Search found 89 matches

by M4lV
Sat May 17, 2008 4:10 pm
Forum: Graphics
Topic: 0.4 Ship Parts
Replies: 102
Views: 29688

Re: 0.4 Ship Parts

agreed. The original looks more "futuristic" to me so plastic or future-style armour could be represented by that. I'm not sure if it should be used for later or earlier techs for that matter..
by M4lV
Sat May 17, 2008 3:55 pm
Forum: Off-Topic
Topic: Little misunderstandings and the benefit of real-life exampl
Replies: 19
Views: 5239

Re: Little misunderstandings and the benefit of real-life exampl

I have no interest in proving myself and please don't assume everyone wants that. I'm interested in this piece of software the same way I am with the other game I'm making forum moderator for (I have my share of experience and knowledge about those kinds of realism debates as you might have noticed ...
by M4lV
Sat May 17, 2008 3:52 pm
Forum: General Discussion
Topic: An option for shaders
Replies: 2
Views: 1265

Re: An option for shaders

seconded. For example, I can't play the freeware tank battle game Zero Ballistics because they require shader 2.0 and my old radeon 9200 card only serves shader 1.4...
by M4lV
Sat May 17, 2008 2:35 pm
Forum: Off-Topic
Topic: Little misunderstandings and the benefit of real-life exampl
Replies: 19
Views: 5239

Re: Little misunderstandings and the benefit of real-life exampl

it's realism when we have round planets in-game, just like robbie said, in a pure fictional universe, even the slightest derivation of pi would make all circles look like weird geometric objects, so we are based on realism for the most part . Those examples you mentioned are fiction based on real-li...
by M4lV
Sat May 17, 2008 2:11 pm
Forum: Other Game Design
Topic: Aquisition of Language and Language delays.
Replies: 14
Views: 3695

Re: Aquisition of Language and Language delays.

The latter is in agreement to my diplomatic "acceptance" idea from the design thread . Basically, language or understanding a race grows naturally when sending a team of language experts to the alien race in order to learn and exchange their grammar and vocabulary or other ways of speaking and scien...
by M4lV
Sat May 17, 2008 1:20 pm
Forum: Graphics
Topic: 0.4 Ship Parts
Replies: 102
Views: 29688

Re: 0.4 Ship Parts

hm, would those pics look better when having white or grey to display bigger debris parts (maybe with less smoothing than I used)? At least that weapon should have some more (devastating and destroying) effect than merely scratching the enemy's ship hull surface shouldn't it? ;)
by M4lV
Sat May 17, 2008 12:52 pm
Forum: Graphics
Topic: 0.4 Ship Parts
Replies: 102
Views: 29688

Re: 0.4 Ship Parts

yeah, that might work. But these "water drops" on the lower left of the image at the beam's origin look a bit strange.

I really find that pistol pic funny 8)
by M4lV
Sat May 17, 2008 12:45 pm
Forum: Top Priority Game Design
Topic: Diplomacy Preliminary
Replies: 147
Views: 46389

Re: Diplomacy Preliminary

3) This is may be a bit controversial. We may want to include some sort of alignment system, a la HOI, so that two arbitrary empires cannot just team up with/against each other. HOI also does something similar, but their dimensions are totally different from the ones in my post below (something lik...
by M4lV
Sat May 17, 2008 12:10 pm
Forum: Off-Topic
Topic: Little misunderstandings and the benefit of real-life exampl
Replies: 19
Views: 5239

Re: Little misunderstandings and the benefit of real-life exampl

I know ;). But if it even was 2 hours for the graphic team. Changing colors of a given bitmap is a thing of 2-3 seconds, even nil seconds if you got a color changing filter implemented in your graphic loading class programming-wise, which btw. has nice effects on user-customizability of UI skins and...
by M4lV
Sat May 17, 2008 11:44 am
Forum: Other Game Design
Topic: All my craziest ideas? Really?
Replies: 22
Views: 2081

Re: All my craziest ideas? Really?

I'd make that fog of war invisible though and its "strength"/effect dependant on observatory buildings and near-by ships equipped with good scanners, i.e. the scan strength in that system.
by M4lV
Sat May 17, 2008 11:14 am
Forum: Graphics
Topic: 0.4 Ship Parts
Replies: 102
Views: 29688

Re: 0.4 Ship Parts

seconded. looks so much better now in perspective.
by M4lV
Sat May 17, 2008 11:12 am
Forum: Other Game Design
Topic: All my craziest ideas? Really?
Replies: 22
Views: 2081

Re: All my craziest ideas? Really?

you should be able to decide if a gift gets you +1 diplomatic bonus. Not all technological or other gifts are of equal worth so a rather uninteresting tech gift should just possibly mean no significant increase in diplomatic relationship hence penalties should not follow. In other words, make an acc...
by M4lV
Sat May 17, 2008 9:32 am
Forum: Off-Topic
Topic: Little misunderstandings and the benefit of real-life exampl
Replies: 19
Views: 5239

Re: Little misunderstandings and the benefit of real-life exampl

that linked thread ain't helping here. The KISS concept isn't violated either since a clever child probably has problems understanding why there aren't any green stars, not why there are some now. Of course it's the dev's choice what to do but I was never a stickler at being realistic, it's just tha...
by M4lV
Sat May 17, 2008 9:03 am
Forum: Off-Topic
Topic: Little misunderstandings and the benefit of real-life exampl
Replies: 19
Views: 5239

Re: Little misunderstandings and the benefit of real-life exampl

right. Two funny things that always/commonly occur in realism implementation debates are for once that realism counter arguments are most likely gladly accepted ;) and second realism already led to the current way a feature is implemented. Let's look at this screenie: http://www.optisch-edel.de/fo/o...
by M4lV
Sat May 17, 2008 7:18 am
Forum: Off-Topic
Topic: Little misunderstandings and the benefit of real-life exampl
Replies: 19
Views: 5239

Little misunderstandings and the benefit of real-life exampl

A little quote out of a recent thread "realism must always come after gameplay and simulation purposes when it takes too much effort to implement"-principle every game coder knows about. Btw. me too. So there's no need to lecture me here. He should have known that by reading what little I wrote so f...