Search found 341 matches

by vincele
Thu Jul 09, 2015 4:54 pm
Forum: FreeOrion Project
Topic: Getting ready for 0.4.5
Replies: 69
Views: 10335

Re: Getting ready for 0.4.5

Ok, anything that isn't in the list of the OP, but needs to be taken care of for 0.4.5? Which of the open PRs on github should be merged for 0.4.5 (aside from those that are already tagged for next release)? PR#155 , PR#175 ? 175 needs more work, so it may miss the deadline, but it is not a blocker...
by vincele
Thu Jul 09, 2015 4:44 pm
Forum: Other Game Design
Topic: [Request] Save position of windows
Replies: 8
Views: 1370

Re: [Request] Save position of windows

Go for it, I'll see if I have something to add when your code reach the repo...
by vincele
Mon Jul 06, 2015 4:47 am
Forum: Play-Testing Feedback
Topic: Feedback from a long time gamer, first time freeorioner
Replies: 36
Views: 2724

Re: Feedback from a long time gamer, first time freeorioner

That said, the 4 suggestions you make above sound good to me. I said I'd never touch the backend code only the default folder, I haven't even changed this on my machine in case I forget to revert it, should/could it get pushed by someone? I can do that when I resubmit next pr with the agreed upon s...
by vincele
Sun Jul 05, 2015 7:15 pm
Forum: Play-Testing Feedback
Topic: Feedback from a long time gamer, first time freeorioner
Replies: 36
Views: 2724

Re: Feedback from a long time gamer, first time freeorioner

having a single-key touch quit the current game without any further dialog is not something I'd like to see as a default setting -- I too often hit the wrong keys. The ctrl-Q thing, being a multi-key combo, is far less likely to done by accident. So instead of populating this hotkey with F4, could ...
by vincele
Sun Jul 05, 2015 7:10 pm
Forum: Programming
Topic: Sitrep panel icon / text size adjustment
Replies: 14
Views: 1727

Re: Sitrep panel icon / text size adjustment

Or that kind of things:

Code: Select all

int maxPanelSize = std::max(Value(GetIconSize()), Value(panel_size.y));
by vincele
Sun Jul 05, 2015 1:27 pm
Forum: Other Game Design
Topic: Queue buildings from the Objects menu
Replies: 41
Views: 3613

Re: Queue buildings from the Objects menu

New PR here

Fix for PE_UNINHABITABLE planets...
by vincele
Sun Jul 05, 2015 12:30 pm
Forum: Play-Testing Feedback
Topic: Feedback from a long time gamer, first time freeorioner
Replies: 36
Views: 2724

Re: Feedback from a long time gamer, first time freeorioner

Here is a PR for some new hotkeys.

CTRL-q : quit to desktop, for when your boss arrives
F4 : quit current game, back to the intro screen
F5 : toggle fullscreen

The key bindings are up for discussion, I choose those almost randomly...
by vincele
Sat Jul 04, 2015 11:27 pm
Forum: Programming
Topic: About freeorion's performance
Replies: 82
Views: 12862

Re: About freeorion's performance

OK thanks, that's also how I do it, but to skip a lot of the overhead before the really interesting part, I do start it with: valgrind --tool=callgrind --instr-atstart=no ./freeorion Then when I'm ready to gather the call traces, I do: callgrind_control -i on After capturing my profile data: callgri...
by vincele
Sat Jul 04, 2015 6:55 pm
Forum: General Discussion
Topic: make "view active topics" more useful
Replies: 10
Views: 2484

Re: make "view active topics" more useful

Yes it looks like it's working, now.
Thanks a lot
by vincele
Sat Jul 04, 2015 5:01 pm
Forum: Programming
Topic: About freeorion's performance
Replies: 82
Views: 12862

Re: About freeorion's performance

raptor wrote:I did a callgrind analysis of the tech-tree window.
Hello, can you share some of your experience doing so ?
Just a quick howto get on the tracks.
- how do you launch a callgrind analysis on FO
- is it solwing FO down badly ? By how much ?
etc...

Thanks
by vincele
Sat Jul 04, 2015 4:49 pm
Forum: General Discussion
Topic: make "view active topics" more useful
Replies: 10
Views: 2484

Re: make "view active topics" more useful

And here is something more interesting : That setting is to show Active topics at the bottom of viewforum when you are viewing a category. The only way to remove a forum from View Active Topics is to disable searching on it through Forum Permissions. Seems there are two different things called "Acti...
by vincele
Sat Jul 04, 2015 4:43 pm
Forum: General Discussion
Topic: make "view active topics" more useful
Replies: 10
Views: 2484

Re: make "view active topics" more useful

Here is another post, that may make sense when you're looking in the ACP...
by vincele
Sat Jul 04, 2015 4:34 pm
Forum: General Discussion
Topic: make "view active topics" more useful
Replies: 10
Views: 2484

Re: make "view active topics" more useful

I don't think so, what did you do actually ?
Did you find something wrong ?

BTW, do you know where I can find the phpbb version that is used for this forum, looks like they had bugs wrt that feature in the past...
by vincele
Sat Jul 04, 2015 3:56 pm
Forum: General Discussion
Topic: make "view active topics" more useful
Replies: 10
Views: 2484

Re: make "view active topics" more useful

Beware, I don't know anything about phpbb administration... Is that sufficient for you to know what to check for: In ACP, Forums tab, Settings (the green gear icon) make sure "Display active topics" is set to "yes" for all forums. ACP would be something like "Administrator Control Panel", I guess......
by vincele
Sat Jul 04, 2015 1:53 pm
Forum: General Discussion
Topic: make "view active topics" more useful
Replies: 10
Views: 2484

Re: make "view active topics" more useful

Anyone ?