Search found 1166 matches

by Ophiuchus
Wed Feb 19, 2020 10:14 am
Forum: Programming
Topic: Split default content
Replies: 6
Views: 75

Re: Split default content

While preparing the slow game's server for alternative content I found out with small changes I still need to pack big amount of unneeded data. What about to separate default/ folder by applications use it? It should be 3 sub-folder: Not sure I read you. You mean you do not want to push so much dat...
by Ophiuchus
Mon Feb 17, 2020 10:50 am
Forum: FreeOrion Project
Topic: Snap distribution for 0.4.8, 0.4.9 and in future
Replies: 20
Views: 397

Re: Snap distribution for 0.4.8, 0.4.9 and in future

I thought of doing something more static. I would also not like the game to call home somewhere - such a thing should be opt-in. Prominently showing release notes/announcement and more prominently showing build/publication date can be baked into the build and does not need anything external. If the ...
by Ophiuchus
Sun Feb 16, 2020 6:36 pm
Forum: Other Game Design
Topic: Make AI make bomber and fighter and flak
Replies: 1
Views: 135

Re: Make AI make bomber and fighter and flak

The decoy trick will soon cease to work
by Ophiuchus
Sat Feb 15, 2020 2:36 pm
Forum: General Discussion
Topic: Thoughtful development, Turns 2..9
Replies: 84
Views: 1405

Re: Thoughtful development, Turns 2..7

I already gave the explanation You gave answer for different question. Ok then the answer is probably: If it would be implemented differently complexity would be much higher. Your question is like asking in chess "Why does the bishop move the way it does?" And the answers are: "Because it is chess"...
by Ophiuchus
Sat Feb 15, 2020 2:14 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 71
Views: 800

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

I've found commit https://github.com/agrrr3/freeorion/commit/8f5b3ca4585abf35a9ee5ab1f7db9cb028b7e59c follows release-v0.4.9 branch and original v0.4.9 KISS target hard PR. It is WIP or I can merge this commit? Could you add new commits on top of release-v0.49-201912_KISSTargetsHard branch to simpl...
by Ophiuchus
Sat Feb 15, 2020 1:55 pm
Forum: General Discussion
Topic: Thoughtful development, Turns 2..9
Replies: 84
Views: 1405

Re: Thoughtful development, Turns 2..7

So, you just confirmed my observation, that Industry Target is calculated 1 turn later than population growth. Now, please try to explain, why this should be calculated this way from the logical point of view. Why not to calculate delta properly on the Turn 3 ? Basically you just saying - it is pro...
by Ophiuchus
Sat Feb 15, 2020 10:00 am
Forum: General Discussion
Topic: Thoughtful development, Turns 2..9
Replies: 84
Views: 1405

Re: Thoughtful development, Turns 2..7

May be I don't understood the difference between "Init" and "Cur" but look at Population Meter - Cur is 20.73, Init is 20.4 Init is the value before effects are applied - many effects in FOCS (those which do not use "Value" or "Value(..)") use the Initial value as a base for calculation. During eva...
by Ophiuchus
Sat Feb 15, 2020 8:31 am
Forum: Other Game Design
Topic: Should fighters really act as cannonfodder?
Replies: 59
Views: 3700

Re: Should fighters really act as cannonfodder?

Flaks show 1 damage per each shot, and AI uses flak. If flaks have any special treatment in AI ship design these interceptors could have a similar one (with the difference of internal slot and fighter damage soak). AI did not get updated for restricted targeting AFAIK. So i treats it flak like a be...
by Ophiuchus
Fri Feb 14, 2020 10:44 pm
Forum: Other Game Design
Topic: Should fighters really act as cannonfodder?
Replies: 59
Views: 3700

Re: Should fighters really act as cannonfodder?

For total damage estimation what do you think - should an interceptor do two damage for statistics? I wouldn't care of measuring damage because they play in a different league now: PD, that doesn't deal damage to ships. Compare only with other PDs: flak. Flak fire rate ranges (IIRC) from 2 to 6 dep...
by Ophiuchus
Fri Feb 14, 2020 9:41 pm
Forum: Other Game Design
Topic: Should fighters really act as cannonfodder?
Replies: 59
Views: 3700

Re: Should fighters really act as cannonfodder?

For total damage estimation what do you think - should an interceptor do two damage for statistics? For three bouts for 180 PP (6B+6L, 6F+9L, 9I+9L), average pilots: Basic Bombers do total damage 72; with plasma 108 Basic Fighters do total damage 72; with plasma 108 Basic Interceptors with two "dama...
by Ophiuchus
Fri Feb 14, 2020 9:18 pm
Forum: Other Game Design
Topic: Should fighters really act as cannonfodder?
Replies: 59
Views: 3700

Re: Should fighters really act as cannonfodder?

The expectations from the PR: Mass drivers, Lasers, Plasmas, Death Rays, and Spinal antimatter cannon attack ships and planets (no fighters) Flak cannon only attacks fighters Interceptors attack enemy fighters only. Fighter tech increases capacity and launch rate of interceptor fighters instead of d...
by Ophiuchus
Fri Feb 14, 2020 6:05 pm
Forum: Other Game Design
Topic: Should fighters really act as cannonfodder?
Replies: 59
Views: 3700

Re: Should fighters really act as cannonfodder?

if it says 4 + 1 (laser) +1 (plasma) +1 (DR), why do we get 6 launch capacity end game instead of 7? And what about this? Shouldnt. Impossible. Most illogical. Means somebody should look into this bug report (i cant now), start a local game and see if it upgrades correctly to 7 or not. (was your ca...
by Ophiuchus
Fri Feb 14, 2020 5:32 pm
Forum: Other Game Design
Topic: Should fighters really act as cannonfodder?
Replies: 59
Views: 3700

Re: Should fighters really act as cannonfodder?

if it says 4 + 1 (laser) +1 (plasma) +1 (DR), why do we get 6 launch capacity end game instead of 7? And what about this? Shouldnt. Impossible. Most illogical. Means somebody should look into this bug report (i cant now), start a local game and see if it upgrades correctly to 7 or not. (was your ca...
by Ophiuchus
Fri Feb 14, 2020 5:30 pm
Forum: FreeOrion Project
Topic: Snap distribution for 0.4.8, 0.4.9 and in future
Replies: 20
Views: 397

Re: Snap distribution for 0.4.8, 0.4.9 and in future

What i would wish for next release - a release announcement (including or linking release notes) on the start screen. What "start screen" are you referring to? The wiki main page (news section)? The in-game start screen. Where you start games etc. If snapcraft ships the default branch feature I wil...
by Ophiuchus
Fri Feb 14, 2020 5:25 pm
Forum: Other Game Design
Topic: Should fighters really act as cannonfodder?
Replies: 59
Views: 3700

Re: Should fighters really act as cannonfodder?

It would also help if you guys state your preference if the pilot skill should affect interceptors (my gut feeling was no).