Search found 101 matches

by Adamant
Mon Jan 27, 2014 8:34 am
Forum: General Discussion
Topic: Order of DownLoad Files in SF Files
Replies: 1
Views: 906

Order of DownLoad Files in SF Files

There are DownLoad Folders specific to several Linux Distributions next to DownLoadFiles for OSX and WIN. I would embrace IF there would these Files get sorted in into Folders OSX and WIN at least the new coming Files if the old gets removed by any Limit like Amount or Data. YFI: Precissely the equi...
by Adamant
Sat Jan 25, 2014 9:48 pm
Forum: Other Game Design
Topic: Introduction for Free Orion
Replies: 1
Views: 993

Introduction for Free Orion

Oh, is that the new Intro? (CLICK!)
Image
by Adamant
Sat Jan 25, 2014 8:17 pm
Forum: Other Game Design
Topic: Colonization
Replies: 13
Views: 1515

Re: Colonization

Mod, can you confirm me my first Post is in right Thread? I feel somewhat unsure about yet.
by Adamant
Sat Jan 25, 2014 8:11 pm
Forum: Other Game Design
Topic: Colonization
Replies: 13
Views: 1515

Re: Colonization

Subject: Colonization But colonization is not one-click. I hope you dont want to explain with that it cant - I did even note Win-now-Single-Click-Button - consider an AI-Exclusive-Game and say that one AI-Player plays for you. What is the Challenge? (also please see the difference between "on-click...
by Adamant
Sat Jan 25, 2014 2:17 pm
Forum: Programming
Topic: MainDataStructures in Game
Replies: 1
Views: 290

MainDataStructures in Game

Is there one or multiple basic DataStructures for Game like class Game { StarMap*; Players*; ... } if these are lesser clear grouped (they have to exist anyway as there exist Idea of a Game) what DataStructure Type do these use? * Array * Vector * LinkedList * Graph as complex Linked-List like DataS...
by Adamant
Sat Jan 25, 2014 2:04 pm
Forum: Other Game Design
Topic: Q: What differ Player-AI-Speci from Non-Player-Speci?
Replies: 1
Views: 1382

Q: What differ Player-AI-Speci from Non-Player-Speci?

For a Match Number of AI-Players can get set and there an AI-Player-Species in another MAtch can be non-player-Species - what does that mean for the Behavior of Species resp for Code? EG Player-Planet match Requirements for Size resp Suitability but that does not concerns Species its generic Abiliti...
by Adamant
Sat Jan 25, 2014 1:23 pm
Forum: Other Game Design
Topic: Colonization
Replies: 13
Views: 1515

Re: Colonization

Hi adamant, my idea has not much to do with yours, except the general purpose, simplifying the colonisation procedure. I was just responding to the mentioned problems perceived by many people. If I understand you right, you have concerns, that my approach will be performance heavy? Umm... no - no C...
by Adamant
Sat Jan 25, 2014 11:36 am
Forum: Other Game Design
Topic: Colonization
Replies: 13
Views: 1515

Re: Colonization

Btw if Button-Click on Colonize-Button provided by any SpaceCraft eg Scout can search for closes Colonizer and offer these and alternative instruct same Way Production on closest Planet to produce a Colonizer and add same Instructions onto that ordered Ship's Instruction-Queue. The really important ...
by Adamant
Sat Jan 25, 2014 11:11 am
Forum: Other Game Design
Topic: Colonization
Replies: 13
Views: 1515

Re: Colonization

I dont talk about what Strategy but how custom Strategy. I said all necessary about Matter at HighLevelScope (and pointed to OOP) and wont care about if somebody have doubts that can work or think to use/invent another Programming Paradigma than OOP or another Language etc. Now my Post is insulated...
by Adamant
Sat Jan 25, 2014 10:46 am
Forum: Other Game Design
Topic: Colonization
Replies: 13
Views: 1515

Re: Colonization

Alternative idea: I think its Python Code resp remind Python is selected Interpreter for HighLevel-Actions inside GameScope with turing-complete LowLevel-Gear to do it in arbitrary Ways. I am not sure how that concerns to my Post which got Thread now but using that Interpreter is of course simplest...
by Adamant
Sat Jan 25, 2014 10:11 am
Forum: Other Game Design
Topic: Colonization
Replies: 13
Views: 1515

uRe: Colonization

If you're suggesting that we include in-game scripting for common player actions to reduce micromanagement, that's definitely not going to happen. We want this game to be accessible to an audience that isn't necessarily familiar with programming - even basic constructs like 'for' and 'while' loops....
by Adamant
Fri Jan 24, 2014 6:22 pm
Forum: FreeOrion Project
Topic: SubForum HP?
Replies: 16
Views: 2925

Re: SubForum HP?

Btw, Ladies .. ... I feel I have to point to the Points clearly.. Wont it be useful to have a dedicated Forum for HP Issues? (sure we can mix up them into another existing Forum - that Question with trivial Answer was not topic) PS: I would had used BBC for flashing to point some more to the Topic -...
by Adamant
Fri Jan 24, 2014 6:14 pm
Forum: FreeOrion Project
Topic: SubForum HP?
Replies: 16
Views: 2925

Re: SubForum HP?

MatGB wrote:What is an HP issue?
adrian_broher wrote:The more important question is: Who are you and what makes you think that is kind of tone is even remotely acceptable?
Things that concerns to HP - is that the Level?
by Adamant
Thu Jan 23, 2014 10:26 pm
Forum: FreeOrion Project
Topic: HP BannerButton2 for ProjectSite
Replies: 1
Views: 882

Re: HP BannerButton2 for ProjectSite

I am really not an Artist resp at least I want state that but here is my Q&D Refit of Banner for sophisticated Black-Neon-Style-Experience: Turn BG Black and ColorFont Blue and consider soemthing like Attachment for Banner on that BG:
by Adamant
Thu Jan 23, 2014 2:50 pm
Forum: Other Game Design
Topic: Colonization
Replies: 13
Views: 1515

Colonization

Some complaining about colonization in another thread (forget which) got me thinking. Colonizing is somewhat of a pain, especially when you have a decent sized empire with several species. It is easy to miss a step: 1) Identify planet for colonization 1.5) Possibly build shipyards or wait for popul...