Search found 22 matches

by tabbydan
Wed Oct 20, 2021 8:26 pm
Forum: General Discussion
Topic: What are your gameplay settings against the AI?
Replies: 27
Views: 7763

Re: What are your gameplay settings against the AI?

A thing I do is to monitor the graphs and restart before turn 30 or 50 if no AI is clearly surpassing me. If no AI doubles your PP+RP by turn 50 (possible whem you got a tough start), you know it won't be a hard game. I hope what I have to say is useful and not just noise. I play against the AI all...
by tabbydan
Mon Dec 14, 2020 9:39 pm
Forum: General Discussion
Topic: AI race
Replies: 7
Views: 6887

Re: AI race

It's kind of standard in most of these games for the AI to not duplicate the player's race (and would make single-player games feel a little better). I'd think putting a toggle on the "Content" area (where you have "Allow experimenters") that says "Allow duplicate player rac...
by tabbydan
Sat Dec 12, 2020 1:53 am
Forum: General Discussion
Topic: AI race
Replies: 7
Views: 6887

Re: AI race

It would be nice (for single player vs the computer) to have some simple toggle options before playing a game. For solo vs the computer it would be nice to have all the AI players be something other than the player's race. Story wise, it seems odd to encounter yourself in another part of the galaxy....
by tabbydan
Thu Dec 10, 2020 6:48 pm
Forum: General Discussion
Topic: Charts, and other things that could help
Replies: 7
Views: 5244

Re: Charts, and other things that could help

After I posted I was playing and did see (as Oberlus mentioned) you can turn on a column in the chart to get that. -oops-

The only slightly thing annoying about that column is it includes other things (stealth added by monsters, high tech natives)
by tabbydan
Wed Dec 09, 2020 2:06 am
Forum: General Discussion
Topic: Charts, and other things that could help
Replies: 7
Views: 5244

Re: Charts, and other things that could help

the "bonuses" I'm talking about are: caretaker's fruit, positronium ash,.... basically "bonus" attributes on a planet that impact that planet or your whole empire. You could have a column with either the icon(s) for the bonus or the name of it.... then looking at the object chart...
by tabbydan
Tue Dec 08, 2020 8:52 pm
Forum: General Discussion
Topic: Charts, and other things that could help
Replies: 7
Views: 5244

Charts, and other things that could help

I have some suggestions that would help me as a player and I think would help lots of players. I'm running 0.4.8, my apologies if these items are already fixed Map view upgrade to indicate partial colonization. Currently, the UI is brilliant for a system mixed between two or more players (it shows a...
by tabbydan
Sat Dec 05, 2020 8:51 pm
Forum: General Discussion
Topic: Abandoned Colony
Replies: 8
Views: 6050

Re: Abandoned Colony

Cutting the upgrade time from outpost to colony is a good idea. I'd recommend more like 1/2 rather than 1/5 as 20% might not be easily visible to a player whereas 50% is more than twice that and is easily visible. The only issue with that is you might want to have the same bonus to colony ship and t...
by tabbydan
Sat Dec 05, 2020 8:31 pm
Forum: Support
Topic: Diplomacy? Espionage? Trade?
Replies: 10
Views: 6721

Re: Diplomacy? Espionage? Trade?

I'd think this should be fairly easy to implement with human players, and more difficult to implement with AI players (because you'd need to code heuristics for deciding what to do). So far, I don't actually see where the options are (I haven't stumbled across the UI features that enable me to ask a...
by tabbydan
Sat Dec 05, 2020 7:58 pm
Forum: General Discussion
Topic: Abandoned Colony
Replies: 8
Views: 6050

Re: Abandoned Colony

I'd recommend that at some point work is done on either the documentation or coding behind Abandoned Colony. Obviously not a high priority problem, so maybe the easiest fix is to comment out this feature (leave the code in place but never call it) until it obviously does something. As a player, I ca...
by tabbydan
Thu Oct 15, 2020 4:41 pm
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 7996

Re: How to help

I'm going to make some suggestions (a number of which should be easy to implement), and note some things I've observed. Easy fixes for playability: object chart -add to the sort orders: sort by max population size, sort by max population growth rate (selecting species, make all species selectable, b...
by tabbydan
Sun Sep 13, 2020 9:13 pm
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 7996

Re: How to help

It's fine to have "natives" who are very difficult to conquer or other obstacles, but natives like the Raargh (could be misspelling that) just make the game less fun because if you conquer them they are basically useless. If they are really useless for you, just don't conquer them. There ...
by tabbydan
Sat Sep 12, 2020 9:44 pm
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 7996

Re: How to help

I've got some general suggestions for working towards 1.0; and questions 1) one problem I see with FreeOrion is that it is both very complicated and hard to get information. So I'd really suggest a lot of "streamlining" efforts (a number of which could be achieved in the previously mention...
by tabbydan
Thu Aug 27, 2020 6:51 pm
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 7996

Re: How to help

Between me being used to more "realistic" games where things are built on a specific planet and only at the rate of the industry on that planet, and some UI bugs in the FreeOrion queues... I had the mistaken idea FreeOrion was using the same production model. The Queue bugs I've seen typic...
by tabbydan
Sat Aug 22, 2020 10:34 pm
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 7996

Re: How to help

The reply of "which species" came in after I was asking. I assumed all natives could build ships. It looks like the natives I just captured can't.... oops
by tabbydan
Sat Aug 22, 2020 10:30 pm
Forum: General Discussion
Topic: How to help
Replies: 25
Views: 7996

Re: How to help

I have a captured system with happiness = 6 and population = 18.3 but oddly I can't build a colony ship, I can't even seem to build a basic shipyard (if that was the issue) On the giant queue, I wasn't saying remove it, I was just saying it would be nice if there was a way to get individual producti...