Search found 5323 matches

by Vezzra
Wed Aug 12, 2020 8:55 am
Forum: FreeOrion Project
Topic: Online voice chat meeting, Wednesday August 12th 2020
Replies: 4
Views: 96

Online voice chat meeting, Wednesday August 12th 2020

Sorry for the delayed announcement, due to the issues with our forum I haven't been able to do that yesterday. Our next online voice chat meeting will happen today, Wednesday August 12th 2020, 6pm UCT (or 8pm Vienna/Berlin time). As usual conducted via Jitsi, at the usual room: https://meet.jit.si/T...
by Vezzra
Sun Aug 09, 2020 3:36 pm
Forum: FreeOrion Project
Topic: 0.5 roadmap
Replies: 22
Views: 786

Re: 0.5 roadmap

I personally would like to see the mechanic come first. With values/ideals as a foundation I think we are in a much more solid place to build from. For now values/ideals could directly effect stability, instead of effecting opinion and then having opinion effect stability. Designing and implementin...
by Vezzra
Sun Aug 09, 2020 3:25 pm
Forum: Other Game Design
Topic: Empire Types - "Origins"
Replies: 42
Views: 1303

Re: Empire Types - "Origins"

Just in case, I don't consider "clustered" disconnected empires that do not entangle within enemy supply lines, since that seems like a rather uninteresting scenario: nothing to win from not using supply connection, just a bizarre case. Haven't thought much about what other kinds of supply disconne...
by Vezzra
Sun Aug 09, 2020 2:36 pm
Forum: Other Game Design
Topic: Empire Types - "Origins"
Replies: 42
Views: 1303

Re: Empire Types - "Origins"

Ophiuchus wrote: Mon Aug 03, 2020 11:07 amStill what we have now seems more KISS.
What we have now is inadequate, IMO.
by Vezzra
Sun Aug 09, 2020 2:34 pm
Forum: Other Game Design
Topic: Empire Types - "Origins"
Replies: 42
Views: 1303

Re: Empire Types - "Origins"

Ok, I'll try to address the various questions and concerns that have been raised: First, and most importantly, I think I need to clarify or state more clearly what the fundamental design goals of the proposals are: The decision about what kind of game I want to play/which fundamental strategy I want...
by Vezzra
Sun Aug 09, 2020 12:24 pm
Forum: FreeOrion Project
Topic: 0.5 roadmap
Replies: 22
Views: 786

Re: 0.5 roadmap

I was mainly interested in incorporating the idea of values/categories for species that match to ideals/categories for policies. I think that would provide a good framework for players to make judgments about policy selection, and for programmers to set the system up; as opposed to randomly assigni...
by Vezzra
Sun Aug 09, 2020 12:11 pm
Forum: Other Game Design
Topic: Influence mechanics brainstorming
Replies: 45
Views: 1059

Re: Influence mechanics brainstorming

Multiplanet systems are already the preferred ones. Is some dev not believing that? Of course multiplanet systems are preferable, but I don't think that's the point here - at least, as far as I understood the original proposal (back in one of those old threads discussing colony influence maintenanc...
by Vezzra
Sun Aug 09, 2020 11:31 am
Forum: Other Game Design
Topic: Influence mechanics brainstorming
Replies: 45
Views: 1059

Re: Influence mechanics brainstorming

Here's an idea, for a non hard limit... Assuming I understand your suggestion correctly, that would only be a non-hard-cap in the very technical sense of the word. But it would still result in a dynamic where growing an empire beyond a certain size doesn't have any benefits anymore, because althoug...
by Vezzra
Sun Aug 09, 2020 11:19 am
Forum: Other Game Design
Topic: Influence mechanics brainstorming
Replies: 45
Views: 1059

Re: Influence mechanics brainstorming

Good enough to try out. You mean a planetary effect based on the local IP meter? Yes. I also first thought of having a dedicated focus - but then I thought that the role is pretty narrow and defense is underused and also in real life the most common way to suppress is by constructing and preparing ...
by Vezzra
Tue Aug 04, 2020 8:26 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 638
Views: 145096

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2020-08-04.0b407ff) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Tue Aug 04, 2020 8:26 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 583
Views: 163134

Re: Recent Windows Builds

New test build (build 2020-08-04.0b407ff) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.
by Vezzra
Sun Aug 02, 2020 6:30 pm
Forum: Support
Topic: Diplomacy? Espionage? Trade?
Replies: 9
Views: 4949

Re: Diplomacy? Espionage? Trade?

Diplomacy is lackluster. It would be more correct to say diplomacy is only very rudimentary implemented yet. Only some very basic stuff is possible at all, of course it's lackluster. And it will be for quite a while until we get around to really flesh out this part of the game. First the game mecha...
by Vezzra
Sun Aug 02, 2020 6:24 pm
Forum: Other Game Design
Topic: Influence and Species
Replies: 22
Views: 451

Re: Influence and Species

I don't think that telepathic species should automatically get good influence. I especially don't think that non hive-mind telepathic species would be any better at holding an empire together than any other species. Maybe not "automatically" (meaning "always"), but in most cases it makes sense that...
by Vezzra
Sun Aug 02, 2020 6:14 pm
Forum: Other Game Design
Topic: Influence and Species
Replies: 22
Views: 451

Re: Influence and Species

Maybe if there's internal and external Influence as Vezzra proposed they can have good internal and bad external ? Um, to clear up potential misunderstandings: I do not propose to actually do that (way to complicated) - I just said that unless if we do something like that, having species that e.g. ...
by Vezzra
Sun Aug 02, 2020 6:08 pm
Forum: Other Game Design
Topic: Influence and Species
Replies: 22
Views: 451

Re: Influence and Species

I guess B is Xenophobic, but current Xenophobic trait works differently, by proximity to other species. However, it's been always a source of balance problems (at least the xenophobic&self-sustaining combo), and it makes sense to rework it to operate over influence or stability rather than directly...