Search found 259 matches

by alleryn
Sat Nov 09, 2019 3:04 pm
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server (0.4.9)
Replies: 255
Views: 5061

Re: Sixth game on the multiplayer slow game server

I feel a bit bad about the detailed empires data - it would be really nice if we didn't have graphs, but without that nasty bug/outcome where you can't see if your enemy has upgraded his weapons until you've researched them. I had a recollection that these were already two separate options, but now...
by alleryn
Thu Nov 07, 2019 8:16 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 8554

Re: Fifth game of the multiplayer slow game server

An update of your adventures would be welcome! In this part of the galaxy, the Allerynian empire has realized how ridiculously behind in technology it is, so has hunkered down, spewing out comsats in the hope of warding off invasion while whipping it's citizens away from their preferred life of bui...
by alleryn
Thu Nov 07, 2019 2:40 pm
Forum: Programming
Topic: The Git/GitHub Questions, Answers and Howto Thread
Replies: 201
Views: 47997

Re: The Git/GitHub Questions, Answers and Howto Thread

(instead of trying to get it via the pull/xxxx refs of the upstream repo, never tried that). This is the method i use. I followed the guide here: https://github.community/t5/How-to-use-Git-and-GitHub/Checkout-a-branch-from-a-fork/td-p/77 To set up a macro co-pr ('checkout pull request), which does ...
by alleryn
Tue Nov 05, 2019 2:17 pm
Forum: Scripting & Balancing
Topic: The Starlane Nexus
Replies: 16
Views: 1889

Re: The Starlane Nexus

Edit: Notice the absent starlane between Ster beta and the pale blue empty system in the SW corner. It is just outside of the maximum distance (250). Does anyone thing it should be connected? Edit 2: no, it's not outside the maximum distance, it was connected when using MIN_PERP_DIST = 10 and MAX_L...
by alleryn
Mon Nov 04, 2019 9:01 pm
Forum: Scripting & Balancing
Topic: The Starlane Nexus
Replies: 16
Views: 1889

Re: The Starlane Nexus

The Starlane Nexus still produces too many starlanes and too close to other systems (even crossing over them). Part of the problem here is that the dot product code that tests for angles is only testing for two starlanes that share an endpoint in common. In your diagram the code never checks the an...
by alleryn
Sun Nov 03, 2019 9:06 pm
Forum: General Discussion
Topic: How do I use up stockpile?
Replies: 10
Views: 1149

Re: How do I use up stockpile?

I think the best idea is to try not to generate stockpile in the first place (instead, use all your production when possible). Build shipyards "everywhere" if necessary to keep prodcution going even when a system gets cut off from supply.
by alleryn
Sun Nov 03, 2019 4:46 pm
Forum: Play-Testing Feedback
Topic: New Fuel Settings?
Replies: 45
Views: 24154

Re: New Fuel Settings?

Before fuel efficiency was introduced, syb. hull had 2 fuel I think it's as Ophiuchus said. Before fuel efficiency: syb hull had 2 base fuel + (fuel pod fuel if any) = 2 total fuel without fuel tanks After fuel efficiency: syb hull had (1 base fuel + fuel pod fuel if any) * (200% fuel efficiency) =...
by alleryn
Sun Nov 03, 2019 4:40 pm
Forum: General Discussion
Topic: Combat targeting - summary
Replies: 15
Views: 1303

Re: Combat targeting - summary

Doubling the cost from 3 to 6, while troop pods costs 3, means increasing cost of troop drops from 6 to 9 (+50%). Not negligible at all, IMO. However, with the extra internal slots that is cancelled: One base hull of cost 6 equipped with two troop pods of cost 3 equals in cost and number of troops ...
by alleryn
Sat Nov 02, 2019 10:19 pm
Forum: Play-Testing Feedback
Topic: New Fuel Settings?
Replies: 45
Views: 24154

Re: New Fuel Settings?

Should a 200% fuel efficiency hull have twice it's standard fuel? Check out attached screenshot. The symbiotic hull has 2.0 + 0.0 from 200% fuel efficiency. Seems counter-intuitive. Or is this a bug? This looks like the result of the change i made to try to fix the Pedia in https://github.com/freeo...
by alleryn
Sat Nov 02, 2019 10:13 pm
Forum: General Discussion
Topic: Combat targeting - summary
Replies: 15
Views: 1303

Re: Combat targeting - summary

Sorry for my ignorance but what is FOCS? Free Orion Content Script. It's the scripting language used to write the files in the /default/scripting directory, which define most of the details for things like buildings, fields (e.g. ion storm), ship hulls, ship parts, specials (planet/system), species...
by alleryn
Fri Nov 01, 2019 10:05 pm
Forum: Play-Testing Feedback
Topic: flak cannon only target fighters?
Replies: 4
Views: 1090

Re: flak cannon only target fighters?

Build 10-27 Is it the intended behavior that Flak Cannons will only target fighters and nothing else? If so its not covered in the description for the part. Yes that's the current behavior. It was changed maybe a few months ago? The description could be updated. I believe at the same time intercept...
by alleryn
Fri Nov 01, 2019 6:52 pm
Forum: Other Game Design
Topic: A little less comsat spam
Replies: 28
Views: 1680

Re: A little less comsat spam

So, once again: Does anybody have objections against upping the base hull cost to 6, make it three internal slots (mostly for local troop invasion) and 3hp? I haven't had a lot of time to devote to thinking about this, and have missed most of the discussion, but it looks reasonable to me. I was abo...
by alleryn
Fri Nov 01, 2019 10:30 am
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 8554

Re: Fifth game of the multiplayer slow game server

Could you try to traceroute or tracert host? I have a strange loop at fra1-lmb1-vac1-a75-firewall.de.eu [178.33.99.161] and fra1-lmb1-vac1-a75-shield.de.eu [178.33.99.162]. I suppose same as you. I don't know how to do that. https://www.howtogeek.com/134132/how-to-use-traceroute-to-identify-network...
by alleryn
Mon Oct 28, 2019 5:54 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 8554

Re: Fifth game of the multiplayer slow game server

They appear to be winning the battle by a small margin. Doh! Come on! Must be a joke. TSO had... damnit, can't remember the right numbers, but both fleets had similar number of shots, similar number of damage per shot (shields accounted), plus JonCST had like +250% more fighters, plasma ones! (dunn...
by alleryn
Sat Oct 26, 2019 10:19 pm
Forum: General Discussion
Topic: Fifth game of the multiplayer slow game server
Replies: 244
Views: 8554

Re: Fifth game of the multiplayer slow game server

Server seems to have crashed/frozen. I logged in, but couldn't send any messages. When i tried to end my turn, the turn button changed to "revise orders" as usual, but the empire window did not show the check mark to indicate my "Ready" status, and when i exited i received the Confirm Quit Orders No...