Search found 663 matches

by o01eg
Mon Oct 16, 2017 1:29 pm
Forum: Programming
Topic: Role-based authorization model.
Replies: 5
Views: 5815

Role-based authorization model.

I'm preparing authorization model of the game after authentication was implemented and accepted. I could distinguish several roles: ROLE_HOST - Can save and load games. Edit other player settings. Stop server. ROLE_MODERATOR - Can attend game as a Moderator. ROLE_PLAYER - Can attend game as a Player...
by o01eg
Thu Oct 12, 2017 4:33 am
Forum: Support
Topic: multiplayer : black screen when joining a multiplayer game
Replies: 5
Views: 5336

Re: multiplayer : black screen when joining a multiplayer ga

Latest test builds shows error if you try to connect to already started game.

Yes, it's still much work in the multiplayer system to do.
by o01eg
Wed Oct 11, 2017 4:16 am
Forum: Support
Topic: multiplayer : black screen when joining a multiplayer game
Replies: 5
Views: 5336

Re: multiplayer : black screen when joining a multiplayer ga

How do you host the game before joining?
by o01eg
Sat Oct 07, 2017 6:07 pm
Forum: Other Game Design
Topic: add planet destroyer cannon ?
Replies: 40
Views: 2818

Re: add planet destroyer cannon ?

Do you want to decrement countdown by Order system?

Is it possible to have a planet trait "Destroy Countdown n" which automatically move to "Destroy Countdown n-1" each turn?
by o01eg
Thu Oct 05, 2017 7:40 pm
Forum: Other Game Design
Topic: add planet destroyer cannon ?
Replies: 40
Views: 2818

Re: add planet destroyer cannon ?

I get lots of these: 1>ServerApp.obj : error LNK2001: Nicht aufgelöstes externes Symbol ""public: static class HumanClientApp * __cdecl HumanClientApp::GetApp(void)" ([email protected]@@[email protected])". 1>ServerApp.obj : error LNK2001: Nicht aufgelöstes externes Symbol ""public: virtual void __thi...
by o01eg
Thu Oct 05, 2017 5:53 pm
Forum: Other Game Design
Topic: add planet destroyer cannon ?
Replies: 40
Views: 2818

Re: add planet destroyer cannon ?

Something I was not expecting was the requirement to click Destroy at the planet each turn, especially after the special is placed. I've started working on this, but need a little help. My plan is to refresh a planet destruction order if (a) the ship has not been destroyed, (b) still in the system,...
by o01eg
Fri Sep 29, 2017 7:26 pm
Forum: General Discussion
Topic: Sourceforge issues
Replies: 10
Views: 1184

Re: Sourceforge issues

What about use github's releases?
by o01eg
Thu Sep 21, 2017 3:55 am
Forum: General Discussion
Topic: Multiplayer server up
Replies: 54
Views: 25678

Re: Multiplayer server up

Dilvish wrote:
o01eg wrote:Only 1 AI allowed.
Is that an enforced rule, or just a guideline? Or maybe more specifically a SMAC rule but just a guideline for anyone else? Any idea what is the reasoning behind it?
It's enforced rule due memory limitation. Each either server or AI process requires no less than 150 MB RAM.
by o01eg
Tue Sep 19, 2017 10:08 pm
Forum: General Discussion
Topic: Multiplayer server up
Replies: 54
Views: 25678

Multiplayer server up

After several week of polishing network code it's happening. First public multiplayer Freeorion server! Join to freeorion-test.dedyn.io at default port and wait for the other players to play. Based on 0.4.9 Release. There are should be at least 2 human players to start the game. 5 AI allowed. Sends ...
by o01eg
Wed Sep 13, 2017 5:03 am
Forum: Scripting & Balancing
Topic: GameRule idea re FOCS
Replies: 4
Views: 5030

Re: GameRule idea re FOCS

GameRule value also distributed itself in the multiplayer game so the host doesn't distribute full content if only GameRule values are changed.
by o01eg
Tue Sep 12, 2017 8:45 pm
Forum: Scripting & Balancing
Topic: GameRule idea re FOCS
Replies: 4
Views: 5030

Re: game rule to disallow doomsday weapons

I think it would be useful if game rules accept FOCS scripts. I can't really figure out what you are meaning there. If you can clarify your idea, it sounds like it should have a thread of its own. Allow to enter string which will be processed by FOCS interpretator. So the host can provide more comp...
by o01eg
Tue Sep 12, 2017 5:21 pm
Forum: Scripting & Balancing
Topic: GameRule idea re FOCS
Replies: 4
Views: 5030

GameRule idea re FOCS

I think it would be useful if game rules accept FOCS scripts.
by o01eg
Sat Aug 26, 2017 9:21 am
Forum: Programming
Topic: Let's move freeorion from C to HTML5/JS/Canvas/WebSockets
Replies: 11
Views: 8016

Re: Let's move freeorion from C to HTML5/JS/Canvas/WebSocket

There are possible to write web-server-2-freeorion-client proxy same way it done in freeciv-web.
by o01eg
Fri Aug 04, 2017 6:37 pm
Forum: Programming
Topic: Conditional digest-library depenency
Replies: 7
Views: 6004

Re: Conditional digest-library depenency

Ah ok, now I understand. However, what you're talking about here is the authentication required for a "meta-server": a server that allows you to create/spawn and manage games, and where the host not necessarily sits directly in front of the server machine (meaning, a remote game server). Yep. Altho...
by o01eg
Mon Jul 31, 2017 5:49 pm
Forum: Programming
Topic: Conditional digest-library depenency
Replies: 7
Views: 6004

Re: Conditional digest-library depenency

@ o01eg, the question is, what exactly is it you want to achieve? Authentication only makes sense if you want to restrict access to shared resources/assets. So, my guess is you want to make sure no player can take the save file of a game they've been playing with other human players, and try to che...