Search found 5323 matches

by Vezzra
Sun Sep 06, 2020 10:36 am
Forum: Other Game Design
Topic: Formalizing War and Peace
Replies: 1
Views: 456

Re: Formalizing War and Peace

Som interesting ideas, reminds be of the way war is handled in Paradox grand strategy games (maybe you took your inspiration for this from Stellaris? ;)). The intention behind Paradox war mechanics and, I assume, also your suggestions here is to try to counter the in most cases decisive outcome of w...
by Vezzra
Sun Sep 06, 2020 10:09 am
Forum: FreeOrion Project
Topic: 0.4.10 release
Replies: 81
Views: 5002

Re: 0.4.10 release

What about 0.4.10.1 release? Well, I had to wait for all issues to be addressed, which is almost done - the only thing left is cherry picking #3159 , which I couldn't do because of merge conflicts (see my comment here ). Geoff has made an attempt (commit df73fb4 , but we need you to review that and...
by Vezzra
Sun Sep 06, 2020 9:48 am
Forum: Other Game Design
Topic: Influence mechanics brainstorming
Replies: 45
Views: 1059

Re: Influence mechanics brainstorming

In principal it's just a name but why not keep it "happiness" :wink: What Oberlus said. "Stability" basically includes "Happiness". We could make a more sophisticated and complex mechanic and try to model the various factors that contribute to stability separately (happiness, police forces, etc.) a...
by Vezzra
Tue Sep 01, 2020 7:07 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 638
Views: 145096

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2020-09-01.71b5d25) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Tue Sep 01, 2020 7:07 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 583
Views: 163134

Re: Recent Windows Builds

New test build (build 2020-09-01.71b5d25) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.
by Vezzra
Mon Aug 31, 2020 11:05 am
Forum: FreeOrion Project
Topic: 0.5 roadmap
Replies: 22
Views: 786

Re: 0.5 roadmap

Now that I have taken a look at the existing policies themselves, I have to conceded to your point. We probably won't be ready to implement a system of values and ideals for a while and it would take a lot of re-working of the policy system as it stands. For the record: I actually do believe that, ...
by Vezzra
Fri Aug 28, 2020 12:39 pm
Forum: Other Game Design
Topic: Empire Types - "Origins"
Replies: 42
Views: 1303

Re: Empire Types - "Origins"

I'm still a bit wary that your Origins would railroad the player in a pre-defined style rather than give him full flexibility. And even if he's the one that chooses his railroad, it's still a railroad and so imho something we should avoid. Agreed. But then, that's a matter how you set up the differ...
by Vezzra
Fri Aug 28, 2020 11:10 am
Forum: Other Game Design
Topic: Empire Types - "Origins"
Replies: 42
Views: 1303

Re: Empire Types - "Origins"

Yes that is a solution, but also boring. I find it far more interesting to have different starting challenges, where the solution for single player is to allow for acquiring the necessary tools and growing into the situation. Well, in that case it's desired that your choices at game setup might tur...
by Vezzra
Wed Aug 26, 2020 9:36 am
Forum: FreeOrion Project
Topic: Online voice chat meeting, Wednesday August 26th 2020
Replies: 0
Views: 141

Online voice chat meeting, Wednesday August 26th 2020

Sorry, I almost forgot to announce our next online voice chat meeting, which will happen today (Wednesday August 26th 2020). Usual time (6pm UCT or 8pm Vienna/Berlin time) and Jitsi room: https://meet.jit.si/ThoroughNovembersConvertPossibly There isn't much of an agenda so far, the only thing I can ...
by Vezzra
Wed Aug 26, 2020 9:25 am
Forum: Other Game Design
Topic: Should NO_INFLUENCE species have influence upkeep?
Replies: 10
Views: 467

Re: Should NO_INFLUENCE species have influence upkeep?

Lets have one kind of upkeep for all kind of species until we find out we have gaming needs for different kinds. I'm leaning toward agreeing with this. Having different basic upkeep costs for different species is something I wouldn't include in the first iteration, as tempting as that concept might...
by Vezzra
Wed Aug 26, 2020 9:12 am
Forum: Other Game Design
Topic: Empire Types - "Origins"
Replies: 42
Views: 1303

Re: Empire Types - "Origins"

I think I could buy into Origins providing some assets the other empires could unlock/build in early game if those invested. It would be similar to give all empires e.g. 120RP to buy a starting set before turn 1. That's more or less the idea. Although I'm not opposed to have Origins that provide mo...
by Vezzra
Tue Aug 25, 2020 6:49 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 638
Views: 145096

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2020-08-25.8119c36) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Tue Aug 25, 2020 6:48 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 583
Views: 163134

Re: Recent Windows Builds

New test build (build 2020-08-25.8119c36) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.
by Vezzra
Mon Aug 24, 2020 4:10 pm
Forum: Translations
Topic: German Translation
Replies: 153
Views: 47401

Re: German Translation

drkosy wrote: Fri Aug 21, 2020 8:32 am Nur zur Info, in der deutschen Übersetzung fehlt eine ganze Menge
Und das, was da ist, ist vermutlich zu einem nicht unbeträchtlichen Teil überholt. Die deutsche Übersetzung wurde schon lange nicht mehr aktualisiert, eine "Generalüberholung" ist wohl unumgänglich... ;)
by Vezzra
Mon Aug 24, 2020 4:07 pm
Forum: Programming
Topic: Potential GiGi replacements: Godot
Replies: 8
Views: 318

Re: Potential GiGi replacements: Godot

I contribute to Godot's documentation. Were there any specific pages you found lacking that could be improved? As far as I can tell, the Godot documentation is quite good. As with all open source projects in active development, there certainly is enough room for improvement. I can't really point to...