Search found 2146 matches

by LienRag
Wed Mar 27, 2024 2:22 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 322
Views: 187685

Re: Twenty-sixth game on the multiplayer slow game server

Well there are saves? If these saves are sufficient to debug the problem then I'm fine, it's clear that the game wasn't very challenging anymore for us and probably not very interesting for you either. We already had once a full MP game (well, intended to be a full game, but which ended being abort...
by LienRag
Wed Mar 27, 2024 12:35 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 322
Views: 187685

Re: Twenty-sixth game on the multiplayer slow game server

What is there to test about what clearly looks like an Annexation bug ?
I guess that we should make those test a priority now, to settle things before next game.
But it's only at Izsm that I see the problem, so I don't know how to test it (beyond seeing what happens at Izsm in the next turns, I mean).
by LienRag
Wed Mar 27, 2024 11:58 am
Forum: Scripting & Balancing
Topic: Military Command Cost
Replies: 15
Views: 322

Re: Military Command Cost

Why wouldn't you take Liberty on turn 6 or something then ? I don't really understand. Propaganda Broadcasts take a few turns to reach full potential so the early Influence bonus isn't overwhelming if you don't intend to keep it. Also, getting a Social Policy slot at start is also a false good idea ...
by LienRag
Wed Mar 27, 2024 11:49 am
Forum: Other Game Design
Topic: Large hull vs Small Hull Balance
Replies: 15
Views: 216

Re: Large hull vs Small Hull Balance

Splitting titans from self-gravs would probably mean putting titans on advanced engineering bay. I'd still need to know costs but 400 for each shipyard sounds right to me (and dropping solar shipyard to 800 too). I don't really understand the consequences of these numbers but I remember the times w...
by LienRag
Wed Mar 27, 2024 11:15 am
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 31
Views: 4436

Re: Annexation feedback

For information, the Izsm planets are still not annexable to me on turn 191.
by LienRag
Wed Mar 27, 2024 11:13 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 322
Views: 187685

Re: Twenty-sixth game on the multiplayer slow game server

Your choice. I thought that Oberlus wanted to have some fun with his fleet ? drkosy is coming back at the end of the week, and BA leaves on April 20 IIRC. But if you want to concede, I certainly can understand. Maybe wait until turn 193 at least to see if you are able to pull some buggy annexation t...
by LienRag
Tue Mar 26, 2024 11:10 pm
Forum: Play-Testing Feedback
Topic: Annexation feedback
Replies: 31
Views: 4436

Re: Annexation feedback

As I wrote earlier, the whole Annexation mechanism is lame (I proposed a Citadel-like one long ago, obviously a much better one imho). But right now, no it shouldn't be possible. Note that I had all the planets marked at "not annexable"; I don't know why BlueAward was able to annex them. T...
by LienRag
Tue Mar 26, 2024 9:18 pm
Forum: Other Game Design
Topic: Planet Specials
Replies: 29
Views: 21512

Re: Planet Specials

Another Planet Special :
"Empathy weeds" : brings an Influence bonus when on Influence focus of (Stability*SpeciesOpinion)/10
by LienRag
Tue Mar 26, 2024 9:11 pm
Forum: Other Game Design
Topic: Make terraforming (and perhaps GAIA transform) cheaper
Replies: 9
Views: 3286

Re: Make terraforming (and perhaps GAIA transform) cheaper

Can't find where but there was an idea of a different Terraforming way, more compatible with ecology. Basically, where you exchange cost for time. The main beef I have with Terraforming is that you get it (both the tech and the Production to be able to use it) at a time where you already have all th...
by LienRag
Tue Mar 26, 2024 8:50 pm
Forum: Other Game Design
Topic: Large hull vs Small Hull Balance
Replies: 15
Views: 216

Re: Large hull vs Small Hull Balance

Organics on the other hand have everything going for them. Cheap to research. Cheap shipyards. Cheapest Scouts and best detection range. Cheap Outpost ships. Fast Ships. Pre-requisites from the Growth Tree. Best Stealth. Best Fuel Range. Best Fuel Regeneration. Best Regeneration (excluding nanorobo...
by LienRag
Tue Mar 26, 2024 8:42 pm
Forum: Other Game Design
Topic: Planet Specials
Replies: 29
Views: 21512

Re: Planet Specials

what people think about it working without detecting the special. e.g. do you get the stealth bonus without seeing it?, is there an accounting label for a stealth bonus, if invisible? That's the reason I didn't bother to propose code for this Special : I have no idea how to manage these aspects. I ...
by LienRag
Tue Mar 26, 2024 5:54 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 322
Views: 187685

Re: Twenty-sixth game on the multiplayer slow game server

What ?
It's true that the situation is desperate for your team, but nobody conceded so far and there are battles in progress...
by LienRag
Tue Mar 26, 2024 12:22 pm
Forum: Play-Testing Feedback
Topic: Design Simplicity
Replies: 5
Views: 110

Re: Design Simplicity

Or a sliding scale 20% for a 1 gun ship, 10% for basic carrier (3 parts), and 5% at 4 parts Works with the fluff, I have trouble figuring out how it would play. Obviously reduces (a little bit) the efficiency per PP of fighters, but apart from that ? I don't think that we need more monotonous fleet...
by LienRag
Tue Mar 26, 2024 12:17 pm
Forum: Scripting & Balancing
Topic: Reviewing Early Tech costs
Replies: 12
Views: 950

Re: Reviewing Early Tech costs

Works with the fluff I guess, but why do you want to do that ?