Search found 1060 matches

by Impaler
Thu Oct 27, 2005 6:01 pm
Forum: Other Game Design
Topic: Government/Leaders Idea
Replies: 26
Views: 3150

I agree in principle that the player dosn't realy want to give up control to AI's BUT Vic's idea makes me think about how Players interact with each other. It might be very interesting to have options like the ones he proposes in Empire Diplomacy. One player is essentialy surendering some of their c...
by Impaler
Thu Oct 27, 2005 5:49 pm
Forum: Other Game Design
Topic: The Traits of a Populous
Replies: 20
Views: 2588

I think Utilae had some proposals along a similar line of though for the Experience level of troops, the most elite highly trained troops/ship crews could be produced only in the heat of battle. This seems a bit more natural and fair then a rather arbitary number saying "you cant invent stellar conv...
by Impaler
Wed Oct 26, 2005 5:09 pm
Forum: Other Game Design
Topic: Terraforming and different species
Replies: 27
Views: 3117

I kind of like Goeff's idea of mixed populations still visable and accessable to the player, doing it all "under the hoo" as Utillae proposes is indeed a simpler mean but we loss many of the nuances of multi-racial empire. Without some proportional representation of a planets population their no mea...
by Impaler
Sat Oct 22, 2005 7:21 pm
Forum: Other Game Design
Topic: Wheel of EP Thoughts
Replies: 38
Views: 9997

I am in favor of Big "chunky" changes in planet type. Descrete easily identifiable information is very desirable and we and already put a lot of work in the GUI for telling the player what the Environment of a planet is, adding minutia of half this half that will confuse the issue unessarily. When a...
by Impaler
Fri Oct 07, 2005 8:37 pm
Forum: Other Game Design
Topic: Should spaceships be the only way to travel between planets.
Replies: 16
Views: 2616

Another way to have a "no ship" race would be to make it a Unique racial ability due to the aliens being "Trans-Dimentional" or some such tthing. This wouldnt realy prevent them from building ships but it would basicaly remove the need. Another interesting idea could be a race that plays the game wi...
by Impaler
Fri Oct 07, 2005 11:27 am
Forum: Graphics
Topic: *cough wheeze gasp*
Replies: 1
Views: 3150

Nice work the stars seem to be grouped into globular clusters, It would be nice to see more artwork that represents a different region of space such as the galactic core or far out at the edge of the galactic disc.
by Impaler
Fri Oct 07, 2005 11:14 am
Forum: Other Game Design
Topic: Attention Grabber
Replies: 8
Views: 2485

I think this will be a great feature to extend and strengthen Sit-Reps. I offten have difficulty remembering the location of partiuclar events after I have viewed the Sit Reps in Stars!. When the player is viewing their Sit-Rep reports they should have some option buttons on how to close the Rep. "C...
by Impaler
Thu Sep 08, 2005 10:11 pm
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 12228

Rather the tags which will cause the game AI to perform upgrades perhaps a simpler passive tag that the player puts on their fleets/taskforces/ships and is simply their to remind the player, kind of a quick mental note kind of thing "That ship needs an upgrade". Lots of times I know I need to do som...
by Impaler
Wed Aug 31, 2005 9:52 am
Forum: Other Game Design
Topic: Time within turns.
Replies: 15
Views: 2354

I had an idea for just this kind of thing, my idea is to give the Turn a single Decimal place which would represent the "combat turn". 10 combat turns equal 1 game turn. All Arival times and Build times are expressed in X . Y with X being full turns and Y being the Combat turns. So for example if my...
by Impaler
Wed Aug 31, 2005 9:36 am
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 12228

Perhaps different styles of Upgrading would be some of the key differences between different Engine types. Some are instant and Free and others cost money. For example PSI drives consist of a telepathic psionic "Steerman" who folds space with their mind. The better the steerman the faster/farther th...
by Impaler
Wed Aug 24, 2005 5:12 pm
Forum: Other Game Design
Topic: Conquering colonised planets - culture,assimilation,genocide
Replies: 24
Views: 3979

Agree cross species breeding ala StarTrek should be rulled out. It just stretches belivablity too much. I realy like the Exile idea, reminds me of HomeWorld. I think this would best be handled by having the player give starships (old rusty slow ones ofcorse) to the Exiles. These ships are then under...
by Impaler
Mon Aug 22, 2005 4:29 pm
Forum: FreeOrion Project
Topic: System Names
Replies: 6
Views: 2825

How about No name untill a system is colonized or claimed. Also if we implement Secors we could name stars by theirs Secotor for example the Antioch Sector contains... Antioch Alpha Antioch Beta Antioch Gama ect ect ect Planets would be numbered so inside Antioch Alpha you have Antioch Alpha I Antio...
by Impaler
Tue Aug 16, 2005 6:09 pm
Forum: Story
Topic: Hostile lifeform list
Replies: 17
Views: 6615

Nice stuff, the Lotusweed reminds me of a Episode of StarTrek with a sun-flower looking plant that blast polen at people and makes them Hippies. Even Spock and Kirk were affected the only cure was to make a person angry. Some other trek monsters though could be used. That Virus that made all Adults ...
by Impaler
Fri Aug 12, 2005 3:30 pm
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 12228

This would be very nice and help making things more interesting Mk I, Mk II, Mk III Drives. Key differences in How the different Drive systems operate and their relative advantages in Cost/Speed/Size/Power-requirements ect would add a lot of interesting choices to ship design. I see a situation ware...
by Impaler
Wed Aug 03, 2005 7:18 am
Forum: Other Game Design
Topic: Sectors (illustated with jpg)
Replies: 52
Views: 9653

Its not MONOPOLY their shouldnt be an emphisis on controling a whole sector, Their is a Capital that acts as a "mini Orion/Artifact world" in each sector to encourage exploration but their are no "people" of the sector. The Sector represents the remains of an Anchient Orion era empire that has vanis...