Search found 395 matches

by drkosy
Wed May 22, 2024 7:52 pm
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 63
Views: 7754

Re: Annexation feedback

Personally I would prefer if annexation would only fail in case of successful invasions, not just if ground battle happened (it may suffice to check for ownership change). That check should be already included. You can't annex new colonies or colonies that changed owner for one turn. That is correc...
by drkosy
Tue May 21, 2024 7:41 pm
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 63
Views: 7754

Re: Annexation feedback

The question is: should that be the case. I mean, it definitely should be part or the UI but I don't really know if rebels should block annexing. I mean, you could see that IP cost for annexing as pay off to the rebels, or you could say: with annexing there is no reason for rebels anymore. On the ot...
by drkosy
Mon May 20, 2024 8:07 pm
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 63
Views: 7754

Re: Annexation feedback

please open an issue. I think annexing should be fine with low stability. Done: Issue #4947 (Annexation don't work with low stability) stability might well be the problem. starting form turn 324 (stability 4.5) I could successfully annex Pet I,. On turn 323 (stability 1.5) i could not annex it. Tha...
by drkosy
Sun May 19, 2024 8:34 pm
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 63
Views: 7754

Re: Annexation feedback

also which revision is your build on? maybe there were fixes since then? I use build 2024-04-28, well nearly 3 weeks old. Man time is running... check first if there are any 'AnnexOrder' entries in the log file for that turn, the AnnexOrder execution / ::Check has quite thorough logging. There is n...
by drkosy
Fri May 17, 2024 7:57 pm
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 63
Views: 7754

Re: Annexation feedback

In my recent SP game I spotted some issues with annexing in combination with low stability. As you see at the screenshots I wasn't able to annex the Eaxaw colony with negative stability while annexing worked great for Exobot with positive stability. In MP 26 someone mentioned, that gifting doesn't w...
by drkosy
Wed Apr 17, 2024 8:37 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 444
Views: 199493

Re: Twenty-sixth game on the multiplayer slow game server

Ophiuchus wrote: Wed Apr 17, 2024 7:38 pm should i also release it as latest/beta/slow-game-026 ?
I use the snap for MP26 but actually there is not information about what to test so I think that game is done and don't need a new snap.
by drkosy
Sun Apr 14, 2024 9:12 pm
Forum: Support
Topic: Game crash after changing directories
Replies: 2
Views: 547

Re: Game crash after changing directories

For testing purposes I just copied the "default" folder in the github clone, put it into the directory of the game (renamed to kosymod) and switched path through the GUI. The game crashed. Don't think something is missing because it contains the same files as the link to the default folder...
by drkosy
Sun Apr 14, 2024 4:48 pm
Forum: Support
Topic: Game crash after changing directories
Replies: 2
Views: 547

Game crash after changing directories

To test my kosymod, I went to the options -> directories and changed Resource Files to my kosymod directory. After I klicked "Done" the game crashes immediately. The logs doesn't show any hint what went wrong. The last entry in freeorion log is just "Lost Focus". Tested with rece...
by drkosy
Sun Apr 14, 2024 4:20 pm
Forum: Play-Testing Feedback
Topic: GUI: Xenophobic Hassardment as "Unknown"
Replies: 0
Views: 458

GUI: Xenophobic Hassardment as "Unknown"

Game Version 0.5+ build 2024-04-03 As you see in the two screenshots, if the Eaxaw colonies belong to an empire, the Xenophob Hassardement to stability are shown as "unknown". If they get independant, it's correctly shown. It seems there is someting wrong in the GUI if Xenophob species bel...
by drkosy
Sun Apr 14, 2024 4:01 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 444
Views: 199493

Re: Twenty-sixth game on the multiplayer slow game server

Should be fixed by https://github.com/freeorion/freeorion/pull/4926 Great, thank you for the work done :) The annexation by BlueAward (of a planet in a system with a Lien Rag planet) didn't work If I got it right, that should be fixed by the pull request from Geoff. We should wait for the next vers...
by drkosy
Sat Apr 13, 2024 6:30 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 444
Views: 199493

Re: Twenty-sixth game on the multiplayer slow game server

Save? Sure, see attachment. It's Dnoces to the east. I have troops and fleet there. The save is turn 143 at turn 144 the colony will become independent due to rebels. It should be possible to prevent this by moving the fleet out of the system. I posted them here https://freeorion-test.dedyn.io/FO00...
by drkosy
Fri Apr 12, 2024 3:37 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 444
Views: 199493

Re: Twenty-sixth game on the multiplayer slow game server

I didn't turn, because no one told me what to test or what to do. I'll continue playing as soon as the goal is clear. Edit: In Singleplayer I could reproduce one annexing bug. The AI captured one of my planets. A lot turns later I beat their fleet and "annexed" the colony. At least I click...
by drkosy
Thu Apr 11, 2024 7:59 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 444
Views: 199493

Re: Twenty-sixth game on the multiplayer slow game server

o01eg wrote: Thu Apr 11, 2024 5:31 pm Saves are available again
Does that mean the game is over?
by drkosy
Wed Apr 10, 2024 7:22 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 444
Views: 199493

Re: Twenty-sixth game on the multiplayer slow game server

BlueAward wrote: Wed Apr 10, 2024 7:20 pm By the looks of it, there's now a new condition that bans immediate annexation after new colonization/ conquest/ annexation
Yes, it seems so and it seems to be heavily bugged...
by drkosy
Wed Apr 10, 2024 7:15 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 444
Views: 199493

Re: Twenty-sixth game on the multiplayer slow game server

drkosy, you had ships there if I'm not mistaken, but you never had a planet there. Can you annex ? Nope, it's not possible for me, due to missing supply. But since the update there is a strange condition implemented that fails too. As you realized, I freed Sera D. I destroyed all defences so o01eg ...