Hi I am thinking how to change the number of bouts while keeping the balance. For ship combat damage/structure ratio this is easy. If you change the number of bouts (which changes the number of times your ships do damage) you can simply scale structure accordingly. For planetary defense value this ...
Much like the "no alliances" setting, it's a possible way to play the game. Only makes sense if there's no out-of-game communication as well, though. Jon Guess i'm beating a dead horse here but i think that would be called "no communications" not "no in-game communications&...
Another possibility is that your fleet is set to passive instead of aggressive mode. (Can happen if you merge your battle fleet into your troop fleet, for example).
Dumb question: are you also proposing no-in-game-communications? No that seems pointless. It's extremely easy to communicate out-of-game (probably easier than communicating in-game). That's one of the problems with the current implementation of the "chat". But, if the person setting up th...
[...] eliminating the options for both peace and alliance, instead forcing all empires to be at war with each other the entire game, would make it significantly more difficult to work together. It would be a very different game. Dumb question: are you also proposing no-in-game-communications? If so...
don't think it's realistic to expect people to not communicate or work together. Not necessarily suggesting it's a good idea, but eliminating the options for both peace and alliance, instead forcing all empires to be at war with each other the entire game, would make it significantly more difficult...
maybe even Alleryn?) I have no interest in fighting you, but i'm not about to just sit by idly as you gobble up swaq and Jon's empires for yourself either. An empire that has consumed the territory of another is more powerful than 2 empires allied (what with it having the equivalent industry and re...
Change to Ancient Guardians: Reduce default shield value and troop values (magnitude of changes TBD). This will give room to give weaker Ancient Guardian defenders to some of the weaker specials. For Ancient Guardians on stronger specials, we can implement Ancient Guardians with bonuses to defense/...
I've started preliminary testing, mostly to make sure i could actually implement this stuff in FOCS, and it seems to be going well so far. A couple of issues/questions have cropped up: In the current implementation of CHANCE_OF_GUARD_1 (in https://github.com/freeorion/freeorion/blob/master/default/s...