Search found 742 matches

by BlueAward
Wed Jun 19, 2024 3:32 pm
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 197
Views: 9778

Re: Twenty-seventh game on the multiplayer slow game server

It would have been better if the if I hold a blockade over system, how the ships gonna resupply? part was clearly documented. Last game's discussion clearly concluded the opposite... Where did it conclude it so? I think the discussion was about ability to annex a planet in the same system you have ...
by BlueAward
Wed Jun 19, 2024 2:10 pm
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 197
Views: 9778

Re: Twenty-seventh game on the multiplayer slow game server

That armada was lost the moment you decided (got baited?) to [counter]attack with it, whether you saw it or not is another story. Something something battle of wits. Those ships resupplying over your blocked system wouldn't have prevented it, just prolong the suffering for a couple turns more while ...
by BlueAward
Wed Jun 19, 2024 10:22 am
Forum: Play-Testing Feedback
Topic: Stealth sucks
Replies: 15
Views: 245

Re: Stealth sucks

Yeah the way effect/script processing works, is that it happens after move and combat in turn processing order, so during combat objects have state that you've seen before turning. It leads to this inintuitive behavior with stealth and some other things (like flanking) that it seems to have a turn l...
by BlueAward
Tue Jun 18, 2024 10:02 pm
Forum: Play-Testing Feedback
Topic: The mad expansionist learns a lesson...
Replies: 6
Views: 116

Re: The mad expansionist learns a lesson...

Vassalization is the thing to escape influence shackles, I mean was nerfed all good but still works well. Combos well with Colonialism if you leave the vassals on production focus. Tho policy slots are premium so maybe something else can be more useful If you're playing sim city and don't want to le...
by BlueAward
Sat Jun 15, 2024 7:46 am
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 197
Views: 9778

Re: Twenty-seventh game on the multiplayer slow game server

On one hand you say that one can't influence what's happening on the other side of galaxy, on the other hand Oberlus who is on the opposite side from you is somehow a hindrance, and you can't do anything about me, your neighbor - sounds bit contradictory to me
by BlueAward
Thu Jun 13, 2024 7:57 pm
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 197
Views: 9778

Re: Twenty-seventh game on the multiplayer slow game server

still sounds passive hide should not fight. Code sais for an armed ship ObjectCanAttack : return !fleet || fleet->Aggression() > FleetAggression::FLEET_PASSIVE Do you want to know something funny? CombatInfo doesn't hold fleet information so at that point all objects can attack, because you can't r...
by BlueAward
Thu Jun 13, 2024 7:04 pm
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 197
Views: 9778

Re: Twenty-seventh game on the multiplayer slow game server

still sounds passive hide should not fight. Code sais for an armed ship ObjectCanAttack : return !fleet || fleet->Aggression() > FleetAggression::FLEET_PASSIVE Do you want to know something funny? CombatInfo doesn't hold fleet information so at that point all objects can attack, because you can't r...
by BlueAward
Thu Jun 13, 2024 2:14 pm
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 197
Views: 9778

Re: Twenty-seventh game on the multiplayer slow game server

Shadow diplomacy is allowed or not ? I think it's fine. I'm OK with shadow diplomacy. I'll try to do it right without consuming lots of time, which means assuming LR as permanent enemy from start and let our cannons do the negotiations :twisted: My assumption going in was per above, it is allowed. ...
by BlueAward
Thu Jun 13, 2024 2:01 pm
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 197
Views: 9778

Re: Twenty-seventh game on the multiplayer slow game server

I am fairly sure we didn't decide in the end to do no shadow diplomacy? I would have preferred no diplomacy at all, but I appreciate we started off saying it is allowed and it's bit weird to change mid game. Kinda fell down on o01eg saying he doesn't mind it, because has no technical means to ensure...
by BlueAward
Thu Jun 13, 2024 12:07 pm
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 197
Views: 9778

Re: Twenty-seventh game on the multiplayer slow game server

Well thank you, I am enjoying my own pet Kraken indeed (though wasn't entirely free, I had to research the taming tech, and... Take custody of the xenoresurrection lab you graciously built for me) Yeah the High Monsters setting acts bit like a filter. First order of business was to do pest control i...
by BlueAward
Thu Jun 13, 2024 10:20 am
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 197
Views: 9778

Re: Twenty-seventh game on the multiplayer slow game server

stay stealthy in passive mode that claims they do not shoot in battle but no, it actually means they do not initiate battle but if third parties dish it out at the location, they are happy to join in despite the orders/stance. What you describe sounds like Defensive Hide. Passive stance should not ...
by BlueAward
Thu Jun 13, 2024 12:18 am
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 197
Views: 9778

Re: Twenty-seventh game on the multiplayer slow game server

stay stealthy in passive mode that claims they do not shoot in battle but no, it actually means they do not initiate battle but if third parties dish it out at the location, they are happy to join in despite the orders/stance. What you describe sounds like Defensive Hide. Passive stance should not ...
by BlueAward
Wed Jun 12, 2024 5:31 pm
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 197
Views: 9778

Re: Twenty-seventh game on the multiplayer slow game server

Well if that's any consolation, I've lost over 200 PP to random bullshit this game too. 80 PP for bugged/ineffective nest eradication, and more for couple of ships I expected to stay stealthy in passive mode that claims they do not shoot in battle but no, it actually means they do not initiate battl...
by BlueAward
Wed Jun 12, 2024 5:41 am
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 197
Views: 9778

Re: Twenty-seventh game on the multiplayer slow game server

Hi guys, I posted this in the wrong forum. An unnamed player lost around 200 PP when a very costly building that was near completion got completely lost as the planet rebelled and went independent. Considering that this may be somewhat logical due to the way the code handles transfer of planets on ...
by BlueAward
Mon Jun 10, 2024 1:17 pm
Forum: Scripting & Balancing
Topic: Ancient guardians
Replies: 14
Views: 297

Re: Ancient guardians

With each ancient guardian planet dropping out of the picture, would make sense others become stronger. Probably it's not that much bookkeeping? Some special that gets pinged after each destruction to increase a tally? Some set scale factor probably easiest (even just linear scale) but guess could b...