Search found 761 matches

by defaultuser
Tue Aug 18, 2020 6:30 pm
Forum: Play-Testing Feedback
Topic: Trith without camps
Replies: 7
Views: 648

Re: Trith without camps

It seems to be repeatable. I started a new game with Trith. On Turn 2, Camps were researched and showed on the Sit Rep. On Turn 3, I loaded the save file from Turn 1. This time no message on the Sit Rep. See screen grabs below.
trith1.jpg
trith1.jpg (257.36 KiB) Viewed 610 times
trith2.jpg
trith2.jpg (245.9 KiB) Viewed 610 times
by defaultuser
Tue Aug 18, 2020 5:34 pm
Forum: Play-Testing Feedback
Topic: Trith without camps
Replies: 7
Views: 648

Re: Trith without camps

Ophiuchus wrote: Tue Aug 18, 2020 1:55 pm The concentration camps are given to your empire in turn 1 by an effect coming from your Trith population. So those are available in turn 2.
Which didn't seem to happen after the reload. That's why I brought this up.
by defaultuser
Tue Aug 18, 2020 5:32 pm
Forum: Play-Testing Feedback
Topic: Trith without camps
Replies: 7
Views: 648

Re: Trith without camps

Not really sure what you're asking... A building did or didn't unlock, or did after a delay? Or there was something weird after reloading vs. starting a new game? Deep into the game it was not unlocked . I looked at the Sit Rep on Turn 2 and there was nothing to indicate that it had been unlocked. ...
by defaultuser
Tue Aug 18, 2020 6:38 am
Forum: Play-Testing Feedback
Topic: Trith without camps
Replies: 7
Views: 648

Trith without camps

I'm playing the 0.4.10 release. I have Trith this time. Well into the game, I realized that I don't have Concentration Camps. I did reload Turn 1 because I made a goof in my starting research lineup. I'm pretty sure I saw CC come up on the original Turn 2. I went back through the Sit Reps and CC did...
by defaultuser
Thu Aug 06, 2020 5:21 am
Forum: Play-Testing Feedback
Topic: Exobots
Replies: 22
Views: 574

Re: Exobots

I guess a possibility would be to recycle the Exobots and use a conversion formula to PP, then put that into Imperial Stockpile. It should be significantly less efficient that CC.
by defaultuser
Thu Aug 06, 2020 5:14 am
Forum: Play-Testing Feedback
Topic: Latest Feedback
Replies: 16
Views: 942

Re: Latest Feedback

Why does homeworld have to be research?

But you don't "need" all that stuff you say. People play games without that every day. Like I mentioned, working through a tough start teaches you a lot.

How would you even guarantee all that setup? A whole bunch of check boxes?
by defaultuser
Wed Aug 05, 2020 9:19 pm
Forum: Play-Testing Feedback
Topic: Latest Feedback
Replies: 16
Views: 942

Re: Latest Feedback

It would be helpful to have discussions of the various topics brought up, in a clear and dispassionate manner. Explain the problem and what you'd like to see. Some things like settings that aren't "sticky" should be pretty easy to analyze and decide. Others are a bit unclear to me.
by defaultuser
Wed Aug 05, 2020 9:02 pm
Forum: Play-Testing Feedback
Topic: Latest Feedback
Replies: 16
Views: 942

Re: Latest Feedback

I don't want to pile on the OP, because I think there's some validity in there. I still don't exactly understand what Zeke means by toggling. Is that looking at the starting position on turn 1 and picking a different one? Or exploring out four or five turns then switching? It's often difficult to sa...
by defaultuser
Wed Aug 05, 2020 9:02 pm
Forum: Support
Topic: Diplomacy? Espionage? Trade?
Replies: 9
Views: 4966

Re: Diplomacy? Espionage? Trade?

The only one I'm aware of is Lembala'Lam, where you pick up some planetary stealth research.
by defaultuser
Wed Aug 05, 2020 8:57 pm
Forum: Play-Testing Feedback
Topic: Exobots
Replies: 22
Views: 574

Re: Exobots

Same for me. Never use concentration camps. Is that a moral choice, or something in-game? Two species already have CC from the get-go, after all. If you end up building a lot of Exobot colonies, then researching CC makes sense. Especially dealing with captured systems, when the Industry and Researc...
by defaultuser
Wed Aug 05, 2020 8:38 pm
Forum: Play-Testing Feedback
Topic: Latest Feedback
Replies: 16
Views: 942

Re: Latest Feedback

Ophiuchus wrote: Wed Aug 05, 2020 12:42 pm
IamZeke wrote: Wed Aug 05, 2020 3:45 amScyliors always have an extra unlisted nerf of the home
You should try the opposite approach-I find it hard to find points in the noise. So rather stay short and on the point.
Yeah, I think there were some valid points that got lost amid the verbiage and paranoia (sorry).
by defaultuser
Wed Aug 05, 2020 8:27 pm
Forum: Play-Testing Feedback
Topic: Laenfa population
Replies: 5
Views: 711

Re: Laenfa population

Oberlus wrote: Tue Aug 04, 2020 5:56 am There has been no changes to them. Is that planet in a red star system? Laenfa is still phototrophic.
Ha. Yeah, I forgot that. All of the nearby Adequates were red stars.
by defaultuser
Tue Aug 04, 2020 12:17 am
Forum: Play-Testing Feedback
Topic: Laenfa population
Replies: 5
Views: 711

Laenfa population

Playing my first game with Laenfa and the 04.10 stable release. The suitability for Adequate planets for them is -3.0 to start the game. I checked the Pedia, and it still shows them as 125% population. There wasn't anything in the change log about this species.
by defaultuser
Mon Aug 03, 2020 11:46 pm
Forum: Play-Testing Feedback
Topic: Exobots
Replies: 22
Views: 574

Re: Exobots

As long as you get back your investment, Exobots on other planets makes sense.
by defaultuser
Thu Jul 30, 2020 8:13 pm
Forum: Play-Testing Feedback
Topic: Honeycomb guarded by Sentinel
Replies: 7
Views: 814

Re: Honeycomb guarded by Sentinel

Oberlus wrote: Thu Jul 30, 2020 5:47 pm I never learnt the names.
Both Honeycomb and Computronium are guarded by Sentinels.
Honeycomb gives +0.1 industry instead of +0.2. Documentation bug...
So the Warden is no longer used?