Search found 72 matches
- Sun Oct 30, 2005 12:01 am
- Forum: General Discussion
- Topic: Nice work! Need any more help?
- Replies: 8
- Views: 3062
I know that. I wanted to point out that because of the use of italics for emphasis and your choice of words & phrasing, the probability that it could be misconstrued as hostile or condescending was very high. Remember, your tagline indicates that you're a part of the team on this project. It would b...
- Sat Oct 29, 2005 10:47 pm
- Forum: General Discussion
- Topic: Nice work! Need any more help?
- Replies: 8
- Views: 3062
Re: Nice work! Need any more help?
Welcome to the project. First of all, FreeOrion is not a clone of Master of Orion, or any other prexisting game. We're making an original game, which is inspired by Master of Orion, among other games, but with plenty of original ideas as well, particularly in ways intended to fix how previous games...
- Tue Oct 04, 2005 11:53 am
- Forum: Design Archive
- Topic: Space strategy: Where and how?
- Replies: 71
- Views: 52997
We need to be able to group like ships so that if you click on a group of ships, they're all the same kind and they all follow the same order you give them. Might i suggest that we utilize a system of dynamically generated buttons that float over the right or left side of the screen. Depending on w...
- Tue Jul 05, 2005 10:45 pm
- Forum: Strategy Games
- Topic: Board Game Recommendations?
- Replies: 6
- Views: 3080
Wizards of the Coast had a great selection of games they used to sell in their retail stores. Some were board based, others somewhat resembled simplified versions of Magic or Illuminati. Some of the highlights that may still be availbale through online sources were : Killer Bunnies - a card based ga...
- Fri May 27, 2005 10:41 pm
- Forum: Story
- Topic: Races of Velizar
- Replies: 16
- Views: 10210
Edit: Actually, if it weren't for art considerations, you could pretty easily randomly generate combinations of form/animal, metabolism/roboticization, and one or two culture and/or philosphical bases in order to get an infinite supply of "original" races. That's a phenomenal idea. I agree about th...
- Wed Apr 27, 2005 11:19 pm
- Forum: Graphics
- Topic: 0.3 Tech Category icons
- Replies: 204
- Views: 40341
Something like that, but without the + in the background, and either without or with a smaller coin in the middle, perhaps? I agree. The curved arrows w/ a smaller coin in the center should be an obvious image to depict trade for most players. It also should keep its impact and recognizable meaning...
- Wed Apr 27, 2005 12:34 am
- Forum: Graphics
- Topic: 0.3 Tech Category icons
- Replies: 204
- Views: 40341
or do it even simpler by using one or two coins... It's "trade", not "money"... The former is how much economic activity is going on in your empire that you can harness / manipulate / control. The latter is the generally underused generic currency that empires have in many strategy games that there...
- Fri Apr 22, 2005 1:37 am
- Forum: Graphics
- Topic: 0.3 Technology screen and Tech Graphics
- Replies: 94
- Views: 46223
Why is the turns left shown twice on every tech...? (They're always the same number in the mockup, though you might have intended them to be minimum time and expected time and just not wasted time worrying about making the numbers different on the mockup...) They're not always the same. Look at Pla...
- Thu Apr 07, 2005 12:22 am
- Forum: Graphics
- Topic: Tech Icons
- Replies: 377
- Views: 107464
EDIT: I'm referring to Geoff's post about the category selection buttons with the design mock up from earlier in this thread [/end edit] Hey guys- Its been months since I had the time to post, but I try to keep current. The recent art/gui design decision look great & promise familiar functionality f...
- Wed Jun 23, 2004 3:14 pm
- Forum: Graphics
- Topic: splash v0.2
- Replies: 24
- Views: 6855
The planet looks superb, and I am particularly fond of the color choices for the world. The font has a great baroque "space opera" type feel that shoud be very fitting for FO. However, I do think that the splash could look even better if the number of stars were lowered and several color spectrums w...
- Mon May 31, 2004 3:51 pm
- Forum: Design Archive
- Topic: Public Review: Buildings
- Replies: 103
- Views: 60789
Building proposal 2 - limited build slots Build que proposal 3 - Empire wide que IMO, this combo holds enormous potential to produce a low-micro 4x game that incorporates the best of real-time with the best of TBS. 2a could also be OK. I hesitate to endorse 2a over 2 until a more solid picture of th...
- Fri May 14, 2004 7:11 pm
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 92792
On why 'Building+Infrastructure' still needs a global build queue The Best (but not only) reason Allowing an easily limited mobility of production If all production from all worlds is pooled and 'doled out' to projects (whether ships/special buildings/or improving infrastructure) based on a max per...
- Thu May 13, 2004 8:57 pm
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 92792
On the other hand there are gameplay benefits to having a variable number of slots, but I think the range is definitely somewhere between one and three. So perhaps we could have some (~20%) planets having only one, most with two (~60-70%) , and some with three (e.g. those with exploitable moons). I...
- Thu May 13, 2004 4:06 pm
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 92792
Maybe a different way of determining what buildings are allowed is needed, possibly something population or infrastructure related? After all it doesnt make sense that a barely inhabited pebble can support the same number of buildings as a fully populated/developed huge world. Well several ideas co...
- Wed May 12, 2004 4:25 pm
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 92792
OK, I'm trying to rebuild a post from the week that was lost in the host change., Here goes.... Buildings Very few in number, and great in effect. Some Buildings should be on the order of Civilization/SMAC style wonders- unique buildings with empire wide effects, while others should be able to be du...