Search found 1135 matches

by adrian_broher
Sun Mar 15, 2020 9:21 pm
Forum: Programming
Topic: FreeOrion Mac OSX SDK
Replies: 12
Views: 10552

Re: FreeOrion Mac OSX SDK

Can we unpin and drop the thread?
by adrian_broher
Sun Mar 15, 2020 9:19 pm
Forum: Programming
Topic: Dependencies version in different distirbutives
Replies: 7
Views: 344

Re: Dependencies version in different distirbutives

> What about to raise minimum required boost version to 1.62 ?

Is there anything that you need from 1.62 or rather from between 1.58 and 1.62?
by adrian_broher
Tue Mar 10, 2020 11:25 am
Forum: Support
Topic: freeoriond installed with snap
Replies: 12
Views: 944

Re: freeoriond installed with snap

Yes, I am not officially "team" :shock: :roll: The snap packages are not official distributions created by Vezzra. The snap package account is not maintained by the FreeOrion team, but arrr3 and you are not a member of the deleopers team on GitHub. -> Of course the snaps are not maintained by the F...
by adrian_broher
Tue Mar 10, 2020 8:23 am
Forum: Support
Topic: freeoriond installed with snap
Replies: 12
Views: 944

Re: freeoriond installed with snap

The snap package is not maintained by the FreeOrion team.
by adrian_broher
Sun Mar 08, 2020 7:47 pm
Forum: Programming
Topic: SDK v11 release
Replies: 15
Views: 412

Re: SDK v11 release

> Travis CI build was completed, but SDK wasn't deployed.

It is there as draft. Vezzra or somebody needs to check if the release is complete and publish it.
by adrian_broher
Sun Mar 08, 2020 3:53 pm
Forum: Programming
Topic: SDK v11 release
Replies: 15
Views: 412

Re: SDK v11 release

There is no PAT with repo permissions for the freeorion-bot account. Seems like I've deleted the old PAT while being logged in on the freeorion-bot account instead of mine.

I have created a new one and added the token to the .travis.yml

https://github.com/freeorion/freeorion-sdk/pull/66
by adrian_broher
Sun Mar 08, 2020 12:07 pm
Forum: Programming
Topic: SDK v11 release
Replies: 15
Views: 412

Re: SDK v11 release

Vezzra wrote:
Sun Mar 08, 2020 11:57 am
if everything that has been added/changed since v10 is documented in the changelog or if something needs to be added (aside from updating the release date of course).
The SDK is properly maintained contrary to the sloppiness of the main project.
by adrian_broher
Wed Mar 04, 2020 4:42 pm
Forum: Programming
Topic: Wayland possible?
Replies: 2
Views: 173

Re: Wayland possible?

FreeOrion doesn't use X11 or Wayland or any other windowing API directly. That interaction is handled by SDL, so if you want to run FreeOrion you have to configure SDL to use the Wayland backend (that may or may not involve recompiling SDL depending on how the distribution has configured it).
by adrian_broher
Wed Feb 26, 2020 8:56 am
Forum: Translations
Topic: how to translate wiki
Replies: 14
Views: 483

Re: how to translate wiki

@geoff does the Mediawiki have interlanguage installed/enabled?
by adrian_broher
Sun Feb 16, 2020 2:08 pm
Forum: Translations
Topic: German Translation
Replies: 145
Views: 46386

Re: German Translation

> I didn't even know that page existed.

Better delete it before there are more false assumptions creeping up. ;)
by adrian_broher
Sun Feb 16, 2020 10:51 am
Forum: FreeOrion Project
Topic: Snap distribution for 0.4.8, 0.4.9 and in future
Replies: 20
Views: 1052

Re: Snap distribution for 0.4.8, 0.4.9 and in future

> Both options make sense to me.

https://www.youtube.com/watch?v=umDr0mPuyQc

Don't make decisions you WILL regret later.
by adrian_broher
Sat Feb 15, 2020 5:14 pm
Forum: Programming
Topic: C++ syntax doubts
Replies: 1
Views: 151

Re: C++ syntax doubts

{} prevents the compiler from narrowing (e.g putting a value into a variable that cannot represent it properly).

https://en.cppreference.com/w/cpp/langu ... ialization
by adrian_broher
Mon Feb 10, 2020 12:36 pm
Forum: Translations
Topic: Shell file on google translate
Replies: 13
Views: 935

Re: Shell file on google translate

Why don't you do proper translations and contribute them to the project?
by adrian_broher
Mon Feb 10, 2020 12:34 pm
Forum: Programming
Topic: Adding backend support for missiles
Replies: 10
Views: 344

Re: Adding backend support for missiles [help wanted]

]I'm not sure I've answered your question. Somewhat. When you've created a new Missle class and have added a new OBJ_MISSLE enum entry the selection by ObjectType() is feasible. The negative IDs are there to identify temporary UniverseObjects, that only exist during the lifetime of a combat. It may...
by adrian_broher
Mon Feb 10, 2020 12:07 pm
Forum: Programming
Topic: Adding backend support for missiles
Replies: 10
Views: 344

Re: Adding backend support for missiles [help wanted]

Is there any first class object for missles? If yes pass the object and cast toward a missle. If not how is a missle represented in the first place?