Search found 5173 matches

by Vezzra
Sat Jan 28, 2012 10:32 pm
Forum: Support
Topic: AI empires don't do nothing
Replies: 53
Views: 2900

Re: AI empires don't do nothing

eleazar wrote:...Vezza:
I'll try it when it's ready...
Upload finished. Posted link here.
by Vezzra
Sat Jan 28, 2012 10:24 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 618
Views: 139625

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New build of SVN 4625 available. This build has no python issues, at least on my system... (EDIT: fixed typo in SVN revision number).

Download here. EDIT: Download no longer available.
by Vezzra
Sat Jan 28, 2012 9:41 pm
Forum: Support
Topic: AI empires don't do nothing
Replies: 53
Views: 2900

Re: AI empires don't do nothing

... HINT For easier testing remove the "/*" and "*/" from species.txt. This will enable the species "Super-Testers", which have a vision range that encompasses most galaxies. Oh, thanks! I just tried that, works great. I now can report that all AI empires move their ships around, try to use their t...
by Vezzra
Sat Jan 28, 2012 9:10 pm
Forum: Support
Topic: AI empires don't do nothing
Replies: 53
Views: 2900

Re: AI empires don't do nothing

Ok, I just started to look into the matter. First thing I tried was updating to latest SVN (r4625), making a build for that revision and run a test game. Interestingly, everything worked just fine - that is, like it has been working before. I just played 9 turns, but I encountered 2 scouts from an A...
by Vezzra
Thu Jan 26, 2012 9:45 pm
Forum: Other Game Design
Topic: Removing Food?
Replies: 145
Views: 5086

Re: Removing Food?

eleazar wrote:We could redefine the "food" into something more generally applicable to robots and silicoids, etc. (and i think we should really look into it) weather or not me make those other changes.
"consumables"?
by Vezzra
Thu Jan 26, 2012 9:41 pm
Forum: Support
Topic: AI empires don't do nothing
Replies: 53
Views: 2900

Re: AI empires don't do nothing

Ok, I played a bit and discovered that AI still doesn't do much. Around turn 250, AI had around 3-4 planets, 10 ships and didn't do much. Is it normal (scripts aren't developed yet)? When you play against AI does it look the same? Yes to all of that. The AI scripts are very unfinished and work in p...
by Vezzra
Thu Jan 26, 2012 9:36 am
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 618
Views: 139625

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

...By appropriate, I meant in accordance with the previous post on the subject... Oh, sorry! I obviously misunderstood, I thought by "appropriate" you meant an "appropriate RC2 version string", so I should make an exception and put the "RC2" in. Well, my mistake, I blame me not being a native speak...
by Vezzra
Thu Jan 26, 2012 8:31 am
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 618
Views: 139625

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

I'm going to call 4617 v0.4-RC2, so could you make another bundle (with appropriate version strings) ? Ok, I made a build of SVN 4617 with version string "v0.4-RC2 [SVN 4617] Xcode 3". EDIT: Changed version string to "v0.4 [SVN 4617] Xcode 3" and reuploaded the file. DOWNLOAD HERE. EDIT#2: Download...
by Vezzra
Wed Jan 25, 2012 10:26 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 618
Views: 139625

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New build available (SVN 4615). Download here. EDIT: Download no longer available.
by Vezzra
Tue Jan 24, 2012 9:19 pm
Forum: Support
Topic: Turn Slowdown After ~100 Turns / Combat Oddities
Replies: 28
Views: 1627

Re: Turn Slowdown After ~100 Turns

Have you observed that sort of bug, or are you just guessing? Just guessing. It came to my mind when I read that this apparently happened even in undefended systems. First I thought that might be just that, the AI having researched System Defense Mines. But then I checked and saw that the damage de...
by Vezzra
Tue Jan 24, 2012 8:39 pm
Forum: Support
Topic: Turn Slowdown After ~100 Turns / Combat Oddities
Replies: 28
Views: 1627

Re: Turn Slowdown After ~100 Turns

...I thought something might be wrong with the AIs. I sent ships to conquer them, and even when the ships had high health (80-100) they were completely destroyed within 2-3 turns, sometimes when there were no defending ships. Just a thought: Maybe the AI has researched "System Defense Mines", and t...
by Vezzra
Mon Jan 23, 2012 7:45 am
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 618
Views: 139625

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

Geoff the Medio wrote:In future, just call it "v0.4 [SVN 46##] XCode 3", (replacing ## as appropriate) so that if there are no issues, I can just rename the file to make a v0.4 release; I don't want to have to download a new file just to get rid of the -RC# in the application title...
All right :)
by Vezzra
Sun Jan 22, 2012 9:11 pm
Forum: Support
Topic: Merging fleets while in transit Crashes FO
Replies: 6
Views: 527

Re: Merging fleets while in transit Crashes FO

Geoff the Medio wrote:...Let me know once a new OSX build is available to test...
New build available (SVN 4601). See this post.
by Vezzra
Sun Jan 22, 2012 9:08 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 618
Views: 139625

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New FO build for SVN 4601 available.

Download here. EDIT: Download no longer available.
by Vezzra
Thu Jan 19, 2012 9:44 pm
Forum: Scripting & Balancing
Topic: Cultural Archives giving bonus to ground troops?
Replies: 2
Views: 477

Re: Cultural Archives giving bonus to ground troops?

I thought it was reasonable for a population to be extra motivated to defend the location of all their cultural history and knowledge or their ancestral homeland. If you look at it from this point of view, that certainly makes sense. So this troop bonus isn't just to make invasions of homeworlds at...