Search found 72 matches

by Underling
Sat Apr 10, 2004 3:57 pm
Forum: Other Game Design
Topic: Buildings
Replies: 26
Views: 2882

I think that the Spartan method sounds promissing for FO as well, BUT I don't think you need to so casually discard the Civ/SMAC style buildings. What is really needed to minimize late game micro with a system like Civ's is nothing more than a dumb (ie- no AI) building plan system. If the player has...
by Underling
Fri Apr 09, 2004 4:12 am
Forum: Off-Topic
Topic: FreeOrion has gone commercial - Update: April Fools
Replies: 36
Views: 11102

:?: Will FreeOrion be a game one can download (for a price) and also play on their computer? Or, does solely for X-Box mean no PC Version? I have a PC, but would Absolutely Not buy an X-Box just to play Freeorion! Ummm..... the commercialization announcement was an April Fools day joke. Free Orion ...
by Underling
Tue Apr 06, 2004 9:03 pm
Forum: Other Game Design
Topic: Request: names for human fleets
Replies: 23
Views: 3767

Anyone up to task? :) You can just post partial lists here and then combine them when there's enough. OK. Here's some from Greek Mythology. Task Force.... Hyperion ,Helios, Prometheus, Scylla, Uranus, Cronos, Ares, Athena, Hades, Poseiden, Hephaestus, Artemis, Atlas, Hermes, Gaea, Minos, Argos, The...
by Underling
Mon Apr 05, 2004 2:46 pm
Forum: Design Archive
Topic: Public Review: Money
Replies: 64
Views: 47350

One more for Money. Most of the points I would have made were already stated. Ease of use, familiarity, money's primary purpose as a medium of exchange rather than being a secondary purpose of another resource, etc.... One more reason I'd like to add for the use of money is its simplicity. As I said...
by Underling
Sat Apr 03, 2004 8:13 pm
Forum: Graphics
Topic: request: starship renderings
Replies: 168
Views: 26871

Hi, Base 01 and Scout 01 are very nice. Colony 01, I don't know but to me it looks more like another Base Regards, Hatti I agree about base & scout. Pretty nice designs. As for Colony 01, I think it might just be an orientation issue for the model. It looks as if the picture has the engines down, t...
by Underling
Fri Apr 02, 2004 7:14 am
Forum: Graphics
Topic: Sidepanel and planetview UI
Replies: 213
Views: 23897

Also some small buttons under him Praise----Dismiss----Imprison----and--Execute :P This is a great idea! Just have the tone of each counciler chosen from a random list of councilor personalities (maybe 3 or 5 different attitudes?). Each time a counciler is removed, a new personality could come in. ...
by Underling
Fri Apr 02, 2004 4:58 am
Forum: Off-Topic
Topic: Goodbye
Replies: 10
Views: 3992

So ... what's this place all about then ? Good to see you again MauDib. How's life in the Neo-Cove? As for this place, it seems that the non-covers who were scarred and dissatisfied by the IGMoo fiasco deciced to take matters into their own hands and build a game more in line with what they wanted....
by Underling
Sat Mar 27, 2004 1:30 am
Forum: Graphics
Topic: Icons
Replies: 36
Views: 8602

i just couldn´t find a better solution for diplomacy... i thought maybe a signed contract, but it´s hard to do with just a few pixels... any other ideas? How about a folder with "Top Secret" or "Classified" stamped on it for espionage . I know the icon wouldn't be race specifc, but that sure would ...
by Underling
Thu Mar 25, 2004 6:30 pm
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 70900

Thanks, Krikkitone for the concise recap. So if I understand things correctly, each group could be boiled down to <GROSS OVERSIMPLIFICATION TAG>: No Money - stockpiles of everything would be used where most appropriate. Direct trade of Food/RP/PP/Minerals where needed and one or more type of resourc...
by Underling
Thu Mar 25, 2004 6:47 am
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 70900

The problem was in MOO2 there was No good reason to have Money and Production separate. how about these for Moo2 or FO: 1- KISS. Not for our game designers, not for our coders, but for the end user. Money is a universally recognizeable, simple concept that models purchase/economic power. Easy Recog...
by Underling
Fri Mar 19, 2004 6:02 pm
Forum: Graphics
Topic: triangles vs descriptive fleeticons
Replies: 41
Views: 10434

if the size of the dots represents the size of the fleet rather that the nuber of ships, it would seem more like you're looking at a radar, it seems like more useful information. So are you refering to total hull size in a fleet? 12 hull 1 ships(size 12) are a smaller dot than 4 hull 6 (size 24) an...
by Underling
Fri Mar 19, 2004 5:07 pm
Forum: FreeOrion Project
Topic: Multiplay suggestion
Replies: 5
Views: 2388

agree, that would be fine. multiplayer = community = fun. there´s already enough solo games of that type. Be careful of this type of statement. I know you're just expressing your own opinion here, but it isn't necessarily the opinion that everyone holds. I for one am eagerly anticipating the single...
by Underling
Fri Mar 19, 2004 4:26 am
Forum: Story
Topic: The Silexians
Replies: 22
Views: 7917

The Humans are descended from a subject race of the Orion Empire.. all the Orions themselves were byby. (although you could postulate the Orions also Modified themselves to Fit different environments, and different factions of Orions made the different races of Silexians) Oops :oops: . I stand corr...
by Underling
Thu Mar 18, 2004 6:29 am
Forum: Story
Topic: The Silexians
Replies: 22
Views: 7917

All excellent ideas, Krikkitone. I really did mean to convey the possible variability of the race when I wrote form = function in a post above. Numerous propulsion methods from legs (humanoid, spider-like, etc...), to treads to, well almost anything, could work well for the Silexians. Size and "inst...
by Underling
Wed Mar 17, 2004 7:07 am
Forum: Story
Topic: The Silexians
Replies: 22
Views: 7917

I like them, Im in the middle of doing planetary scenes but I think I could model these guys. I agree they could look like anything , but some generic ,recognizable comman form would be good too. Maybe curved surfaces to go with bio lovin character. When you think about it humans are interested in ...