Search found 133 matches

by StratCaster
Tue Dec 28, 2004 10:56 pm
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 33713

that happened to me as well... sounds were repeating over and over... I thought it was my system since FO doesn't run well anyhow on my system...
by StratCaster
Mon Dec 20, 2004 3:30 pm
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 33713

it shouldn't be anything too specific... i.e. on earth, farms have things that humans will eventually eat. Since its a generic sound that will apply to 8 or so alien races it will be difficult to make a 'literal' sound. If you are playing an aquatic race and you click on a farm and hear wheat bailin...
by StratCaster
Mon Dec 06, 2004 12:21 am
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 33713

yes, this is great. its the best way to get a feel for what sound will work...
by StratCaster
Wed Dec 01, 2004 3:33 pm
Forum: Strategy Games
Topic: Moo2 vs Moo1
Replies: 77
Views: 66516

agreed.

moo1 was the best of all...

it was easy to play

it had a ton of depth

great replayability

it just worked...
by StratCaster
Fri Nov 19, 2004 2:49 am
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 33713

that was my initial worry.... One thing I was thinking though, was to isolate each sound and give that sound its own main Hz range... i.e. *Planet Sound - foremost, has full range *Industry - clanking churning sounds? (isolate only the high frequencies) *Farm - I'm at a total loss for this one... ma...
by StratCaster
Fri Nov 19, 2004 12:31 am
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 33713

...where to I post them to? or send them to? freeorion.org doesn't have space for that. you should get your own server to store files on. there are plenty of free sites out there easy to use even if you don't know HTML is there a list of sounds you are looking for that you can just e-mail to me? se...
by StratCaster
Thu Nov 18, 2004 5:45 am
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 33713

just curious... what do you use for a mic (not just the laptop mic?), and what program do you use to clean it up? SoundSoap?
by StratCaster
Wed Nov 17, 2004 6:03 am
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 33713

I see what you are saying if were to have all those sounds together... otherwise there would be so many permutations you'd have oodles of oggs just for planet sounds... however, this will take some crafty sound design and mixing. Each sound has to not interfere with the other, and needs to be easily...
by StratCaster
Tue Nov 16, 2004 4:22 am
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 33713

As far as having a different sound for Human_Habited or Race2_Habited, I'm am curious what you have in mind for the actual sound... I guess if you were to have a 'human' sound like a stray radio signal, or something human (blanking on this for some reason) then it wouldn't work for another 'alien' r...
by StratCaster
Tue Nov 16, 2004 1:27 am
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 33713

well, I wasn't thinking of giving the mixing job to the code... IMO we'd want to mix those sounds ourselves, wrap them up in one .ogg, and have FO play it. i.e. Tundra_UnInhabited.ogg Tundra_SemiInhabited.ogg (which is built on Tundra.ogg) Tundra_FullyInhabited.ogg (which is built on Tundra.ogg) Or ...
by StratCaster
Mon Nov 15, 2004 5:46 pm
Forum: Story
Topic: General Discussion
Replies: 38
Views: 30390

How about starting race relations and behaviors? I assume it will be customizable. i.e. Race1 hates Race2 Race2 is neutral with Race3 etc... However in personalities...if there is a 'noble' race or an enlightened race, as apart of their background story, they shouldn't be erratic xenaphobes. or is t...
by StratCaster
Mon Nov 15, 2004 4:01 pm
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 33713

let's try to keep all buttons the same, with a few exceptions, like perhaps the turn button. How about adding 'Colonize' to the specialized button list? Since, it sits next to a graphic of a Planet, I could forsee it making a colonizing sound (whatever that is) rather than just a normal click. 13) ...
by StratCaster
Mon Nov 15, 2004 3:54 pm
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 33713

That could work. But if we just isolate what the 'specialized' buttons are, and find there's not that many of them, then we may not need to be worried about it. Although if it doesn't take much effort to apply the .ini file method, then sure, that expandability might come in handy.
by StratCaster
Sun Nov 14, 2004 6:40 am
Forum: Audio
Topic: Sound Events
Replies: 46
Views: 33713

Sound Events

Sound Events I assume tzlaine's list is encompassing gui's list. tzlaine: 1)Button Click - includes clicks on regular buttons, check boxes, radio buttons 2) Button Rollover - includes moving the mouse over regular buttons only 3) Item Select - selecting/deselecting an item in a drop-down list or li...
by StratCaster
Sun Nov 14, 2004 6:05 am
Forum: Audio
Topic: Sound Effects
Replies: 38
Views: 26240

I know you don't want more sfx files... but I'm just posting them up here for feedback. I made a list of some events...I'll compile what we have so far and create a new thread for Sound Events. my latest pneumatic sounding SFX.... paste: stratcaster.tripod.com/pneumatic_sfx.zip into your browser als...