Search found 227 matches
- Fri Dec 21, 2007 6:05 am
- Forum: Graphics
- Topic: Semi Leave
- Replies: 7
- Views: 4572
Re: Semi Leave
Lawl, guess what guys; IT'S BACK! Haha, I was doing a google search on my name, and guess what came up. Oh my god, I can't believe.... the memories. I'd like to conscript for work, good sirs. I'm abit more educated now. I'm in year two of my animation college course, taught by Geoff Davidson (he's f...
- Sat Nov 20, 2004 12:37 am
- Forum: Other Game Design
- Topic: Hull design
- Replies: 22
- Views: 8155
- Wed Oct 20, 2004 9:09 pm
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 75834
- Wed Oct 20, 2004 2:57 am
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 75834
Re: update on planning.
-Graphical prepresention of planet condition and infrastructure level on planet-view - Obiwan, we'll see how we have time. If the engine supports self illuminosity maps, and about half the planet is dark or "nightside" in the UI, it is then a simple process of making illumination maps wit...
- Sat Sep 18, 2004 3:02 am
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 75834
- Sat Sep 18, 2004 1:13 am
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 75834
- Fri Sep 17, 2004 2:40 am
- Forum: Strategy Games
- Topic: What Should Master of Orion IV be Like?
- Replies: 4
- Views: 4602
- Thu Sep 16, 2004 6:27 pm
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 75834
Ok, either way. I haven't done much of realtime rendering work, and the stuff I have done was high lvl of detail. What ever requirements are put on things, I will follow. But it is my opinion that the ships should be able to hold up if they are viewed individually (EI one ship as the focus, but you ...
- Thu Sep 16, 2004 3:25 am
- Forum: Graphics
- Topic: splash v0.3
- Replies: 66
- Views: 25977
Lol, WATCH OUT! We don't know about ship paint and we have pretty clouds, but we will still kick your butt! Just kidding. The clouds and Earth themselves are really great, I am just not a fan of the cloud layout. And the ship, while having amazing modelling work done, looks like it is lacking textur...
- Wed Sep 15, 2004 8:10 pm
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 75834
I did say highest. That stuff is like revolutionary, at the moment. I know that there is a CG Sov for Bridge commander that uses 512 X 512, looks amazing. I would say like 128 X 128, and like 256 X 256 for the biggest things. It could also be easy to make smaller textures for low end machines. I jus...
- Tue Sep 14, 2004 7:20 pm
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 75834
We can have a really nice and visually appealing UI, and one that fits the theme at the same time. We should take the opprotunity. And also, I don't know about that texture thing, but it isn't a big problem to have it square, and in powers of 2. The highest texture on a game model should be about 51...
- Mon Sep 13, 2004 7:36 pm
- Forum: General Discussion
- Topic: Speed of new website
- Replies: 12
- Views: 3099
- Wed Sep 08, 2004 11:18 pm
- Forum: Announcements
- Topic: Names for credits file
- Replies: 29
- Views: 36146
- Wed Sep 08, 2004 10:44 pm
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 75834