Search found 2152 matches

by LienRag
Fri Mar 29, 2024 3:16 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 325
Views: 187752

Re: Twenty-sixth game on the multiplayer slow game server

And now I get a message that "turn 196 has started" and when I connect, I find that it's turn 195.
by LienRag
Fri Mar 29, 2024 1:57 pm
Forum: Other Game Design
Topic: Planet Specials
Replies: 31
Views: 21578

Re: Planet Specials

I meant something like an influence boost for lithics if the special is on an inferno planet; for organics if it is on a terran planet and so on You mean the same Special has a different effect depending on the environment he's in ? I really like the idea, but we need a good fluff for that, and I d...
by LienRag
Fri Mar 29, 2024 1:05 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 325
Views: 187752

Re: Twenty-sixth game on the multiplayer slow game server

I got a mail at 2:23 a.m. (GMT+1 time, I believe) telling me that "New turn 195 started" then another at 7:22 am telling me that I am "last to end 194 turn".

If I'm not mistaken, it's the second time that happens.
What gives ?
by LienRag
Fri Mar 29, 2024 12:55 pm
Forum: Play-Testing Feedback
Topic: Thoughts on Flanking & Charge
Replies: 10
Views: 924

Re: Thoughts on Flanking & Charge

How would people feel about the damage bonus being based on (...) the no. of ships for flanking? I would very much like the damage bonus to be based on the number of starlanes the attacker is coming from. Ideally, ranking the starlanes by number of ships and adding the bonus incrementally to each s...
by LienRag
Thu Mar 28, 2024 1:44 pm
Forum: Scripting & Balancing
Topic: Rebalance Organic Growth?/Organic Hull Balance
Replies: 3
Views: 49

Re: Rebalance Organic Growth?/Organic Hull Balance

Proposed Statics: 128 structure. No growth Organics: 24 structure. +24/25 turns or approx +1/turn Symbiots: 60 structure. +100/50 turns or 2/turn Protoplasmics: 40 structure. +300/100 turns or 3/turn (yeah, maybe it's unbalanced, but I love these grean beans) Not sure about the others, so I guess I...
by LienRag
Thu Mar 28, 2024 1:39 pm
Forum: Other Game Design
Topic: Large hull vs Small Hull Balance
Replies: 18
Views: 305

Re: Large hull vs Small Hull Balance

Had a more interesting idea then directly changing shipyard costs. Architectural Monofilaments: Discount "Orbital" buildings by 25% (basically non-asteroid shipyards) That is indeed a more interesting idea. Contra-gravs moves to gravitonics pre-req Why ? It certainly works with the fluff,...
by LienRag
Wed Mar 27, 2024 2:22 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 325
Views: 187752

Re: Twenty-sixth game on the multiplayer slow game server

Well there are saves? If these saves are sufficient to debug the problem then I'm fine, it's clear that the game wasn't very challenging anymore for us and probably not very interesting for you either. We already had once a full MP game (well, intended to be a full game, but which ended being abort...
by LienRag
Wed Mar 27, 2024 12:35 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 325
Views: 187752

Re: Twenty-sixth game on the multiplayer slow game server

What is there to test about what clearly looks like an Annexation bug ?
I guess that we should make those test a priority now, to settle things before next game.
But it's only at Izsm that I see the problem, so I don't know how to test it (beyond seeing what happens at Izsm in the next turns, I mean).
by LienRag
Wed Mar 27, 2024 11:58 am
Forum: Scripting & Balancing
Topic: Military Command Cost
Replies: 15
Views: 339

Re: Military Command Cost

Why wouldn't you take Liberty on turn 6 or something then ? I don't really understand. Propaganda Broadcasts take a few turns to reach full potential so the early Influence bonus isn't overwhelming if you don't intend to keep it. Also, getting a Social Policy slot at start is also a false good idea ...
by LienRag
Wed Mar 27, 2024 11:49 am
Forum: Other Game Design
Topic: Large hull vs Small Hull Balance
Replies: 18
Views: 305

Re: Large hull vs Small Hull Balance

Splitting titans from self-gravs would probably mean putting titans on advanced engineering bay. I'd still need to know costs but 400 for each shipyard sounds right to me (and dropping solar shipyard to 800 too). I don't really understand the consequences of these numbers but I remember the times w...
by LienRag
Wed Mar 27, 2024 11:15 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 31
Views: 4443

Re: Annexation feedback

For information, the Izsm planets are still not annexable to me on turn 191.
by LienRag
Wed Mar 27, 2024 11:13 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 325
Views: 187752

Re: Twenty-sixth game on the multiplayer slow game server

Your choice. I thought that Oberlus wanted to have some fun with his fleet ? drkosy is coming back at the end of the week, and BA leaves on April 20 IIRC. But if you want to concede, I certainly can understand. Maybe wait until turn 193 at least to see if you are able to pull some buggy annexation t...
by LienRag
Tue Mar 26, 2024 11:10 pm
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 31
Views: 4443

Re: Annexation feedback

As I wrote earlier, the whole Annexation mechanism is lame (I proposed a Citadel-like one long ago, obviously a much better one imho). But right now, no it shouldn't be possible. Note that I had all the planets marked at "not annexable"; I don't know why BlueAward was able to annex them. T...
by LienRag
Tue Mar 26, 2024 9:18 pm
Forum: Other Game Design
Topic: Planet Specials
Replies: 31
Views: 21578

Re: Planet Specials

Another Planet Special :
"Empathy weeds" : brings an Influence bonus when on Influence focus of (Stability*SpeciesOpinion)/10