Search found 54 matches

by SowerCleaver
Wed Dec 20, 2006 8:54 pm
Forum: Graphics
Topic: revised "Wheel of Planets" for better graphics
Replies: 6
Views: 10798

I like eleazar's proposal because its symmetric and structured, and therefore aesthetically pleasing. On the other hand, I agree with one of Geoff's concern that for funness/memorability purposes not all of eleazar's proposed planet types converge with our scifi archetypes of planets. Since eleazar ...
by SowerCleaver
Wed Dec 20, 2006 8:10 pm
Forum: Other Game Design
Topic: Game Distance Units
Replies: 81
Views: 10919

Once the player gets over the mental hump of understanding that each starlane takes the same amount of time for the same ship to travel, it becomes trivial to estimate transit time for your fleets. I didn't know this was the case. This would mean that the "strategic" distance of two planets could b...
by SowerCleaver
Wed Dec 20, 2006 7:46 pm
Forum: Other Game Design
Topic: Gaian Planets (a modification)
Replies: 29
Views: 6698

Thanks for making a mock up, I agree is not very nice looking but it dose prove the visual destinctivness of the idea which was the main thrust. When the player sees the patch-work they know its a Gaia and they can very intuitivly SEE "this is a wildcard planet". To make it look better the patches ...
by SowerCleaver
Fri Nov 17, 2006 7:22 pm
Forum: Story
Topic: Simulacrons
Replies: 8
Views: 9735

@ Brain Space I think that there brains shouldn't take so much space. After all, it would eventually be possible to store billions of lives on one hard disk or data crystal. We should say that intially they can store all they need and they have the infrastructure. But newer technologies will improv...
by SowerCleaver
Fri Nov 17, 2006 3:01 am
Forum: Story
Topic: Simulacrons
Replies: 8
Views: 9735

Simulacrons

I have a rough idea about a subtype of a robotic race that I hope to discuss about. Name: Simulacrons Archetype: Robotic Subtype: Cyber life Physiology: Simulacrons are life existing inside network. Best to think them as people in the Matrix, only without their actual human bodies. Design points: - ...
by SowerCleaver
Fri Nov 10, 2006 9:26 pm
Forum: Other Game Design
Topic: Redistribution & Blockades: a simple solution
Replies: 53
Views: 11531

Re: Redistribution & Blockades: a simple solution

The fact that it may be more "logical" or "realistic" is a very weak recommendation for this game. I agree. If you wish to argue for time-delayed redistribution, please explain how it's more fun or more stategicly interesting, or even easier on the AI. Strategic implications from instantaneous redi...
by SowerCleaver
Fri Nov 10, 2006 3:34 pm
Forum: Other Game Design
Topic: Redistribution & Blockades: a simple solution
Replies: 53
Views: 11531

Re: Redistribution & Blockades: a simple solution

do we factor in the speed of merchant ships in redistributing goods?... Actually keeping track of supply disruption times and delays to reestabish is impractical and overly complicated and of not much use for gameplay. If abstracted supply (no freighters flying around) is to work, it has to be inst...
by SowerCleaver
Thu Nov 09, 2006 7:04 pm
Forum: Other Game Design
Topic: Redistribution & Blockades: a simple solution
Replies: 53
Views: 11531

Re: Redistribution & Blockades: a simple solution

Netural Nodes: Partial exchange of food occurs between planets whose connection must pass through a neutral starlane node. Partial exchange is 50% of full exchange. A neutral node is a system that: * Contains no ships or inhabited planets. * Contains only netural ships and/or planets. * Contains yo...
by SowerCleaver
Wed Nov 08, 2006 7:25 pm
Forum: Story
Topic: Trancedence vs Singularity
Replies: 45
Views: 28819

Everyone looses the empire they have been building for the past hour(s). They go back to an earlier state of the game where much that they have already accomplished remains to be done again . jmercer, I think the quoted portion above is the single most important reason why going back to a prior sta...
by SowerCleaver
Wed Nov 08, 2006 2:53 pm
Forum: Story
Topic: Trancedence vs Singularity
Replies: 45
Views: 28819

(If we will have ending videos) the time machine tech victory would end with a video showing citizens of a certain race peacefully walking around in a 20th-century looking city and a large battleship looming over - and then the belly of the battleship would open and the stellar converter would be ch...
by SowerCleaver
Tue Nov 07, 2006 5:52 pm
Forum: Story
Topic: Trancedence vs Singularity
Replies: 45
Views: 28819

but what if two player acheive this simultaneously? would the resulting time war have the same result as the war between the Timelords and Daleks? (annihilation of almost all of each)Would the game spontaneously reset to have both civilizations toatally destroyed and living on each other's homeworl...
by SowerCleaver
Tue Nov 07, 2006 5:35 pm
Forum: Story
Topic: General Discussion
Replies: 38
Views: 28900

I think that's up in the air, since as you mentioned the gameplay mechanics have not been nailed down and the archetypes can change. However, to risk a guess as to some race archetypes: 1. Some qualitative picks can be easily linked to physiology. For example, "Metalovore" for robotoids and "Lithovo...
by SowerCleaver
Sat Nov 04, 2006 4:18 pm
Forum: Story
Topic: General Discussion
Replies: 38
Views: 28900

I hope we also have time to design a few alternate rules, like "Metalovore" which would apply to robots and silicoids, races that need only metal for "food". Dwellers on Gas Giants (if included) would probably also need some special rules, otherwise i can't think of anything major which can't be ac...
by SowerCleaver
Fri Nov 03, 2006 10:25 pm
Forum: Story
Topic: General Discussion
Replies: 38
Views: 28900

I had another thought as to race design mechanics. One way to battle boredom with regard to races is to have a completely open race list - meaning players should be able to share user-created races over the internet. Of course, when v1.0 is released FO can come with a certain number of stock races. ...
by SowerCleaver
Thu Nov 02, 2006 9:53 pm
Forum: Story
Topic: General Discussion
Replies: 38
Views: 28900

Personally i prefer a more "hard sci-fi" approach were aliens are actually alien, and not humanoids with funny heads and skin. But i'd draw a line on the other side too. I have a hard time seeing how aliens as strange as sentient nebulas man-sized "energy beings" would care about the core apsects o...