We have several linux users who use DOSBox without any problem:
http://masteroforion2.blogspot.com/2006 ... guide.html
Search found 21 matches
- Sat Feb 02, 2008 3:12 pm
- Forum: Strategy Games
- Topic: MOO on linux
- Replies: 12
- Views: 8806
- Sun Nov 11, 2007 8:23 pm
- Forum: Strategy Games
- Topic: Question about Moo 3
- Replies: 4
- Views: 3826
- Sat Nov 11, 2006 9:27 pm
- Forum: Strategy Games
- Topic: 4X games for PocketPC?
- Replies: 3
- Views: 4368
I have just recently found 2 posts about Pocket DOS: http://www.selectablog.com/jc/3900/ Master of Orion on Windows Mobile!! Computer So a while back (== a good few years!) I loved playing a certain PC game called Master of Orion (Remember it??). Now I came across the CD's for it the other day, and ...
- Tue Aug 08, 2006 6:21 am
- Forum: Strategy Games
- Topic: Sword of the Stars demo
- Replies: 108
- Views: 40569
Demo Information The demo premiered on FilePlanet on July 25th. It can be found at this link: http://www.fileplanet.com/165574/160000/fileinfo/Sword-of-the-Stars-Demo The demo covers the Destroyer age, 2 races (the Humans and the Tarkas), 4 player multi-play, the fission- and beginning of the fusion...
- Mon Aug 07, 2006 10:21 am
- Forum: Strategy Games
- Topic: Sword of the Stars demo
- Replies: 108
- Views: 40569
Havent tried the demo yet, but of course it has SP. Dunno about hotseat. Nasty meteors are the only random event in this demo. Full release will have other random events, i.e. also less meteors. I like the 1planet per system solution (see also moo1) quite a lot. Lets face it....the AI can barely com...
- Sun Aug 06, 2006 7:18 pm
- Forum: Strategy Games
- Topic: Sword of the Stars demo
- Replies: 108
- Views: 40569
Sword of the Stars demo
Anyone of the fo fans here has tried the demo already?
http://www.fileplanet.com/promotions/sots/
(my moo2 buddies were not really impressed by the demo)
http://www.fileplanet.com/promotions/sots/
(my moo2 buddies were not really impressed by the demo)
- Sat Jun 03, 2006 9:05 am
- Forum: Design Archive
- Topic: Space strategy: Where and how?
- Replies: 71
- Views: 62886
Re: Space strategy: Where and how?
I beleive that orginality is key as well as options. In Moo2 there were few different weapons types. You had Beams, Missiles, Torpedos, Pulsar and that was it (only differences are stats or RPS). In Worms you have so many weapon types that were so different. Grenade (bounced), Bazooka (quick and im...
- Tue May 30, 2006 8:19 am
- Forum: Strategy Games
- Topic: 4X games for PocketPC?
- Replies: 3
- Views: 4368
I saw this discussion here recently.
- Mon May 29, 2006 10:48 pm
- Forum: Other Game Design
- Topic: several ideas on making little ships useful in late game
- Replies: 12
- Views: 3120
Re: several ideas on making little ships useful in late game
And that got me thinking, as in most MoO games, any player using small craft at the end of the game would be considered a fool. So it got me several ideas: 4. anything can hit large ships. but smaller are harder to hit the bigger guns you have. First of all, it didnt really matter what ships you us...
- Mon May 29, 2006 10:38 pm
- Forum: Other Game Design
- Topic: Phased Time (aka Simultaneous Turn Based) Space Combat
- Replies: 16
- Views: 6114
In galciv 2 space combat is pathetic. Combat involves moving your ship into the same square as the enemy ship. Then combat occurs. The pre-1.2 battle system was completely absurd....attacker had even first shot....and therefore it was pretty easy to take out the AI. I am stunned they can release su...
- Mon May 15, 2006 11:32 pm
- Forum: Design Archive
- Topic: Space strategy: Where and how?
- Replies: 71
- Views: 62886
- Mon May 01, 2006 8:46 am
- Forum: Design Archive
- Topic: Combat Requirements Doc - Preliminary
- Replies: 133
- Views: 77235
The way to do that is to design the game so how many ships you can build stays nearly constant through out the tech tree. Didn't happen in MOO2, there the higher you were in the tech tree the more ships you could build. (the max productivity of your HW started at 18 PP/turn and ended up at ~180 PP/...
- Mon May 01, 2006 8:27 am
- Forum: Design Archive
- Topic: Space strategy: Where and how?
- Replies: 71
- Views: 62886
I think that if you don't accept that you need to inherently weight some types of units against others, then there is really only one unit type and it's just a question of who can cram more guns onto that one unit type. This is what MOO2 does,... Your observation must be based on the AI. Right, the...
- Thu Apr 27, 2006 7:41 am
- Forum: Strategy Games
- Topic: Sword of the Stars
- Replies: 15
- Views: 23393
I have also observed the development a bit. And I think it looks like a modern Moo1.
I almost agree with every decision they made. The only exception is that I still prefer a turnbased tactical combat. But I also doubt that there will be a game with turnbased combat in near future. So I will buy it.
I almost agree with every decision they made. The only exception is that I still prefer a turnbased tactical combat. But I also doubt that there will be a game with turnbased combat in near future. So I will buy it.
- Tue Apr 11, 2006 12:12 pm
- Forum: Strategy Games
- Topic: Master of Orion 4 announced!
- Replies: 19
- Views: 58682