Search found 101 matches

by Adamant
Thu Jan 23, 2014 8:03 am
Forum: FreeOrion Project
Topic: HP BannerButton2 for ProjectSite
Replies: 1
Views: 813

HP BannerButton2 for ProjectSite

BRIEF POINT: Use FO Game Theme for Site BUT exchange white and grey with BLUE. SAME for Banners resp use 3 Banners for SITE,FORUM and SF Below same explained. Banner behaves as Button for Forum Index. Please add two Banner Buttons for http://www.freeorion.org and http://sourceforge.net/projects/free...
by Adamant
Thu Jan 23, 2014 7:20 am
Forum: Other Game Design
Topic: Engine: Define Route for Movements
Replies: 2
Views: 813

Engine: Define Route for Movements

There are often Obstacles on AutoGen-Route (shortest Way) for Ships-Move-Dialog. Please add if still misses NodeRoute for Moves instead P2P-DFIN for (Auzto)Route and CTRL to define SubNodes for Route while Dialog (pick and drag Route Line onto Req Nodes - See professional RoutePlaners for) to avoid ...
by Adamant
Thu Jan 23, 2014 7:09 am
Forum: Other Game Design
Topic: Return to Turn 1
Replies: 3
Views: 901

Return to Turn 1

I have multiple SaveGames from a Match but cant find manual created SaveGame from Turn #1 and due to Game App restarted while Match the MapGen-Data resp the MapGen Seed is gone. So I may ask for . * Handle both MapGenDataSet MGDS inlcusive SEED as whole DataSet-String * and exclusively SEED as singl...
by Adamant
Wed Jan 22, 2014 4:52 pm
Forum: Other Game Design
Topic: ShipDesign and SiteDesign
Replies: 0
Views: 1919

ShipDesign and SiteDesign

Frame-Codes resp Scopes -- These OOP Entities are visible on the Map: * StarMap (eg Observatory) * Star resp Node * Lane * Planet as SubElement of Star just at SideBar - listed here as Transit-Object -- better zoom into Map * Site located onto Planet * SpaceCraft/Fleet on (any) Orbit ===============...
by Adamant
Wed Jan 22, 2014 1:34 pm
Forum: Other Game Design
Topic: Control: toggle Radar passive (Stealth) and active
Replies: 0
Views: 1842

Control: toggle Radar passive (Stealth) and active

Engine can already handle that but CTRL misses to switch that. One could that consider as Aggro-Mode for Ship resp switch that via Ship-Behavior but better Radar-Mode independent from Battle-Mode to dive back into SpaceTime. How about ghosty Seek-Reminder with Meaning of: saw that there but it is in...
by Adamant
Wed Jan 22, 2014 9:27 am
Forum: Other Game Design
Topic: GUI-Feature-Collector (minor Features)
Replies: 0
Views: 1806

GUI-Feature-Collector (minor Features)

Instead asking for SubFora for Proposals to sort them into Categories like * GUI (How does it look and feel like? LayOut! -- IO with User, eg HotKeys or Window-LayOut, Button for Func) * Engine (How does it behave? -- Model Features like eg Star 3D Coords) * NET (How talk/coop remote Parts? -- IO wi...
by Adamant
Wed Jan 22, 2014 7:47 am
Forum: Other Game Design
Topic: SaveGame with ScreenShot
Replies: 0
Views: 1669

SaveGame with ScreenShot

Several Enhancement of SaveGame-Features Please add per GenMap Dialog to specify according SaveGame-Folder as Representant of Match-Name and per Default save there concerning SaveGames while Sav-Dialog may override Selection as usual. Plain FileMeta like Game-specific or FileSystem FS-specific File-...
by Adamant
Tue Jan 21, 2014 3:05 pm
Forum: Other Game Design
Topic: Dynamic resp rotating Galaxies
Replies: 20
Views: 3187

Re: Dynamic resp rotating Galaxies

I would like more to see 3D Coords for Stars and new Z eg via RND which makes Lanes virtually different fast from projective View. EG Q&D Adaption via pos.z=rnd(-1.0,+1.0)*height/2; That Way no Stars are at same Point of Projection. Think you see a short Lane but due to large delta Z the Ship moves ...
by Adamant
Tue Jan 21, 2014 1:13 pm
Forum: Other Game Design
Topic: Dynamic resp rotating Galaxies
Replies: 20
Views: 3187

Re: Dynamic resp rotating Galaxies

Consider for easy Rotation Multiplication for Complex Numbers: c1*c2= |c1|*|c2| * alpha_c1 * alpha_c2 means you need just a Vector2D and implement complex Multiplication and a Vector with Lenght=1 which represents the Angle you want to rotate the Position. Transit Position regulary: pos1-pos0 : (c1-...
by Adamant
Tue Jan 21, 2014 10:01 am
Forum: FreeOrion Project
Topic: SubForum HP?
Replies: 16
Views: 2771

Re: SubForum HP?

What is an HP issue? More specifically, General is for anything related to the project not covered by a subforum, if there's enough traffic on that topic a subforum could be created but if there isn't enough need for one General is where it's at. I dislike creating unused forums myself, and on boar...
by Adamant
Tue Jan 21, 2014 7:23 am
Forum: FreeOrion Project
Topic: SubForum HP?
Replies: 16
Views: 2771

Re: SubForum HP?

So I could take Forum General or directly OT for Topics which does not concern to the specific Fora. I feel I have to point to the Points clearly.. Wont it be useful to have a dedicated Forum for HP Issues? (sure we can mix up them into another existing Forum - that Question with trivial Answer was ...
by Adamant
Mon Jan 20, 2014 5:11 pm
Forum: Story
Topic: Constellation Orion and Game Free Orion
Replies: 1
Views: 1832

Re: Constellation Orion and Game Free Orion

After 3rd failed Approach to EDIT before post it I post Work-in-Progress and comment later. Thanks for potential MissUnderstandment.

NASA Tour SuperNova with some Details.
by Adamant
Mon Jan 20, 2014 3:41 pm
Forum: FreeOrion Project
Topic: SubForum HP?
Replies: 16
Views: 2771

SubForum HP?

I would THERE propos to try out other ColorScheme: BG=BLACK FG=BLUE

Consider Pictures from DeepSpace as WallPaper.

Try Q&D out via your WebBrowser Custom StyleSheet.. BG=000000 FG=0x0000FF
by Adamant
Mon Jan 20, 2014 3:34 pm
Forum: Other Game Design
Topic: Dynamic resp rotating Galaxies
Replies: 20
Views: 3187

Re: Dynamic resp rotating Galaxies

I feel now confused... is that SoaSE-sim-sa-la-bim Reference for good Quality of features and do it not due to SoaSE did it before or is it Reference for bad Quality do not due to SoaSE did it before or even both? What does it matter then and why you are always talking about SoaSE? I dont care abou...
by Adamant
Mon Jan 20, 2014 12:10 pm
Forum: Other Game Design
Topic: Dynamic resp rotating Galaxies
Replies: 20
Views: 3187

Re: Dynamic resp rotating Galaxies

exist there patch for?