Search found 13 matches

by orionzzz
Tue May 02, 2006 10:43 am
Forum: Other Game Design
Topic: ship tech tree
Replies: 53
Views: 10402

If you are incorporating racial specific weapons/shields/hull etc... try this For each techlology that is acquired from another race (e.g. bought/ stolen/ exchanged etc), you will need to spend research points for incorporating that specific technology into your own. Then the player will need to wei...
by orionzzz
Wed Apr 19, 2006 6:39 am
Forum: Story
Topic: how about this story?
Replies: 11
Views: 4403

how about this story?

Mankind has just started exploring the solar system. They have colonized the moon and they have just completed of a huge self sufficient cylindrical space colony between earth and the moon where the gravitation pull of the moon and the earth cancels each other. 10 million people inhabit this space c...
by orionzzz
Tue Apr 18, 2006 4:22 pm
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 15212

suggestion... how about 2 types of drives... a convetional drive all you mentioned earlier e.g. ion, nuclear, solar sail, impulse... as well as a interstar travelling engine for long distances e.g. FTL drives, warp drives, wormhole openers, dimensional folding device??, other subspace travel devices??
by orionzzz
Tue Apr 18, 2006 4:09 pm
Forum: Other Game Design
Topic: Fuel
Replies: 103
Views: 21771

hmm, imo having autorefuelling is a simple and sweet idea. that is unless you want to play strategy of disrupting supplies convoys...

an added idea would be to use 2 fuels... 1 type of conventional fuel for normal travelling and doing battles, and another type for warp/FTL/fold star travels...
by orionzzz
Tue Apr 18, 2006 3:54 pm
Forum: Other Game Design
Topic: Are Ginormous Ships Necessary?
Replies: 140
Views: 27654

in terms of large and small ships maybe this mentality could be employed large ships are basically large weapons platforms for weapons of mass destruction which would otherwise be unmountable on smaller hulls. these ships could be carriers or battleships with the power to destroy planets and armadas...
by orionzzz
Tue Apr 18, 2006 3:22 pm
Forum: Other Game Design
Topic: Aye for mecha in the game?
Replies: 0
Views: 1621

Aye for mecha in the game?

will you be considering mecha in the game (range from large mecha to mechanized infantry in power suits and even transformable ones e.g. macross)? would be real cool and unique as no other game has it ^_^... of course there will be those mecha more suited for space combat as well as those more suita...
by orionzzz
Tue Apr 18, 2006 3:17 pm
Forum: Other Game Design
Topic: physics vs fun
Replies: 2
Views: 1394

physics vs fun

for space combat, will you be following strict physics? 1)action/reaction... for mass driven weapons, when u fire weapon, your ship will recoil from the blast and move backwards... may be an annoyance if implemented or maybe just decrease weapon accuracy... 2)sound in vacuum sonic weapons should be ...
by orionzzz
Tue Apr 18, 2006 3:03 pm
Forum: Other Game Design
Topic: alien races
Replies: 3
Views: 1539

alien races

various races ========= terran/human/aerians/bipeds canine feline reptilian amphibous insectoid protoplasmic crystalline ape-man plant fungus avian aquatic (haha flying fish tank) cybernetic spiritual energy beings trans-dimensional and ole typical Mr UFO alien with big black eyes various heirarchy ...
by orionzzz
Tue Apr 18, 2006 8:50 am
Forum: Other Game Design
Topic: armour
Replies: 1
Views: 1017

armour

hull armour ======= - ceramic alloy composite layered armour - depleted uranium/ high density armour - reflective armour - reactive armour (for shaped charged warheads) - polymer armour - organic armour (possibly regenerative and auto sealing) - chemical gel armour (e.g. flame/plasma retardant?) - s...
by orionzzz
Tue Apr 18, 2006 8:24 am
Forum: Other Game Design
Topic: weapons
Replies: 3
Views: 1471

psychic weaponary??? is there such a thing?
by orionzzz
Tue Apr 18, 2006 8:19 am
Forum: Other Game Design
Topic: organic ships
Replies: 58
Views: 10840

organic ships

if you have protoplsmic or insectoid etc... kind of alien species, try this for ship construction... instead of typical ship building screen, have a gene manipulation screen to breed the type of ships you want... e.g. u design and breed a new series of small flying globs that will have 2 armour pier...
by orionzzz
Tue Apr 18, 2006 8:12 am
Forum: Other Game Design
Topic: weapons
Replies: 3
Views: 1471

addenum:

another interesting group to consider that is species specific will be organic weapons (e.g. for insectoid or protoplasmic races... etc)
by orionzzz
Tue Apr 18, 2006 8:00 am
Forum: Other Game Design
Topic: weapons
Replies: 3
Views: 1471

weapons

weapon classes... please contribute if you have more ideas each weapon should have their own pros and cons so there will not be a "best ultimate weapon" 1)energy discharge weappons - ion (ionized elements) particle projection weapons - subatomic (e.g. proton, electron, neutron... etc) proj...