Search found 943 matches

by o01eg
Thu Oct 05, 2017 5:53 pm
Forum: Other Game Design
Topic: add planet destroyer cannon ?
Replies: 40
Views: 3178

Re: add planet destroyer cannon ?

Something I was not expecting was the requirement to click Destroy at the planet each turn, especially after the special is placed. I've started working on this, but need a little help. My plan is to refresh a planet destruction order if (a) the ship has not been destroyed, (b) still in the system,...
by o01eg
Fri Sep 29, 2017 7:26 pm
Forum: General Discussion
Topic: Sourceforge issues
Replies: 10
Views: 1279

Re: Sourceforge issues

What about use github's releases?
by o01eg
Thu Sep 21, 2017 3:55 am
Forum: General Discussion
Topic: Multiplayer server up
Replies: 56
Views: 28341

Re: Multiplayer server up

Dilvish wrote:
o01eg wrote:Only 1 AI allowed.
Is that an enforced rule, or just a guideline? Or maybe more specifically a SMAC rule but just a guideline for anyone else? Any idea what is the reasoning behind it?
It's enforced rule due memory limitation. Each either server or AI process requires no less than 150 MB RAM.
by o01eg
Tue Sep 19, 2017 10:08 pm
Forum: General Discussion
Topic: Multiplayer server up
Replies: 56
Views: 28341

Multiplayer server up

After several week of polishing network code it's happening. First public multiplayer Freeorion server! Join to freeorion-test.dedyn.io at default port and wait for the other players to play. Based on 0.4.10.1 Release Candidate 3. There are should be at least 2 human players to start the game. 4 AI ...
by o01eg
Wed Sep 13, 2017 5:03 am
Forum: Scripting & Balancing
Topic: GameRule idea re FOCS
Replies: 4
Views: 5297

Re: GameRule idea re FOCS

GameRule value also distributed itself in the multiplayer game so the host doesn't distribute full content if only GameRule values are changed.
by o01eg
Tue Sep 12, 2017 8:45 pm
Forum: Scripting & Balancing
Topic: GameRule idea re FOCS
Replies: 4
Views: 5297

Re: game rule to disallow doomsday weapons

I think it would be useful if game rules accept FOCS scripts. I can't really figure out what you are meaning there. If you can clarify your idea, it sounds like it should have a thread of its own. Allow to enter string which will be processed by FOCS interpretator. So the host can provide more comp...
by o01eg
Tue Sep 12, 2017 5:21 pm
Forum: Scripting & Balancing
Topic: GameRule idea re FOCS
Replies: 4
Views: 5297

GameRule idea re FOCS

I think it would be useful if game rules accept FOCS scripts.
by o01eg
Sat Aug 26, 2017 9:21 am
Forum: Programming
Topic: Let's move freeorion from C to HTML5/JS/Canvas/WebSockets
Replies: 11
Views: 8348

Re: Let's move freeorion from C to HTML5/JS/Canvas/WebSocket

There are possible to write web-server-2-freeorion-client proxy same way it done in freeciv-web.
by o01eg
Fri Aug 04, 2017 6:37 pm
Forum: Programming
Topic: Conditional digest-library depenency
Replies: 7
Views: 6201

Re: Conditional digest-library depenency

Ah ok, now I understand. However, what you're talking about here is the authentication required for a "meta-server": a server that allows you to create/spawn and manage games, and where the host not necessarily sits directly in front of the server machine (meaning, a remote game server). Yep. Altho...
by o01eg
Mon Jul 31, 2017 5:49 pm
Forum: Programming
Topic: Conditional digest-library depenency
Replies: 7
Views: 6201

Re: Conditional digest-library depenency

@ o01eg, the question is, what exactly is it you want to achieve? Authentication only makes sense if you want to restrict access to shared resources/assets. So, my guess is you want to make sure no player can take the save file of a game they've been playing with other human players, and try to che...
by o01eg
Sun Jul 30, 2017 9:24 am
Forum: Programming
Topic: Conditional digest-library depenency
Replies: 7
Views: 6201

Re: Conditional digest-library depenency

> That's out of scope for this game.

Why? Most multiplayer games supports authentication for players.
by o01eg
Sun Jul 30, 2017 8:32 am
Forum: Programming
Topic: Conditional digest-library depenency
Replies: 7
Views: 6201

Conditional digest-library depenency

I'm going to implement digest authentication based on algorithm described in https://tools.ietf.org/html/rfc7616 and sha265 digest. Which library better to use for cross-platform as it should be used on both server and client side and should be added to freeorion-sdk? I propose to use Crypto++ but m...
by o01eg
Fri Apr 07, 2017 5:07 pm
Forum: Programming
Topic: Let's move freeorion from C to HTML5/JS/Canvas/WebSockets
Replies: 11
Views: 8348

Re: Let's move freeorion from C to HTML5/JS/Canvas/WebSocket

You are welcome to implement it.
by o01eg
Fri Apr 07, 2017 5:06 pm
Forum: Other Game Design
Topic: Implement life after death
Replies: 5
Views: 1162

Re: Implement life after death

There is no need in mysterious stuff in the sci-fi game.
by o01eg
Mon Feb 20, 2017 8:47 am
Forum: Other Game Design
Topic: more uses for system circles
Replies: 3
Views: 732

Re: more uses for system circles

I prefer to see something new, what wasn't displayed on the map, like systems where happened events from SitRep.