Search found 9 matches
- Wed Nov 27, 2019 9:21 am
- Forum: Support
- Topic: Game doesn´t start on old ASUS Eee PC
- Replies: 10
- Views: 9810
Re: Game doesn´t start on old ASUS Eee PC
Yep, nothing to do with jackd, it's most likely GL shader support. But also? RAM. He doesn't have any! A 1 Gig machine can run that mini-windows edition. It can also run a lightweight linux. But just that. Apps? Plural? No! An App. One. Just like, more than one Firefox tab? Are you crazy?! FreeOrion...
- Mon Nov 18, 2019 4:30 pm
- Forum: Play-Testing Feedback
- Topic: Exobot population on asteroids
- Replies: 18
- Views: 13555
Re: Exobot population on asteroids
It's not that they weren't Poor, as far as I remember that's been always, it's that they were initially survivable when they were first colonized. Yea I mean while I've been playing the game intermittently for a decade or so (I remember upgrading 0.3.7 to 0.3.9 and it crashed constantly and I quit p...
- Mon Nov 18, 2019 3:58 pm
- Forum: Strategy Games
- Topic: Play MoO, MoO2, MoM, etc. online in a broswer legally from Internet Archive
- Replies: 0
- Views: 3473
Play MoO, MoO2, MoM, etc. online in a broswer legally from Internet Archive
Consider this a public service announcement, a way for a newbie to say 'Hi'. I searched and didn't see anything, apologies if it is. If you want to play the classics but don't have them or don't know how to use the internet O:) the marvelous Internet Archive software curator and overall archivist ma...
- Mon Nov 18, 2019 12:01 am
- Forum: Other Game Design
- Topic: Changing low planet density even lower
- Replies: 16
- Views: 3277
Re: Changing low planet density even lower
Hey! That is a great way to look at. I wasn't thinking that many, maybe 24 hops until you find that one route that's only 12... the point being, out in the middle, no mans land, there's a good chance you'll run into something and not be able to flee or reposition more than a sector or two. And your ...
- Sun Nov 17, 2019 11:08 pm
- Forum: Play-Testing Feedback
- Topic: Exobot population on asteroids
- Replies: 18
- Views: 13555
Re: Exobot population on asteroids
they wouldn't grow any (until you researched some habitation and robotic goodies) but they didn't die off, either. I'm skeptical of this claim. It's pretty rare to have a target population of exactly 1 (which you would need for no growth/decay after colonization). Usually you'll either have 0 and t...
- Sun Nov 17, 2019 11:05 pm
- Forum: Play-Testing Feedback
- Topic: Exobot population on asteroids
- Replies: 18
- Views: 13555
Re: Exobot population on asteroids
Ahh well TBH you're probably right, no idea, just know that you cannot build there once it zeros out. Never noticed if when you get back there after getting some research if it was still there... did notice stuff in the queue goes "never" but will definitely resume when you colonize again....
- Sun Nov 17, 2019 7:26 pm
- Forum: Play-Testing Feedback
- Topic: Exobot population on asteroids
- Replies: 18
- Views: 13555
Re: Exobot population on asteroids
No I'm pretty sure he's right. Same thing happened to me when I first used 0.4.8-stable and I was confused. WTH? Where did my colony go?! So I re-colonized the asteroid outpost, just to watch them all break down (can robots 'die'?) and revert to an outpost in 4 turns. When, back in 0.4.7 and prior, ...
- Sun Nov 17, 2019 5:24 pm
- Forum: Other Game Design
- Topic: Changing low planet density even lower
- Replies: 16
- Views: 3277
Re: Changing low planet density even lower
hmm. well looking at the code around that bit you pasted, it'll require more than that, else it'll be a scattered smattering of occupiable space... and there'll be issues with star deployment. I guess to the idea would be to form multiple mini globular clusters... dead space, more dead space, still ...
- Sat Nov 16, 2019 10:07 pm
- Forum: Other Game Design
- Topic: Changing low planet density even lower
- Replies: 16
- Views: 3277
Re: Changing low planet density even lower
Sorry for the long-dead necro, but it's the same. I'm guessing it's discussed in dozens of places. I would love to be able to create an sparsely populated endless void type scenario, where while a ~2500 system seems ludicrous and everyone's already thinking of how with 8 AIs the turn time will be la...