Be a wise emperor and threat my unity well, BA.As it seems BA doesn't do such a job right now, I'll be glad to give you my empire for that short period to see how it works.
Search found 367 matches
- Sat Mar 23, 2024 10:37 am
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187687
Re: Twenty-sixth game on the multiplayer slow game server
Well I did my last turn for a couple of days. Now I have to pack my bags so have a nice game
- Fri Mar 22, 2024 5:23 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187687
Re: Twenty-sixth game on the multiplayer slow game server
Gyschae and George are both powerhouse species of course Gysache have the drawback of bad ships / bad troops but George "only" have bad research. Sly don't have any resource production bonus and can't really use Industrial Center and Solar Power Generator. They are strong at start but loo...
- Wed Mar 20, 2024 4:58 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187687
Re: Twenty-sixth game on the multiplayer slow game server
Thanks both of you As it seems BA doesn't do such a job right now, I'll be glad to give you my empire for that short period to see how it works.
- Tue Mar 19, 2024 4:16 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187687
Re: Twenty-sixth game on the multiplayer slow game server
I will be on holiday for one week, starting sunday the 24th. I shall be able to log in every two days but maybe it's more convenient if BA or LR would take care of my empire.
- Mon Mar 11, 2024 3:37 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187687
Re: Twenty-sixth game on the multiplayer slow game server
Yes its deliberate. The other way to hide a shipyard is the resonant moon special (which can also be built with the artificial moon tech). Its only +10 stealth, so even with force energy camoflague (+20 stealth), you only reach 35 stealth Maybe "orbital" and "planetary" building...
- Sat Mar 02, 2024 9:56 am
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187687
Re: Twenty-sixth game on the multiplayer slow game server
Shipyards and such have 5 stealth, not inherited from planet. Not sure if that is by design There is this tech (don't know the name right now) that increase the stealth of buildings. But the amount is not really high. The presence of such a tech tells me, that it is by design. It actually makes sen...
- Fri Mar 01, 2024 9:51 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187687
Re: Twenty-sixth game on the multiplayer slow game server
As you clearly see, there is a bug in the annexing siterep. Should be fixed easily.
- Fri Mar 01, 2024 5:39 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187687
Re: Twenty-sixth game on the multiplayer slow game server
But what you seem to struggle to understand is that I have a bunch of ships sitting on my own planet which is a common occurence, even for Sly. Well, we just try to understand what the GUI shows us. If you don't like to provide any information about that, it's your choice. No need for sarcastic com...
- Fri Mar 01, 2024 5:29 pm
- Forum: Play-Testing Feedback
- Topic: Military stealth
- Replies: 73
- Views: 5908
Re: Military stealth
Also, what makes Bio-Adaptative Ships a bit unbalanced is that they combine the best Stealth in the game and the best regeneration rate in the game. Maybe these two aspects should be split between more hulls ? Just a short reply: The are exactly the size to profit from design simplicity. That's ano...
- Wed Feb 21, 2024 3:09 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187687
Re: Twenty-sixth game on the multiplayer slow game server
Thanks. Well, some things are much better (I can have my dogs!), others are a clear downgrade (crappy Internet). It's in the countryside. Welcome to you new home. I hope most of your things are already put in place. I always rushed to get my boxes empty. With the crappy internet, probably Starlink ...
- Tue Feb 20, 2024 8:47 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187687
Re: Twenty-sixth game on the multiplayer slow game server
Recently we are at 1 turn every 2 days. I don't think there are technical problems. It's a bit odd to play with such low pace.
- Mon Feb 19, 2024 3:23 pm
- Forum: Play-Testing Feedback
- Topic: Checkpoints Policy Review + Related stealth changes
- Replies: 15
- Views: 823
Re: Checkpoints Policy Review + Related stealth changes
Well, that's the core principle of a hidden, distributed Empire... It's no fun for me to play 50 turns doing nothing but rushing for Omi-Scanner because I can't spot my enemy. Well, at least in singleplayer I can use my kosymod... Maybe the range should grow with time, so the modulator arrives and ...
- Sun Feb 18, 2024 2:28 pm
- Forum: Play-Testing Feedback
- Topic: Checkpoints Policy Review + Related stealth changes
- Replies: 15
- Views: 823
Re: Checkpoints Policy Review + Related stealth changes
On the flipside, I don't like you get the planetary cloud cover the turn the invasion arrives and its suddenly +20 stealth. I just talk about the distortion modulator. Every thing else is fine for me. There was a discussion about Omni-Scanner before, telling it odd to search for one stealthy hidden...
- Sat Feb 17, 2024 3:31 pm
- Forum: Play-Testing Feedback
- Topic: Checkpoints Policy Review + Related stealth changes
- Replies: 15
- Views: 823
Re: Checkpoints Policy Review + Related stealth changes
Perhaps a universal +5/-5 planetary stealth growth/decay? If I got it right, you have to stay 4 turns in one system to get the full -20 stealth of lvl 2 distortion modulator. I don't like that. That's 4 turns for the hidden planet to act, e.g. evacuate, place defence focus and keep hidden or build ...
- Tue Feb 13, 2024 6:02 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 322
- Views: 187687
Re: Twenty-sixth game on the multiplayer slow game server
btw on independence topic, Oberlus released outpost through independence decree which works out faster than actual abandoning of outpost.. I mean I pointed that out before I think, maybe it should not be possible to grant independence to outposts if there's that "abandon outpost" mechanis...