views: 7023

Re: Stargates

Thank you for pointing me to FOCS tutorial, I didn't understand that modifying game mechanisms was possible without C++ (and a good knowledge of the existing codebase).
I'll try to experiment with it then, and let you know if I succeed doing so.
by LienRag
Thu Jun 13, 2019 12:00 pm
Forum: General Discussion
Topic: Ship Tanker.
Replies: 6
Views: 6489

Re: Ship Tanker.

Nice answer from Oberlus, I must confess.
I guess it closes the subject indeed.