Search found 21 matches

by metaphysician
Mon Jul 02, 2012 5:52 pm
Forum: Audio
Topic: Remastered Combat Sounds!
Replies: 11
Views: 12274

Re: Remastered Combat Sounds!

hey folks, i'm back again, with a bit more time to spare to tackle these sounds for the Combat section. now, i'm fairly certain i have all of the original sound sources for my files so i can tailor them to the length that they need to be for the screen action. in order to do this efficiently it woul...
by metaphysician
Tue Jan 24, 2012 10:13 pm
Forum: Audio
Topic: professional sound designer looking to help out
Replies: 6
Views: 9940

Re: professional sound designer looking to help out

hey there - just wanted to mention i'm still lurking around here as well. name is Scott - i did some sounds for the combat portion and started coming up with a few newer revisions for the main interface sounds(which haven't been submitted yet). i'm slammed with some tight deadline work right now, bu...
by metaphysician
Tue Jan 24, 2012 10:02 pm
Forum: Audio
Topic: Remastered Combat Sounds!
Replies: 11
Views: 12274

Re: Remastered Combat Sounds!

well, i'm not the one who did the revisions of the original sounds actually. can somebody give me an idea about what needed to be done for the Version 1 version of the sounds to work in the combat environment? i can probably shorten them fairly easily. lengthening might be an issue. one general desi...
by metaphysician
Mon Dec 05, 2011 11:33 pm
Forum: Audio
Topic: back in action - ready to volunteer - what's needed?
Replies: 9
Views: 10433

Re: back in action - ready to volunteer - what's needed?

Did you try to launch a game with the 4508 build before you did the separate install of python? Because this build should work even without such a separate install. It has a patch applied that contains a workaround for the issue causing this. if i recall correctly, i believe the new build did NOT w...
by metaphysician
Sun Dec 04, 2011 3:00 am
Forum: Audio
Topic: back in action - ready to volunteer - what's needed?
Replies: 9
Views: 10433

Re: back in action - ready to volunteer - what's needed?

hey vezzra i did actually download the build of 4508. seems to work fine as i did a separate install of python for mac based on that very thread. after that i had no more startup issues. it looks fine though it won't import a saved game from the earlier build and also the colored icons for the Resea...
by metaphysician
Sat Dec 03, 2011 1:35 am
Forum: Audio
Topic: back in action - ready to volunteer - what's needed?
Replies: 9
Views: 10433

Re: back in action - ready to volunteer - what's needed?

it's kind of odd - i end up being pulled back to freeorion just because of the sheer plodding doggedness of the developers involved - like the most determined turtle alive. not to imply that things are plodding - i mean, two updates in a whole year? someone must be on speed... anyway, every month or...
by metaphysician
Fri Dec 02, 2011 7:25 pm
Forum: Audio
Topic: back in action - ready to volunteer - what's needed?
Replies: 9
Views: 10433

Re: back in action - ready to volunteer - what's needed?

OK here's something that might be able to work. WAV file 44.1KHz 90KB

check it out.
by metaphysician
Thu Dec 01, 2011 11:25 am
Forum: Audio
Topic: Remastered Combat Sounds!
Replies: 11
Views: 12274

Re: Remastered Combat Sounds!

hey there - i'm the one who designed these sounds, so give me some feedback on any further changes you might need for these. i guess especially ones where the approach is sounding wrong rather than just adjusting length or pitch which i gather has now already been done.

scott
by metaphysician
Thu Dec 01, 2011 11:18 am
Forum: Audio
Topic: back in action - ready to volunteer - what's needed?
Replies: 9
Views: 10433

back in action - ready to volunteer - what's needed?

hey folks, this is scott the sound designer - i did some of your combat sounds for ver .4 - it's been a while (2+ years actually) so i apologize for the long absence, but i am back in action, and ready to contribute what i can in terms of interesting interface and game sounds. recently i've just sta...
by metaphysician
Sun Sep 20, 2009 8:06 am
Forum: Audio
Topic: Offering to assist
Replies: 3
Views: 8135

Re: Offering to assist

hi folks, this is scott - i made a few sounds for you all for the combat interface. well i'm back from my vacation and facing lots of work at school teaching/writing curriculum, but i'm happy to help when/where i can. not sure i would want to take on the mantle of audio lead, due to my schedule but ...
by metaphysician
Sun Sep 20, 2009 7:59 am
Forum: Audio
Topic: Submitted Content - Dry or Wet ?
Replies: 2
Views: 7780

Re: Submitted Content - Dry or Wet ?

i agree with this - especially for long audio samples. for shorter ones as long as the reverb is relatively short and not excessively wet (more reverb than the original) it can add a certain useful texture. as a design spec i realize that having conditional requirements may complicate matters (ie it...
by metaphysician
Mon Jul 20, 2009 11:02 am
Forum: Audio
Topic: Make me a list of sound effects
Replies: 23
Views: 20351

Re: Make me a list of sound effects

thanks a lot for your input! it gives me a direction to head in at least. i have started to put together possible basic interface sounds. game wise, ive had very little exposure to space based games. sound wise, my influences are basically SMAC and a few moments spent playing Homeworld. that and ton...
by metaphysician
Wed Jul 15, 2009 8:16 am
Forum: Audio
Topic: Make me a list of sound effects
Replies: 23
Views: 20351

Re: Make me a list of sound effects

hi pd and everyone sorry to get back so late... I wasn't talking about core developers, but all the other people frequenting the board(especially brainstorming). perhaps a cross post in brainstorming would be useful? Anyway, here are my thoughts about the sounds effects: On re-listening with headpho...
by metaphysician
Sat Jul 11, 2009 7:29 am
Forum: Support
Topic: Can't start tech demo for .3.13 on a Mac
Replies: 1
Views: 842

Can't start tech demo for .3.13 on a Mac

hi folks, tzlaine gave me the flag to start FOs tech demo, but it seems to not be working on my Mac: main() caught exception(std::exception): OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture Terran01CloudGloss.png face 0 mipmap 0. Probably, the GL driver refused to crea...
by metaphysician
Fri Jul 10, 2009 3:22 am
Forum: Audio
Topic: Make me a list of sound effects
Replies: 23
Views: 20351

Re: Make me a list of sound effects

This really deserves some attention and I wonder why nobody is providing some feedback? The sounds are gorgeous! I'll comment in detail tomorrow. thanks - i was kinda wondering myself what was up... :? i'm happy somebody likes them. i just figured everyone else has their hands full with their day j...