Search found 326 matches

by swaq
Sun May 31, 2020 4:59 am
Forum: Play-Testing Feedback
Topic: Frequent crash to desktop
Replies: 2
Views: 29

Re: Frequent crash to desktop

This has been reported and attempts have been made to fix it. Can you try a newer version?
by swaq
Tue May 26, 2020 6:03 pm
Forum: Support
Topic: Can't Colonize With Robotic Outpost
Replies: 6
Views: 106

Re: Can't Colonize With Robotic Outpost

I could not reproduce with 33c09b6. I started a new game, researched robotic hulls, built a robotic outpost, sent it solo to a nearby planet out of scanner range of any other ships/planets, and it was able to create the outpost just fine.
by swaq
Tue May 26, 2020 4:54 pm
Forum: Support
Topic: Can't Colonize With Robotic Outpost
Replies: 6
Views: 106

Re: Can't Colonize With Robotic Outpost

Detection range/radar on ships has never helped to see through stealth. Are you sure there wasn't an ion storm that had passed by the time your new outpost ship arrived?
by swaq
Fri May 22, 2020 11:27 pm
Forum: Scripting & Balancing
Topic: GG generators are no-brainers
Replies: 48
Views: 7866

Re: GG generators are no-brainers

Why have any building at all? To differentiate it from microgravity industry bonus (another industry flat bonus non dependent on supply connection). Making the GGG bonus dependent on a central building that can be conquered gives it an (IMO) interesting twist. Does it need to be differentiated? I r...
by swaq
Wed May 20, 2020 12:48 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 149
Views: 2084

Re: Tenth game on the multiplayer slow game server

o01eg wrote:
Wed May 20, 2020 6:43 am
The server updated to 2020-05-19.33c09b6 + 574cada.

Zipped default content: default-exobots-everywhere-3.zip.
RIP Quantum Networking........
by swaq
Mon May 18, 2020 12:18 pm
Forum: Other Game Design
Topic: Morale of Ships
Replies: 6
Views: 160

Re: Morale of Ships

I hate it.
by swaq
Mon May 18, 2020 12:14 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 149
Views: 2084

Re: Tenth game on the multiplayer slow game server

You may also be able to use an older version of FO that doesn't crash and ignore the checksum warning just to be able to send orders for now.
by swaq
Sun May 17, 2020 11:58 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 149
Views: 2084

Re: Tenth game on the multiplayer slow game server

It's weird you're being prompted for the OTP each time. That was happening constantly for me last game but finally stopped this game! Both Oberlus and I experienced the crash after making a new design as well. After enough fiddling we were able to get it back in the empire designs list but it's cert...
by swaq
Wed May 13, 2020 5:31 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 149
Views: 2084

Re: Tenth game on the multiplayer slow game server

o01eg wrote:
Wed May 13, 2020 5:24 am
The server was upgraded to 2020-05-12.9eb021f with #2932 applied.

Zipped default content: default-exobots-everywhere-2.zip.
Your link is wrong here. It goes to the previous .zip file instead of the -2.zip file.
by swaq
Wed May 13, 2020 1:01 am
Forum: Support
Topic: Whole Galaxy Suddenly Appears Without Scan
Replies: 8
Views: 209

Re: Whole Galaxy Suddenly Appears Without Scan

Did you happen to convert a colony to Super-Testers?
by swaq
Tue May 12, 2020 9:06 pm
Forum: Scripting & Balancing
Topic: GG generators are no-brainers
Replies: 48
Views: 7866

Re: GG generators are no-brainers

Is there a reason we can't have it work like asteroid belts? Just the presence of an owned gas giant outpost in the system gives the bonus?
by swaq
Mon May 11, 2020 1:29 pm
Forum: Other Game Design
Topic: Rebalance Black Hole Power Generator
Replies: 18
Views: 408

Re: Rebalance Black Hole Power Generator

Would this change make Hyperspatial Dam harder to research as well?
by swaq
Thu May 07, 2020 3:41 pm
Forum: General Discussion
Topic: Tenth game on the multiplayer slow game server
Replies: 149
Views: 2084

Re: Tenth game on the multiplayer slow game server

So, today I woke up to discover two executive decisions have been made, to NOT test experimental exobot PR and to DO test O01eg's fixed teams. I'd like the opposite to be true, to use exobots who live anywhere and do not use fixed teams (all due respect to O01eg's work but I'd like some diplomacy i...
by swaq
Thu May 07, 2020 12:58 pm
Forum: Other Game Design
Topic: Poor planets better than Adequate on the long run
Replies: 8
Views: 334

Re: Poor planets better than Adequate on the long run

I like the idea of +1 to adequate planets for the two Xeno techs.