Let's just make a selection window then:
Who do you want to deploy?
1. Angelina Jolie
2. Milla Jovovitch
.
.
.
Add some nice pictures and everyone will try desperately to get his own people slaughtered, just see those pics
Search found 97 matches
- Thu Dec 09, 2004 8:31 am
- Forum: Other Game Design
- Topic: Biological Warfare
- Replies: 28
- Views: 5246
- Wed Dec 08, 2004 2:40 pm
- Forum: Other Game Design
- Topic: Biological Warfare
- Replies: 28
- Views: 5246
- Wed Dec 08, 2004 12:36 pm
- Forum: Other Game Design
- Topic: Biological Warfare
- Replies: 28
- Views: 5246
- Sun Dec 05, 2004 1:57 pm
- Forum: Off-Topic
- Topic: Riddle ;-)
- Replies: 106
- Views: 24558
- Fri Dec 03, 2004 11:02 am
- Forum: Off-Topic
- Topic: Riddle ;-)
- Replies: 106
- Views: 24558
- Fri Nov 26, 2004 11:03 am
- Forum: Other Game Design
- Topic: Ship Designs
- Replies: 18
- Views: 4624
- Fri Nov 26, 2004 9:56 am
- Forum: Other Game Design
- Topic: Ship Building HOI style
- Replies: 203
- Views: 23217
@Geoff: I fullhearthedly agree with your post which contains that dimishing returns table. Lets make it this way, that will work. That is just what I suggested in my attempt of a compromise: Increasing the costs for each refinement, which in effect is equal to smaller benefites after each one. This...
- Thu Nov 25, 2004 8:57 am
- Forum: Other Game Design
- Topic: Crews
- Replies: 33
- Views: 6541
I like the idea about using differrent settings. That way you could decide which ships to put your expierienced crews on. Without this option, ppl would probably never mothball their expierienced ships anyway. We could implement a general transfer crew feature in the game. Being able to move your ex...
- Thu Nov 25, 2004 8:48 am
- Forum: Other Game Design
- Topic: Ship Building HOI style
- Replies: 203
- Views: 23217
- Wed Nov 24, 2004 10:48 am
- Forum: Other Game Design
- Topic: Crews
- Replies: 33
- Views: 6541
Me, too, I like the whole cadet system very much. Good idea there, Impaler. @ iamrobk 4. I think that you should be able to build military academys, which would increase the base stats of your soldiers. When they graduate and are assigned to ships/army units/whatevers, the average skill level of you...
- Wed Nov 24, 2004 10:22 am
- Forum: Other Game Design
- Topic: A complicated spy system
- Replies: 24
- Views: 4569
- Wed Nov 24, 2004 10:05 am
- Forum: Other Game Design
- Topic: Ship Building HOI style
- Replies: 203
- Views: 23217
I wholly agree with Utilae and Bastian-Bux There should be a number of weapons in each category, each with different stats, for example range, damage, range dissipation, enveloping, armor piercing,... . Those weapons are not redundand, as I said before, but fill their specific niche. A high number o...
- Wed Nov 24, 2004 9:20 am
- Forum: Other Game Design
- Topic: Should FO be geared toward AIs or MP?
- Replies: 20
- Views: 4337
It really doesn't matter that much if FO is played more MP or SP. We will need a good AI in any case, because ppl will want to play cooperatively against the AI in MP. Most ppl probably won't get enough guys together to make MP interesting without a good AI anyway. 2 or 3 ppl in a whole universe is ...
- Tue Nov 23, 2004 5:44 pm
- Forum: Other Game Design
- Topic: Ship Building HOI style
- Replies: 203
- Views: 23217
Throughout the game, there would be only one weapon from each category usable at a time. Basically, you have your first beam weapon, which would be the Laser, and you would always have only one beam weapon That is exacty what I mean. I want more than 1 beam weapon at the same time. Imagine you want...
- Tue Nov 23, 2004 5:20 pm
- Forum: Other Game Design
- Topic: What is the deal with starlanes?
- Replies: 106
- Views: 17223