Search found 44 matches

by Wolverine
Sat Jul 14, 2007 8:31 pm
Forum: General Discussion
Topic: Thousand Parsec a Google SoC Mentor Organisation
Replies: 3
Views: 2383

Re: Thousand Parsec a Google SoC Mentor Organisation

Just my two cents. I don't think it's very ethical to try and encourage developers of FreeOrion to work on TP, despite the fact it's a promising project. I'm watching FreeOrion boards and despite the fact I'm not very active member, I understand it has serious lack of contributors especially in the ...
by Wolverine
Sat Oct 28, 2006 1:42 pm
Forum: Graphics
Topic: Better Galaxy-map stars
Replies: 71
Views: 23938

Don't get me wrong, but those new stars doesn't look very good. In fact I'd prefer the old ones... These are reminding me bad taste graphics from some rather cheap games really. I hope you're not going to pursue those images in the next release.
by Wolverine
Sun Oct 01, 2006 4:39 pm
Forum: General Discussion
Topic: Which is the better Sci Fi Show?
Replies: 27
Views: 7731

If you look in the graphics forums you can see there is activity in Art. If you look on sourceforge you can see there's activity on the code. Presumable the design team is preparing the specifications for the space-battle aspect, but there's no way to gauge that other than take their word for it. G...
by Wolverine
Thu Sep 28, 2006 9:19 pm
Forum: General Discussion
Topic: Which is the better Sci Fi Show?
Replies: 27
Views: 7731

eleazar I think you forgot that StarTrek (especially TNG) wasn't meant to be battle oriented. It was rather moral/diplomacy oriented. However. My favourite sci-fi show wasn't any of those mentioned here. It was Space Above and Beyond. Why isn't it listed here? The second is Stargate SG-1, because it...
by Wolverine
Thu Jun 22, 2006 7:28 pm
Forum: General Discussion
Topic: Adapting the VegaStrike engine for FreeOrion
Replies: 6
Views: 3011

If you ever played VegaStrike you should know that it's almost unplayable, it's quite boring in fact and the engine is so badly written they're rewriting it using OGRE3D. And by the way. VegaStrike is vast in amount of space it occupies on HDD.
by Wolverine
Thu Jan 05, 2006 9:43 pm
Forum: Programming
Topic: Linux fmod install
Replies: 15
Views: 6848

Oh, damn. I've just realised I've got 2.6 installed, but I think FO only likes 2.2, doesn't it? Aha. It does. Unfortunatelly. I have the same problem, Yoghurt changed CVS so scons goes a step further (because dot.h is not needed anymore), but it still says that it cannot find render.h. I have quite...
by Wolverine
Mon Jan 02, 2006 5:38 pm
Forum: Programming
Topic: Effects: Describe/Implement as Python-scripts?
Replies: 29
Views: 9143

Regarding Psyco

This is what I have found regarding Psyco (form psyco.sf.net). Hope you'll find it worth considering. n short: run your existing Python software much faster, with no change in your source. Think of Psyco as a kind of just-in-time (JIT) compiler, a little bit like what exists for other languages, tha...
by Wolverine
Mon Jan 02, 2006 5:27 pm
Forum: Programming
Topic: Effects: Describe/Implement as Python-scripts?
Replies: 29
Views: 9143

My two cents

I'm great supporter of Python. It's easy, clean, integrates very well with C/C++ and Boost. Ogre3D and CrystalSpace 3d engines have support for Python. AFAIR Python's code embeed in C++ if properly coded can be almost 95% as fast as equivalent code in C++. Big pro for Python is that it's entirely ob...
by Wolverine
Mon Jan 02, 2006 5:03 pm
Forum: Compile
Topic: Problem with graphviz and FO compilation
Replies: 8
Views: 2810

Crap

I had graphviz 2.2 and it wasn't working with newest CVS unfortunatelly. I don't want to revert from 2.7 back to 2.2, because some of my newest software requires at least 2.6. So I guess I'll have to forget about compiling FO for a while. Crap... :(
by Wolverine
Thu Dec 29, 2005 2:32 pm
Forum: Compile
Topic: Problem with graphviz and FO compilation
Replies: 8
Views: 2810

Re: Problem with graphviz and FO compilation

Have you defined the include directory for graphviz? eg. scons with_graphviz_include=c:\thepath\ Yeah. I did that. It's the same problem I have discussed with Yoghurt regarding #include <graphviz/dot.h>. render.h is now obsolete with newer versions of graphviz, so I suppose that somebody should fix...
by Wolverine
Tue Dec 27, 2005 9:13 am
Forum: Compile
Topic: Problem with graphviz and FO compilation
Replies: 8
Views: 2810

Problem with graphviz and FO compilation

I know that Yoghurt fixed problems with graphviz/dot.h, but I still have problem compiling FO. [wolverine@wolverine FreeOrion]$ scons scons: Reading SConscript files ... Configuring for POSIX system... Checking for pkg-config... yes Checking for GiGiSDL >= 0.6.0... yes Checking for log4cpp >= 0.3.4b...
by Wolverine
Thu Dec 22, 2005 8:35 am
Forum: General Discussion
Topic: Problems with FO 0.3 compilation
Replies: 1
Views: 1555

Problems with FO 0.3 compilation

Hi there. I'm trying to build v0.3 (release and cvs code) and I'm failing to do so. I'm getting: [root@wolverine FreeOrion]# scons scons: Reading SConscript files ... Configuring for POSIX system... Checking for pkg-config... yes Checking for GiGiSDL >= 0.6.0... yes Checking for log4cpp >= 0.3.4b......
by Wolverine
Fri Dec 16, 2005 3:57 am
Forum: General Discussion
Topic: When is 0.3 to be released?
Replies: 31
Views: 8279

We are near a large and public milestone. Just hang on until after we've passed it, and if you aren't satisfied with the progess after that, we'll talk. Well. I didn't have much time recently. You know girlfriend needs significant amount of time and attention, but I will on my side try to support t...
by Wolverine
Wed Dec 07, 2005 3:25 pm
Forum: General Discussion
Topic: When is 0.3 to be released?
Replies: 31
Views: 8279

I can only suggest forgetting this project and never to return here. There is no progress, no matter what the admins keep asseverating. Free Orion is dead in the water. Stop bitchin', learn how to use CVS, compile the project for yourself and you'll see the progress. The code is almost finished for...
by Wolverine
Fri Dec 02, 2005 1:32 pm
Forum: General Discussion
Topic: When is 0.3 to be released?
Replies: 31
Views: 8279

I won't speak for Yoghurt, but from my pov there are still too many bugs for the release. Just check current CVS code and you'll see. I'm hunting for bugs in CVS and posting them to the tracker on sourceforge. As Yoghurt told he wants it become stable before the release.