Search found 13 matches
- Tue May 02, 2006 10:43 am
- Forum: Other Game Design
- Topic: ship tech tree
- Replies: 53
- Views: 10402
If you are incorporating racial specific weapons/shields/hull etc... try this For each techlology that is acquired from another race (e.g. bought/ stolen/ exchanged etc), you will need to spend research points for incorporating that specific technology into your own. Then the player will need to wei...
- Wed Apr 19, 2006 6:39 am
- Forum: Story
- Topic: how about this story?
- Replies: 11
- Views: 4403
how about this story?
Mankind has just started exploring the solar system. They have colonized the moon and they have just completed of a huge self sufficient cylindrical space colony between earth and the moon where the gravitation pull of the moon and the earth cancels each other. 10 million people inhabit this space c...
- Tue Apr 18, 2006 4:22 pm
- Forum: Other Game Design
- Topic: Spacecraft Propulsion
- Replies: 59
- Views: 15212
suggestion... how about 2 types of drives... a convetional drive all you mentioned earlier e.g. ion, nuclear, solar sail, impulse... as well as a interstar travelling engine for long distances e.g. FTL drives, warp drives, wormhole openers, dimensional folding device??, other subspace travel devices??
- Tue Apr 18, 2006 4:09 pm
- Forum: Other Game Design
- Topic: Fuel
- Replies: 103
- Views: 21771
- Tue Apr 18, 2006 3:54 pm
- Forum: Other Game Design
- Topic: Are Ginormous Ships Necessary?
- Replies: 140
- Views: 27654
in terms of large and small ships maybe this mentality could be employed large ships are basically large weapons platforms for weapons of mass destruction which would otherwise be unmountable on smaller hulls. these ships could be carriers or battleships with the power to destroy planets and armadas...
- Tue Apr 18, 2006 3:22 pm
- Forum: Other Game Design
- Topic: Aye for mecha in the game?
- Replies: 0
- Views: 1621
Aye for mecha in the game?
will you be considering mecha in the game (range from large mecha to mechanized infantry in power suits and even transformable ones e.g. macross)? would be real cool and unique as no other game has it ^_^... of course there will be those mecha more suited for space combat as well as those more suita...
- Tue Apr 18, 2006 3:17 pm
- Forum: Other Game Design
- Topic: physics vs fun
- Replies: 2
- Views: 1394
physics vs fun
for space combat, will you be following strict physics? 1)action/reaction... for mass driven weapons, when u fire weapon, your ship will recoil from the blast and move backwards... may be an annoyance if implemented or maybe just decrease weapon accuracy... 2)sound in vacuum sonic weapons should be ...
- Tue Apr 18, 2006 3:03 pm
- Forum: Other Game Design
- Topic: alien races
- Replies: 3
- Views: 1539
alien races
various races ========= terran/human/aerians/bipeds canine feline reptilian amphibous insectoid protoplasmic crystalline ape-man plant fungus avian aquatic (haha flying fish tank) cybernetic spiritual energy beings trans-dimensional and ole typical Mr UFO alien with big black eyes various heirarchy ...
- Tue Apr 18, 2006 8:50 am
- Forum: Other Game Design
- Topic: armour
- Replies: 1
- Views: 1017
armour
hull armour ======= - ceramic alloy composite layered armour - depleted uranium/ high density armour - reflective armour - reactive armour (for shaped charged warheads) - polymer armour - organic armour (possibly regenerative and auto sealing) - chemical gel armour (e.g. flame/plasma retardant?) - s...
- Tue Apr 18, 2006 8:24 am
- Forum: Other Game Design
- Topic: weapons
- Replies: 3
- Views: 1471
- Tue Apr 18, 2006 8:19 am
- Forum: Other Game Design
- Topic: organic ships
- Replies: 58
- Views: 10840
organic ships
if you have protoplsmic or insectoid etc... kind of alien species, try this for ship construction... instead of typical ship building screen, have a gene manipulation screen to breed the type of ships you want... e.g. u design and breed a new series of small flying globs that will have 2 armour pier...
- Tue Apr 18, 2006 8:12 am
- Forum: Other Game Design
- Topic: weapons
- Replies: 3
- Views: 1471
- Tue Apr 18, 2006 8:00 am
- Forum: Other Game Design
- Topic: weapons
- Replies: 3
- Views: 1471
weapons
weapon classes... please contribute if you have more ideas each weapon should have their own pros and cons so there will not be a "best ultimate weapon" 1)energy discharge weappons - ion (ionized elements) particle projection weapons - subatomic (e.g. proton, electron, neutron... etc) proj...