Search found 143 matches

by Dart00_Tech
Thu Feb 23, 2012 4:09 am
Forum: Support
Topic: White Squares Text
Replies: 3
Views: 281

Re: White Squares Text

This is a video driver issue which has been reported several times before . The solution is to update the video drivers, making sure to get them from the card or machine manufacturer, not Windows Update. If no updated drivers are available, we can't help. I think they are the newest ones...oh well....
by Dart00_Tech
Thu Feb 23, 2012 12:40 am
Forum: Support
Topic: White Squares Text
Replies: 3
Views: 281

White Squares Text

My friend is trying to install FO .4 RC3 (B:4632) so she can play with me. Shes running Windows Vista. She installed it but when she goes to load it she gets this: http://img850.imageshack.us/img850/1321/pic1qn.jpg http://img641.imageshack.us/img641/6624/pic2dr.jpg It installed with Admin Privileges...
by Dart00_Tech
Mon Feb 20, 2012 6:33 pm
Forum: Other Game Design
Topic: Shipyard Defenses?
Replies: 7
Views: 528

Re: Shipyard Defenses?

Ya, that would work too....Maybe a PP tooltip?

Also eleazar was talking about drastically cutting back and/or consolidating the ridiculous amount of shipyard modules....Maybe the Drydock could be one of them that gets absorbed into the capabilities of the shipyard.
by Dart00_Tech
Mon Feb 20, 2012 9:15 am
Forum: Other Game Design
Topic: Shipyard Defenses?
Replies: 7
Views: 528

Re: Shipyard Defenses?

another suggestion around the same topic. When ever I "do" build a shipyard, I always find myself building a drydock for it next, mainly for its repair ability. Its kinda annyoing making the sipyard, waiting few turns for it to finish then go back and make a drydock (the site rep announcement for th...
by Dart00_Tech
Mon Feb 20, 2012 8:57 am
Forum: General Discussion
Topic: Why do I have to DMZ to play online?
Replies: 2
Views: 772

Re: Why do I have to DMZ to play online?

Ahhh....*feels so stupid....*

Ill post a multiplayer playtest report soon.
by Dart00_Tech
Mon Feb 20, 2012 6:54 am
Forum: General Discussion
Topic: Why do I have to DMZ to play online?
Replies: 2
Views: 772

Why do I have to DMZ to play online?

I setup port forwarding for Port 1234 like the Wiki says, Opened Port 1234 on my firewall. I gave her my IP and she could Ping my router so I knew we had a connection. Things seemed good to go. Until she tried to connect that is...it timed out. I then put my computer in the DMZ using my router and t...
by Dart00_Tech
Sun Feb 19, 2012 5:42 pm
Forum: General Discussion
Topic: Effects?
Replies: 38
Views: 1894

Re: Effects?

Ill base my next set of edits off SVN to make life easier.
by Dart00_Tech
Sun Feb 19, 2012 9:39 am
Forum: Other Game Design
Topic: Shipyard Defenses?
Replies: 7
Views: 528

Re: Shipyard Defenses?

Ya, that works to, just sometimes ships can be running a lil short, esp if they are being destroyed faster then built and a smidge of extra firepower never hurts.
by Dart00_Tech
Sun Feb 19, 2012 7:12 am
Forum: Other Game Design
Topic: Shipyard Defenses?
Replies: 7
Views: 528

Shipyard Defenses?

This is something iv been meaning to bring up for a while.... When we first start out in the game, say we colonize a planet...and build a shipyard (and usually a drydock). Then a monster or enemy scout decides to rain on our parade by blockading our supply lines. (Speaking of which, could we get a s...
by Dart00_Tech
Sat Feb 18, 2012 5:51 am
Forum: General Discussion
Topic: Macros!
Replies: 26
Views: 1752

Re: Features for post v0.4

Just need to make sure Dart00_Tech isn't working on that particular part too :wink: Haha, Nah, Im just working on attempting to refine the English string-table. Im currently waiting on a deciion if my last edit will be committed or not...in the mean time im working on some more icons....I was think...
by Dart00_Tech
Fri Feb 17, 2012 9:35 pm
Forum: General Discussion
Topic: Effects?
Replies: 38
Views: 1894

Re: Effects?

Could you just quote the part of a post you're replying to, rather than the whole thing? Because "current" doesn't describe the function of a "target" meter, and there are already "current" meters which are what actually track the state of things in game (eg. how much shields a ship has at the mome...
by Dart00_Tech
Fri Feb 17, 2012 9:15 pm
Forum: General Discussion
Topic: Effects?
Replies: 38
Views: 1894

Re: Effects?

Then why don't we just call them "Current" and "Maximum"? Call what that? I don't understand your question, but I think that's because your question is based on you not understanding what I wrote. ....Depending on how it is supposed to work the "meat" of an effect sometimes appears in different .tx...
by Dart00_Tech
Fri Feb 17, 2012 9:08 pm
Forum: General Discussion
Topic: Macros!
Replies: 26
Views: 1752

Re: Features for post v0.4

Would it be useful to maintain a tree graphic, showing the basic relationship of script files, to aid new volunteers? Perhaps, but that sort of documentation tends to not actually be maintained very well, even if initially set up with good intentions. Maybe some comments at the top of the script fi...
by Dart00_Tech
Fri Feb 17, 2012 9:05 pm
Forum: General Discussion
Topic: Could we make a slight modification to infrastructure?
Replies: 7
Views: 730

Re: Could we make a slight modification to infrastructure?

And I think the required "presence of such opposition" for supply rarely comes up? That's basically what he's saying. In the future, such opposition will be present. I'm currently playing a test game, and I've found being able to move ships far out of resource supply range by using the logistics fo...
by Dart00_Tech
Fri Feb 17, 2012 8:48 pm
Forum: General Discussion
Topic: Effects?
Replies: 38
Views: 1894

Re: Effects?

Unless Target behaves in a way that justifies its use over Maximum , we should go with the latter imo. There are both target meter and maximum meters, and they have one major difference, which is that maximum meters are a maximum allowed value for the associated current meter, whereas target meter ...