Search found 258 matches

by LienRag
Mon Oct 19, 2020 11:58 am
Forum: Other Game Design
Topic: Rework pop. bonuses for Tall vs Wide and Terraforming
Replies: 23
Views: 418

Re: Rework pop. bonuses for Tall vs Wide and Terraforming

Ah, OK. Thanks for the info.
It won't clutter the UI then ?
by LienRag
Mon Oct 19, 2020 9:13 am
Forum: Other Game Design
Topic: Rework pop. bonuses for Tall vs Wide and Terraforming
Replies: 23
Views: 418

Re: Rework pop. bonuses for Tall vs Wide and Terraforming

too much specials (abundance-wise, not diversity-wise) means they're not really Special, are they ? A special is just how you attach a flag or a named number to a planet. Nothing special about a Special Immersion-wise, there is... I guess we could get the players used to have each planet different ...
by LienRag
Sat Oct 17, 2020 12:42 am
Forum: Other Game Design
Topic: Research Upkeep
Replies: 19
Views: 243

Re: Research Upkeep

The main problem with all those bonus oriented approaches: fives times almost-for-free may be still almost-for-free. And having huge discounts for scaling - like ten times research production or 90%-off look quite weird i think. I think that the idea was not to make the small techs that more expens...
by LienRag
Fri Oct 16, 2020 1:45 pm
Forum: Other Game Design
Topic: Rework pop. bonuses for Tall vs Wide and Terraforming
Replies: 23
Views: 418

Re: Rework pop. bonuses for Tall vs Wide and Terraforming

Or we should regularly add planet-specials which make the planets less/more suitable to certain metabolism regardless of species environment preferences, reducing the baseline population for planets overall (and maybe having a policy to offset that). That's an interesting idea, but the organic Grow...
by LienRag
Wed Oct 14, 2020 11:36 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 82
Views: 1065

Re: Twelfth game on the multiplayer slow game server

I've seen it in MMOGs where it becomes an invitation to bullying as stronger players ally to crush the weaker ones. Depends on the game layout - if you need to absorb power in order to be able to face other opponents this might make sense. Indeed. Is there any 4X game where this isn’t the case ? pa...
by LienRag
Wed Oct 14, 2020 11:14 pm
Forum: Other Game Design
Topic: Research Upkeep
Replies: 19
Views: 243

Re: Research Upkeep

This sort of mechanism can also be tied to policies for spying or keeping an empire's research protected against spying, which would respectively increase the rate of acquiring tech progress from other empires and reduce the rate at which other empires can acquire progress in techs you've researche...
by LienRag
Wed Oct 14, 2020 11:09 pm
Forum: Other Game Design
Topic: Rework pop. bonuses for Tall vs Wide and Terraforming
Replies: 23
Views: 418

Re: Rework pop. bonuses for Tall vs Wide and Terraforming

The necessity for a ship instead of doing a project on the planet (which would be less micromanagy) solves the ownership issue and the choice of environment issue. Of course having to take ownership first via an outpost and having a clockwise and anti-clockwise terraforming would also be reasonably...
by LienRag
Wed Oct 14, 2020 12:35 pm
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 15
Views: 752

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

Oh ! Thanks. I looked in the "monster designs" folders, didn't think to look in the "Ship hulls" one. Nor to use grep, which is stupid of me since I'm supposed to know Linux. I looked at the rest of the code, and I'm not entirely sure that I understand this line : Turn low = max(30, LocalCandidate.L...
by LienRag
Tue Oct 13, 2020 7:06 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 82
Views: 1065

Re: Twelfth game on the multiplayer slow game server

An alliance where 2 players have each others back is always stronger then an alliance where both players are constantly sharpening the knives. True. That's what makes it much less interesting gameplay-wise if it's supposed to be kept to the end of the game rather than played "highlander-style" when...
by LienRag
Tue Oct 13, 2020 9:51 am
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 82
Views: 1065

Re: Twelfth game on the multiplayer slow game server

I don't see why it is unfair tp anyone that some players sometimes/always stick to an alliance against their own interest (being those players noobs or not). Because in a multiplayer games the odds are stacked against you ? You're one against many, aren't you ? What makes it both fair and interesti...
by LienRag
Mon Oct 12, 2020 5:53 pm
Forum: Other Game Design
Topic: Rework pop. bonuses for Tall vs Wide and Terraforming
Replies: 23
Views: 418

Re: Rework pop. bonuses for Tall vs Wide and Terraforming

Two objectives: Make possible tall vs Wide strategic differentiation. Improve usability and usefulness of Terraforming and Gaia. For 1 we need (at least) two changes: 1A: Further differentiate bonuses from growth techs: Wide: focused on getting access to worse environments (more planets) and increa...
by LienRag
Mon Oct 12, 2020 5:46 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 35
Views: 1056

Re: Testing Government and Influence

I forgot to mention two points that I’ll adress first before answering the various remarks : - The initial +3 Influence Points bonus for the Capitol is way too low. There is absolutely no point in having to put the fourth planet on Influence focus. +5 is a minimum, +10 would probably be better. - En...
by LienRag
Mon Oct 12, 2020 5:22 pm
Forum: Other Game Design
Topic: Make pro/res tech increases 0.1 or 0.2 (huge nerf)
Replies: 54
Views: 3092

Re: Make pro/res tech increases 0.1 or 0.2 (huge nerf)

It really depends on what you're trying to achieve... If your goal is to make early wars easier, or to make the Homeworld more important up to midgame, or to make Population more important, then yes your initial nerf was the way to go (and I have absolutely no idea whether these are legitimate desig...
by LienRag
Mon Oct 12, 2020 5:16 pm
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 15
Views: 752

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

I do occasionnally find Krill Spawners in the Ancient Ruins. The krill spawning effect is not really useful (I thought too to feed it to krakens as the Pedia hints at it but nothing happened) but it also has a stealth effect. Alas, this stealth effect (which works only on unarmed ships) doesn't stac...
by LienRag
Mon Oct 12, 2020 5:15 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 82
Views: 1065

Re: Twelfth game on the multiplayer slow game server

o01eg wrote: Fri Oct 02, 2020 2:15 pm
LienRag wrote: Fri Oct 02, 2020 1:05 pm I'm not part of this game (still having connection issues) so in a way it's none of my business,
Which connection issues do you have?
Internet connection issues at home, nothing specific to FreeOrion.