Code ofc
There was some talk of godot in libregaming and I thought of you and your port. Might be a way to get some XP with Godot
Search found 460 matches
- Fri Nov 11, 2022 6:43 pm
- Forum: General Discussion
- Topic: Godot Android client
- Replies: 30
- Views: 6709
- Fri Nov 11, 2022 4:07 pm
- Forum: General Discussion
- Topic: Godot Android client
- Replies: 30
- Views: 6709
Re: Godot Android client
Is your work (repo) published anywhere?
- Tue May 03, 2022 10:23 am
- Forum: General Discussion
- Topic: Twentieth game on the multiplayer slow game server
- Replies: 516
- Views: 27842
Re: Twentieth game on the multiplayer slow game server
A planet will be shot at if it has either shields or defense remaining. Because targeting is not smart, multiple ships may shoot at it, despite only one shot being enough.
- Tue May 03, 2022 12:15 am
- Forum: Play-Testing Feedback
- Topic: Bug? AI carrier can't refill in partially owned system
- Replies: 2
- Views: 1328
- Mon May 02, 2022 7:17 pm
- Forum: Play-Testing Feedback
- Topic: Bug? AI carrier can't refill in partially owned system
- Replies: 2
- Views: 1328
- Mon May 02, 2022 7:15 pm
- Forum: General Discussion
- Topic: Highlights of my 1v6 AIs singleplayer game
- Replies: 5
- Views: 2077
Re: Highlights of my 1v6 AIs singleplayer game
Lost !!two!! batches of four troop ships! Gaaah! That system hates me.
- Mon May 02, 2022 7:09 pm
- Forum: General Discussion
- Topic: Highlights of my 1v6 AIs singleplayer game
- Replies: 5
- Views: 2077
Re: Highlights of my 1v6 AIs singleplayer game
Interesting galaxy..
- Mon May 02, 2022 12:14 pm
- Forum: General Discussion
- Topic: Highlights of my 1v6 AIs singleplayer game
- Replies: 5
- Views: 2077
Re: Highlights of my 1v6 AIs singleplayer game
The actual situation: sent in the juggernauts without having a big fleet to back them. Lost all the carriers in order to ensure juggernaut survival on turn 139.
- Mon May 02, 2022 12:04 pm
- Forum: General Discussion
- Topic: Highlights of my 1v6 AIs singleplayer game
- Replies: 5
- Views: 2077
Re: Highlights of my 1v6 AIs singleplayer game
Turn 137: Got myself into quite a situation. Probably pushed too far south due to lack of AI activity and now have issues because of it. Lost that planet (Illum beta). Should have stopped with Piazzi beta as it is a gateway system and easier to keep one front secure rather than three. What saves me ...
- Sun May 01, 2022 10:19 pm
- Forum: Play-Testing Feedback
- Topic: V5 not playable any more
- Replies: 22
- Views: 2584
Re: V5 not playable any more
Pretty much my approach in the 19th game, except that the industrialism switch happened much later.
Symbiotic hull was hands down the best hull in early/mid game, and with addition of the "design simplicity" policy also remains the best through to late game.
Symbiotic hull was hands down the best hull in early/mid game, and with addition of the "design simplicity" policy also remains the best through to late game.
- Sat Apr 30, 2022 2:29 pm
- Forum: General Discussion
- Topic: Highlights of my 1v6 AIs singleplayer game
- Replies: 5
- Views: 2077
Highlights of my 1v6 AIs singleplayer game
Version 0.4.10.2, 6 maniacal AIs, 300 systems, 4 combat bouts. Everything else left stock. Playing humans. Turn 97, first battle. Recreated the scene from Ender's game where the drones left their carriers to be destroyed in order to ensure the destruction of the target. AIpummeling_turn97.png I have...
- Fri Apr 29, 2022 10:03 pm
- Forum: Support
- Topic: 1vALL singleplayer game
- Replies: 13
- Views: 3662
Re: 1vALL singleplayer game
they are way stronger if they have two homeworlds Hmm, good idea. How to do this? More editing of save game? There is an option to disable XML compression in the options other tab. Change that from the options menu on the spash screen, load your save, resave it, and the result should be all "r...
- Thu Apr 28, 2022 7:41 pm
- Forum: Support
- Topic: 1vALL singleplayer game
- Replies: 13
- Views: 3662
- Thu Apr 28, 2022 6:08 pm
- Forum: Support
- Topic: 1vALL singleplayer game
- Replies: 13
- Views: 3662
Re: 1vALL singleplayer game
Alright, it seems that I was missing </compressed_str> at end of my string. It now loads normally.
- Thu Apr 28, 2022 5:52 pm
- Forum: Support
- Topic: 1vALL singleplayer game
- Replies: 13
- Views: 3662
Re: 1vALL singleplayer game
Right, so there is this <m_empire_diplomatic_statuses> tag in the compressed portion, and it has items like the following: <item> <first> <first>7</first> <second>6</second> </first> <second>0</second> </item> So, I changed that 0 to 1 for any item that did not have 1 in the inner pair (my team ID)....