Search found 12 matches
- Mon Jul 12, 2004 11:35 pm
- Forum: Other Game Design
- Topic: Limited Build Slots or No?
- Replies: 48
- Views: 8053
How about representing things as real estate prices? Whenever a new building is built, you must first pay the real estate price ( for the land ), which will obviously go up depending on a few factors ( eg. population, number of buildings already there etc. ) In practice, this would be a lot like hav...
- Mon Jul 12, 2004 11:26 pm
- Forum: Off-Topic
- Topic: IMHO: This project has just lost its MoO feeling
- Replies: 51
- Views: 15056
Hey, the rpoject is open-source. If anyone doesnt like the way the project is going, then fork, and have a nice life :) Its not really fair to complain when things arent going the way that you would like them to, when people are putting so much effort in. And it all just ends up being very antagonis...
- Mon May 24, 2004 2:58 pm
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113709
As for the scaling problem, maybe this could be solved by grouping objects on the queue which have very small production costs. So for example if you are building say 50 scouts and 30 fighters late in the game they would appear as one item on the build queue. This would make things easier to manage,...
- Fri May 07, 2004 11:10 am
- Forum: Graphics
- Topic: planets v0.2
- Replies: 73
- Views: 17368
Hey these are really impressive. Should add a lot to the visual stylings of FO. Only thing I would say, is would it be possible to try a little backlighting to bring out the full sphere of the planet. Also possibly a small fill light for the dark side. However, I am not a graphic designer, so feel f...
- Mon Feb 23, 2004 3:49 pm
- Forum: Programming
- Topic: Has anybody have any problems getting GiGi to see DevIL?
- Replies: 2
- Views: 2360
- Tue Aug 12, 2003 6:08 pm
- Forum: Graphics
- Topic: shall I generate 3D Pictures ?
- Replies: 13
- Views: 3747
- Sun Aug 03, 2003 8:23 pm
- Forum: Graphics
- Topic: DESIGN: Buttons
- Replies: 26
- Views: 5672
- Mon Jul 28, 2003 9:08 pm
- Forum: Programming
- Topic: Python integration?
- Replies: 47
- Views: 10553
- Sun Jul 27, 2003 8:54 pm
- Forum: General Discussion
- Topic: introducing ourselves
- Replies: 93
- Views: 28325
- Sat Jul 26, 2003 8:21 pm
- Forum: Audio
- Topic: Robbob Music
- Replies: 12
- Views: 5371
- Wed Jul 23, 2003 10:32 pm
- Forum: Audio
- Topic: Robbob Music
- Replies: 12
- Views: 5371
well, it is a touch unfinished. :) I'm not working on it any more, but I've given the link to the .mid file, so anyone can use it and maybe make it a bit more interesting. In fact, I'd be quite interested to hear the results! I might make some more stuff if I get round to it sometime and if I come u...
- Tue Jul 22, 2003 11:11 am
- Forum: Audio
- Topic: Robbob Music
- Replies: 12
- Views: 5371
Robbob Music
Hi, I'm new here, but the prject looks really good. I wrote some music a while back that I think might be suitable for freeorion.
http://homepage.ntlworld.com/rob_edwards/rob1.mid
http://homepage.ntlworld.com/rob_edwards/rob1.mp3
You're welcome to use it if you like it, and I'd welcome comments!
http://homepage.ntlworld.com/rob_edwards/rob1.mid
http://homepage.ntlworld.com/rob_edwards/rob1.mp3
You're welcome to use it if you like it, and I'd welcome comments!