I posted that PR in order to start a discussion if such things are interesting others. I know the tendency to try to avoid micromanagement, but colony looks like an exception to the rule...
Any thoughts ?
Search found 341 matches
- Fri Jul 03, 2015 5:13 pm
- Forum: Other Game Design
- Topic: Queue buildings from the Objects menu
- Replies: 41
- Views: 4789
- Tue Jun 30, 2015 7:46 pm
- Forum: Other Game Design
- Topic: proposal: homesystems have at least 2 starlanes
- Replies: 26
- Views: 2850
Re: proposal: homesystems have at least 2 starlanes
If you were trying to be humorous in a very silly way, I'm afraid I think it fell short. A bit of both, I'm afraid. What I really was willing to express is that you have choice of galaxy shapes, elliptic is boring-everyone-in-the-same-place, spiral can lead to more interesting starting conditions, ...
- Tue Jun 30, 2015 5:07 am
- Forum: Other Game Design
- Topic: proposal: homesystems have at least 2 starlanes
- Replies: 26
- Views: 2850
Re: proposal: homesystems have at least 2 starlanes
if you dont like pointy ends, why not choose elliptic?MatGB wrote:Either/both works for me, it is annoying when you start in, say, a 4 spiral galaxy and just know you're right at the pointy end of one of the spirals.
- Mon Jun 22, 2015 5:43 pm
- Forum: Programming
- Topic: Object list window values computing
- Replies: 3
- Views: 1502
Re: Object list window values computing
It's just caching the column names, and yeah, chasing it a little further that does seem to be it. The reason why seems to be that each column actually represents a ValueRef, and there is a mapping process between those ValueRefs and the headers, and m_column_val_cache cache's the results of that l...
- Sun Jun 21, 2015 4:17 pm
- Forum: Programming
- Topic: Object list window values computing
- Replies: 3
- Views: 1502
Object list window values computing
It looks like we are recomputing objlistwnd's column values even if we already have done it. I'm adding "suitability" to multiple columns, and each time it takes longer than the previous. By having a slight look, I've got the assumption that there's some cache (m_column_val_cache) that sho...
- Fri Jun 12, 2015 2:22 pm
- Forum: Other Game Design
- Topic: [Request] Save position of windows
- Replies: 8
- Views: 1657
Re: [Request] Save position of windows
Sorry if my message seemed too harsh, that was not intended. I have a lot of WIP patches and not enough spare time to get them to mergeable state. That's what you get with a new job...
- Thu Jun 04, 2015 3:53 pm
- Forum: Other Game Design
- Topic: [Request] Save position of windows
- Replies: 8
- Views: 1657
Re: [Request] Save position of windows
I've got that started, but the team needs less devs and more reviewers...
- Sun Mar 29, 2015 6:46 pm
- Forum: Programming
- Topic: [BUG] Building blocked text missing an UserString()
- Replies: 1
- Views: 1029
Re: [BUG] Building blocked text missing an UserString()
This is my first github pull request, please check it out and tell me if anything is wrong with it.
It has the same patch as the previous post.
It has the same patch as the previous post.
- Sun Mar 29, 2015 5:11 pm
- Forum: Play-Testing Feedback
- Topic: What unlocks planet access?
- Replies: 9
- Views: 1077
Re: What unlocks planet access?
They make the game pause for a long time when displaying that info in a objectlistwnd's column... That's my biggest concern, lag is already problematic at times, however. Does it only create the lag if you select that info as a column to display? That would, possibly, be acceptable as long as we co...
- Sun Mar 29, 2015 5:01 pm
- Forum: General Discussion
- Topic: make "view active topics" more useful
- Replies: 10
- Views: 3215
make "view active topics" more useful
I want to ask if it's possible to include *all* sub-forums in the "view active topics", as currently the development ones seems forgotten (or intentionally left out) of this useful view.
- Sun Mar 29, 2015 4:42 pm
- Forum: Play-Testing Feedback
- Topic: What unlocks planet access?
- Replies: 9
- Views: 1077
Re: What unlocks planet access?
one of the more advanced Devs might want to give an opinion as to whether it's even possible. It is possible, I've got it working with a few patches here (as I've said for some times), but I've still not posted them for review, they are the next ones on my list, but I'm not sure they will be accept...
- Mon Mar 16, 2015 6:10 pm
- Forum: Programming
- Topic: new colonization wrt Super-tester
- Replies: 11
- Views: 2239
Re: new colonization wrt Super-tester
Thanks, and sorry, I have forgotten to tell about the blindly cut'n'pasted icon reference...Vezzra wrote:Comitted. Minor edit: had to fix the icon reference in the GenerateSitRep effect in the Super Testers Colony Building.
- Sat Mar 14, 2015 9:08 pm
- Forum: Programming
- Topic: Early exobots in suitability report
- Replies: 17
- Views: 2766
Re: Early exobots in suitability report
Or is it an only-the-best display, so you'd be concerned about hiding the suitability of a currently available species? In that case then probably the trigger should be once they've made any progress on the exobot tech itself. Yes I only display the best one like that : "9.0 (Abaddoni)". ...
- Sat Mar 14, 2015 8:06 pm
- Forum: Programming
- Topic: Object list window: allow massive focus setting
- Replies: 37
- Views: 4492
- Sat Mar 14, 2015 8:06 pm
- Forum: Programming
- Topic: [BUG] Building blocked text missing an UserString()
- Replies: 1
- Views: 1029
[BUG] Building blocked text missing an UserString()
TSIA
A colony building, blocked by an habitability condition is showing as "...that is not a uninhabitable planet for the species SP_ABADDONI"
I hope the fix is at the right place...
A colony building, blocked by an habitability condition is showing as "...that is not a uninhabitable planet for the species SP_ABADDONI"
I hope the fix is at the right place...